i-win'

198 posts

i-win' banner
i-win'

i-win'

@i_wixd

extra stuff. I DO NOT READ NOTIFICATIONS - please don't tag this account (replies r fine). Tag my main. pfp: NTELziran MAIN: @i_winxd

Katılım Mart 2024
22 Takip Edilen340 Takipçiler
i-win'
i-win'@i_wixd·
@crep_run @i_winxd this was used in Peterware 4, 5, 6 but not 7 and is only used if a Microgame must last 12 beats in my videos (I usually never have a 16-beat microgame end after 8 beats, since i'd just use the 8-beat timer). Peterware 7 did not have any 12-beat microgames.
English
0
0
11
456
Sam
Sam@crep_run·
@i_winxd A small nitpick, but these microgames always end when the timer reaches zero, which isn't that accurate in the game. Usually, whenever you complete a microgame while there's a small amount of time left in the "fuse". When that happens, the fuse depletes rapidly. No tick sound.
English
1
0
23
5K
i-win
i-win@i_winxd·
PETERWARE 7.0 (ft. Chris Griffin)
English
84
6K
45.2K
852.1K
i-win'
i-win'@i_wixd·
@AnonFromSkywrld @DuneDudeNG @i_winxd @SashaSkarmory ^ this. every decision I make in these videos, including 04 and 06 being OKs and smooth moves jingles used when the main theme revolves around gold arevery intentional decisions made by me and I did look at their tradeoffs. I'd have to remove a game if 04 was a fail
English
0
0
12
163
Kaprix
Kaprix@KaprixKapri·
@i_winxd WHY DO NONE OF THESE PETERWARE VIDEOS NEVER HAVE THE PLAYER HAVE MORE THAN 1 LIFE AT THE BOSS.
English
2
0
3
573
S
S@Serpientonto·
@i_wixd @i_winxd fuck these DMs bruh I've been trying to reach for 2 hours
S tweet media
English
1
0
0
32
i-win
i-win@i_winxd·
I modded a Tetris-like game into Frickbear's 3 because minesweeper wasn't enough
English
28
262
1.7K
38.8K
i-win'
i-win'@i_wixd·
@Serpientonto @i_winxd your DMs are off. i know this creates a deadlock situation but turn them on momentarily
English
1
0
0
44
S
S@Serpientonto·
@i_winxd hey, can you DM rq? I got something to share with you about the mod
English
1
0
0
87
i-win'
i-win'@i_wixd·
@mikupaffpc @i_winxd I already thought of that (and this is why round 5 uses samurai instead of diner A). no. 7 might have been the umbrella but there's too much of a disconnect. decisions have tradeoffs and when approximating im bound to get some things off
English
1
0
3
74
i-win
i-win@i_winxd·
PETERWARE 6.0 (ft. Glenn Quagmire)
English
54
2.6K
16.2K
338.9K
i-win'
i-win'@i_wixd·
pumpking
i-win' tweet media
English
1
1
4
213
Cody / Aurora
Cody / Aurora@codyjnutt·
@JayTCB2 The guy who made this also did these with the Peter vs giant chicken fights but took them down a while ago </3 shame cause I really liked those ones
English
1
0
24
4.3K
Lunala
Lunala@back2batk·
ZXX
25
3.4K
20.5K
390.3K
i-win'
i-win'@i_wixd·
d
i-win' tweet media
4
9
220
3.3K
kimiri || kimeru
kimiri || kimeru@kimirichan·
another random request drop your oc this time it will have color that look horrible
English
21
1
17
1.4K
Ali Ahsan
Ali Ahsan@aliquared·
@Kbchc2 @BlueGoesFast Could you not just keep repeating a pattern of left/right and up/down on a small enough scale so that it'd look diagonal when viewed properly?
English
2
0
6
3.3K
BlueSR
BlueSR@BlueGoesFast·
Silksong having slope physics is crazy also!! that's a huge technical challenge - makes sense it took 8 years😭
BlueSR tweet media
English
45
1K
26.1K
479K
i-win'
i-win'@i_wixd·
THE LAMP
i-win' tweet media
English
2
1
17
1K
i-win'
i-win'@i_wixd·
i-win' tweet media
ZXX
1
1
21
834
i-win'
i-win'@i_wixd·
Here's a new and improved Warioware Move It bomb timer that I've remade COMPLETELY from scratch. Also contains a version of the fuse going out due to an early microgame end. Remember: microgames are 8 or 16 beats long; 16 beat microgames can end early at beats 8 or 12
English
0
0
7
694
i-win'
i-win'@i_wixd·
@hyperkat_ @Allodoxaa @Schaffrillas Most Warioware microgames do not give you control cues, hence it does make sense to put a button or motion prompt. Microgame no. 2 is completed by moving your hands downwards at ANY time during the game. It does not need to be timed. Microgame no. 1 just requires joe to be thrown
English
1
0
6
265