n8tus | BREAKROOMS

214 posts

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n8tus | BREAKROOMS

n8tus | BREAKROOMS

@iamn8tus

A R E Y O U E N J O Y I N G T H E G A M E ? 💽 https://t.co/V6WgEy3JNG

Katılım Mayıs 2022
208 Takip Edilen43 Takipçiler
arqan
arqan@arqan_creation·
The different ways to jump in my game : - Regular Jump (Yellow) Normal speed, normal height. - Coyote Jump (Red) Some extra distance but less height. - Perfect Jump (Blue) Extra Speed, Extra Height. #gamedev
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CatBurrito62
CatBurrito62@CatBurrito62·
i spent a really long time making the face as accurate as i could! so im sorry for how slow the updates have been😔 but im really proud of how it turned out!! i cant wait to make more progress on it! hes about 24k tris so far😼 let me know what everyone thinks!!
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LAKE VINCE
LAKE VINCE@lakevince_·
Been improving grass and water physics
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You Have Been Deleted
You Have Been Deleted@jrsyinteractive·
One of our level designers did a bit of a Backrooms study this week!
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Cortiz
Cortiz@cortiz2894·
What do you think of these changes? In the new version, I added more details and change the water style, as well as adding reflections and shadows. I also improved the overall composition and colors of the scene. I aimed for a more balanced color scheme overall.
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n8tus | BREAKROOMS
n8tus | BREAKROOMS@iamn8tus·
@kasdorf_w Huge respect on you for continuing to create this even after the release of Air Riders ❤️ You are strong willed
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Goofyblocks
Goofyblocks@kasdorf_w·
Robo Ride & Glide has a new trailer! Wishlist on steam!
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n8tus | BREAKROOMS
n8tus | BREAKROOMS@iamn8tus·
So many ideas in my head but not enough time. Not enough resources. Not enough freedom. I wish I was a successful indie developer…
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Aaron Victor
Aaron Victor@Aaron_Victor_·
Crawling and stance switching WIP. There's still a lot of work to do. So far, you have fine control over your move speed, even during stance transitions. The transitions can also be cancelled. #GodotEngine #GameDev #IndieDev
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n8tus | BREAKROOMS
n8tus | BREAKROOMS@iamn8tus·
@tinto_gamedev @blasko_art Impact frames, nice!!! A few tips to make it more effective: - don’t hide the player when the screen comes up - spawn some sparks on hit - sound effect
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Tinto
Tinto@tinto_gamedev·
Been working today on a screen effect for when you deal the killing blow to a boss, trying to go for something both cool looking and satisfying. What do you think? #gamedev
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