Erik Rydeman

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Erik Rydeman

Erik Rydeman

@iamdoborog

Indie Dev, Twitch Streamer, Creator of Clone Drone in the Danger Zone

Oakland, CA Katılım Şubat 2015
436 Takip Edilen1.5K Takipçiler
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Erik Rydeman
Erik Rydeman@iamdoborog·
Excited to announce that we've begun exploring Clone Drone VR! I didn't think we'd be going in this direction, but after playing a bunch of VR games, I can't stop thinking about the awesome opportunities unlocked by the format.
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Erik Rydeman retweetledi
Erik Rydeman
Erik Rydeman@iamdoborog·
I don't hang out on twitter much anymore, but if I did I would say that: CLONE DRONE IN THE HYPERDOME launches on December 12th!!! 🔥⚔️🔥⚔️🔥youtube.com/watch?v=Lak9cQ…
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Erik Rydeman
Erik Rydeman@iamdoborog·
And it's interesting to think that others probably played those games and were inspired by some completely different aspect of them. Anyway, I really like the practice of dissecting things you love to understand why you love them, and allowing that to influence your work.
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Erik Rydeman
Erik Rydeman@iamdoborog·
It reminds me of the early days of exploring Clone Drone. I drew heavy influence from the old Jedi Knight games, but what I tried to create was not so much a copy of the gameplay as the same *feeling* I remembered from them. Powerful slow strikes, emphasis on distance and timing.
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Erik Rydeman
Erik Rydeman@iamdoborog·
Really loved this episode of @WritingExcuses : Dissecting Influence wp.me/pV9iY-4o8 Identifying what it is you love about something and applying that to your own work vs copying the surface level thing is powerful. Great nuanced discussion about that!
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Erik Rydeman
Erik Rydeman@iamdoborog·
lol, gamedev is spending 2 days trying to make your thing interact realistically with rigidbody physics before trying a stupid 5 line approximation that looks much more realistic.
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Erik Rydeman
Erik Rydeman@iamdoborog·
@AlexStrook A bug that's still in our game is that if you emote right before the game's first cutscene the player can dance the whole time. 😅
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Erik Rydeman
Erik Rydeman@iamdoborog·
@BitGamerr Not yet! We're still working on setting up the infrastructure we need to be able to make the game as cool as it can be. Will definitely let you specifically know when we have something available though! <3
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Bit@BitGamerr·
@iamdoborog do you have any data for open beta?
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Erik Rydeman
Erik Rydeman@iamdoborog·
It's a minor feature but one of the things I'm most excited about for our new mocap system are these little preview animations. Look at those cute little robots stabbing eachother!
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Erik Rydeman retweetledi
Thomas Altenburger 🐔
Thomas Altenburger 🐔@MrHelmut·
I asked a few scammers how they find and target game developers to request free game keys. I came up with a couple very simple tricks to 100% catch all of them and auto-flag them as scam. (thread)
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Erik Rydeman
Erik Rydeman@iamdoborog·
I really love this TikTok lol. (sound on!)
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Erik Rydeman
Erik Rydeman@iamdoborog·
@bcjordan Man, the Whatsapp one is having a really bad day. 🥹
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Erik Rydeman
Erik Rydeman@iamdoborog·
We're currently working on a mocap editor that works directly inside VR. The ease of capturing new animations and iterating on them instantly is going to be so much fun!
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Erik Rydeman
Erik Rydeman@iamdoborog·
I feel like people often think of #gamedev tools purely in terms of speed and productivity, assuming the same result could be achieved over a longer period of time. But great tools make you want to do things you would never attempt without them. Dance robot, dance! :D
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Erik Rydeman
Erik Rydeman@iamdoborog·
@BizzleBeard Probably not initially. We want to keep the scope fairly focused to be able to make it really awesome. Who knows down the line though.
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Erik Rydeman
Erik Rydeman@iamdoborog·
Excited to announce that we've begun exploring Clone Drone VR! I didn't think we'd be going in this direction, but after playing a bunch of VR games, I can't stop thinking about the awesome opportunities unlocked by the format.
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idog
idog@irc56762·
@iamdoborog is there a open beta for this?
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Erik Rydeman
Erik Rydeman@iamdoborog·
GPU instanced cubes turned out to be a pretty viable way to optimize voxel rendering for us! Still requires a whole bunch of work and experimentation, but for Clone Drone VR I think this might be how we will optimize sword cuts!
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