Naka.exe

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Naka.exe

Naka.exe

@iamnakad3rd

Katılım Ekim 2022
1.3K Takip Edilen231 Takipçiler
Naka.exe
Naka.exe@iamnakad3rd·
I need to leave, soon.
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たう
たう@ChinaMafia_Tau·
だいぶUE5.7が楽しくなってきた 春っぽい山
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Lincoln Margison - Game Development
Lincoln Margison - Game Development@LincolnMargison·
New course done and edited, about 6 hours worth. Only thing left is rendering, trailer, course page setup, etc. Stay tuned!
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Naka.exe
Naka.exe@iamnakad3rd·
I could write something personal for each of you, but the truth would stay the same: every setback is a reset Back to the drawing board..Reflect, adjust, improve Every time you fall short, you’re one step closer to getting it right
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Naka.exe
Naka.exe@iamnakad3rd·
To everyone in OUG, Keep your heads up Don’t let this defeat define you or become your ending Loss is part of life, It’s where growth lives It’s where character is built Winning feels good, but losing is what shapes you into something stronger
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Lincoln Margison - Game Development
Lincoln Margison - Game Development@LincolnMargison·
@iamnakad3rd Oh and to answer about the timeline, should be available by this weekend (if everything goes to plan), but I've still a few bits and pieces left to do, then it also goes through Udemy's approval process etc. So I can't say for certain.
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Naka.exe
Naka.exe@iamnakad3rd·
@LincolnMargison This is definitely going to be a banger!!! And also the combat system you mentioned later on in the future....i will be there no matter Can't wait 🔥😁
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Lincoln Margison - Game Development
Lincoln Margison - Game Development@LincolnMargison·
It's covering a varied bag of tricks I've come up with, all loosely based around hybrid animation (keyframed anims mixed with procedural techniques, but more interesting than just "ik to the ground" typical example). I tried to choose things that have a LOT of use-cases but no one is using, and mostly all just approaches I've come up with but haven't previously shown (to make it distinct/useful beyond my previous courses and vids, but unique approaches that people won't have heard of or seen elsewhere). It's probably the last course I'll make for a while with this mixed approach, after this I think I'll do more focused deep dives on specific implementations of things in shorter courses, like making a combat system, proc biped locomotion, physics-character system, etc.
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深夜徘徊
深夜徘徊@SINNYA_HAIKAI·
ゲーム作り、どうしてもやりたくて4時間だけやろうと始めたら2日やってた…w スマホでDualSense(PSコントローラー)を繋げて、スマホでコントローラージャイロで遊べるようにする予定 0から2日でここまで作れたけど、時間なかなか取れそうにないので、完成はだいぶ時間かかりそう…😂 #ゲーム開発
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トマトだいとうりょう
トマトだいとうりょう@tomatodaitouryo·
パッシブとか増やそうかと思ったけど,敵があんまり強くなかったので新しい攻撃を作ってみました!!#ゲーム開発 #unity
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Gaku【DvS】
Gaku【DvS】@GxKx0·
@iamnakad3rd 変わってないよ!新しいUIになったからまた今度動画あげる!
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Gaku【DvS】
Gaku【DvS】@GxKx0·
R90のワンパン距離えぐいけどこれ本当に仕様なの?
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Naka.exe
Naka.exe@iamnakad3rd·
@GxKx0 Let's gooo!!! Also what's your new fov settings and sens
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Diavolos
Diavolos@Diavolos_pro·
日本を救うGaku 流れるような華麗な乱舞が世界中を虜にする
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Naka.exe
Naka.exe@iamnakad3rd·
All is well.
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