Idan Beck

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Idan Beck

Idan Beck

@idanbeck

Building autonomous AI systems - @zerg_ai

San Jose, CA Katılım Eylül 2008
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Idan Beck
Idan Beck@idanbeck·
hello darkness my old friend ive come to talk with you again
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Miko
Miko@Mho_23·
here's another AI UGC video from our new system our new system is extremely good at details: > handles accurate product placement > realistic voice > stable/controllable movements > infinite length can make them at scale & FAST if you know what you're doing best time to be alive ngl..
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James Clift
James Clift@jamesclift·
Introducing Durable. The first AI business builder that replaces your 9-5 income. RT + comment “Durable” and we'll build your business for FREE.
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Idan Beck
Idan Beck@idanbeck·
I am but a humble software farmer now
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Idan Beck
Idan Beck@idanbeck·
@pm it's all possible now - it's all so exciting
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Idan Beck
Idan Beck@idanbeck·
@neural_avb my tip there is to build a CLI to wrap various capabilities, then a skill against the CLI - but honestly, a skill can be quite versatile and multi-faceted on it's own I mean if you take the course, curious if it's worth it!
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AVB@neural_avb·
@idanbeck Yeah, I wanted to do something a bit complicated that has additional scripts as well. So I wanted to look up the literature on that.
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AVB@neural_avb·
Context: Never made a skill before. Is this free Anthropic skills course worth it?
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Idan Beck
Idan Beck@idanbeck·
@yacineMTB I think maybe closest is octopart.com - not as in it lately, so maybe there's other stuff out there, but I recall this was sort of their original mandate as well...
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Idan Beck
Idan Beck@idanbeck·
dude there is nothing this was one of the original ideas for hackster.io - amongst many other ideas at the time... always drove me nuts because when I was in Shenzhen and we needed something, some dude would call some other dude and in 20 or so minutes I had full gerbers/schematics of some in-production commercial product on a zip drive. iykyk - SZ (at least 2010-2015 era) was basically just bucket brigade open source
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kache
kache@yacineMTB·
is there seriously no public registry for kicad footprints? jesus christ i'm not even asking for autorouting search algorithms. i'm just asking for the bare fucking minimum. you guys are doing all of this manually? what the FUCK
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Idan Beck
Idan Beck@idanbeck·
Very much appreciate the perspective! For me personally, I've never been able to draw very well (and I've put in much effort) vs. always been better adept at spatial media like 3d / sculpting (which is what drew me to your work on the Neverhood as a kid in the first place) - so AI is really a great tool for me to explore concepts. Consistency isn't there yet, although there are some workflows starting to provide that kind of continuity - which in time I do think will allow AI generation to be able to carry consistency through say an entire work (images or video). So really appreciate you perspective here. I recently gave a seminar to 80-odd game-dev students on simply the subject of how AI is affecting the game industry (which I left some time ago now), and lets just say the treatment I got was not super pleasant.
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Doug TenNapel
Doug TenNapel@DougTenNapel·
Ai is a valid art form that is fine for illustration. Like all mediums, Ai has its strengths and that might simply be low cost and generating lots of images. And like nearly every other art form, digital destroyed illustration using massive libraries of clip art long before Ai came along. My friends do book design and illustration and get paid $5 on Upwork for projects that used to bring in $1500. Economies are massive movements that an artist can choose to adopt or reject for whatever reason, but the sweep of everything digital is to make an easy hop to Ai generation. Ai obviously doesn’t do what an individual does, but the mass media audience has been trained on end results not the means of production for 40 years. So yes, Ai in illustration is a done deal.
Idan Beck@idanbeck

I very much relate - I have always likened myself a builder first and the skills are but a means to an end. Being an avid fan of your graphic novels for many years now I'm quite curious about whether you feel the same way about illustration / concept art? As in, would you (or do you already) look at generative AI tools for images/illustration in the same way as tech/AI for automation of animation? This is not a loaded question - I am not surprised that you are embracing this stuff given my years of following your work, but will admit it's the first time I've seen a creative at your level talking about AI this way.

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Idan Beck
Idan Beck@idanbeck·
I very much relate - I have always likened myself a builder first and the skills are but a means to an end. Being an avid fan of your graphic novels for many years now I'm quite curious about whether you feel the same way about illustration / concept art? As in, would you (or do you already) look at generative AI tools for images/illustration in the same way as tech/AI for automation of animation? This is not a loaded question - I am not surprised that you are embracing this stuff given my years of following your work, but will admit it's the first time I've seen a creative at your level talking about AI this way.
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Doug TenNapel
Doug TenNapel@DougTenNapel·
This says it all and I can relate. I’m not like Mo, because he likes to craft and use skill and I like to have made something. There’s a real difference and it’s all over the art world too. I tended to hire crew like Mo, great skills but not big picture people. I’d often be in conflict with other creators on projects. Ai isn’t a threat to me because I live the idea of others doing the day to day crafting and I was always pitching the big idea. I could always animate by hand but I didn’t get into animation to draw a guy walking across the room at 24 frames per second… I wanted to tell the story why he was walking. I found comics to be a better medium because I could cut all of the animation work out and just give the snapshots of story I needed.
Josh Daws@JoshDaws

x.com/i/article/2031…

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Martin Shkreli
Martin Shkreli@MartinShkreli·
when will LLMs write verilog well?
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Idan Beck
Idan Beck@idanbeck·
@ammaar I loved this game - this is super cool
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Ammaar Reshi
Ammaar Reshi@ammaar·
I asked Codex 5.4 to reverse engineer a DOS game with no source code. It’s been running for 6 hours, I can’t look away. It unpacked assets, disassembled the EXE, rebuilt the renderer, and built my childhood favorite SkyRoads in Rust! Now think of all the games we can revive.
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Idan Beck
Idan Beck@idanbeck·
@yacineMTB @CJHandmer not doing hw directly anymore (this was my first co: techcrunch.com/2012/05/21/inc… - also me with hair!) but spent a lot of time in it, still tinker with it (even working on some wacky hw proximate stuff with my current venture) lmk if I can ever help with anything!
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Casey Handmer
Casey Handmer@CJHandmer·
Introducing baby 4 to the electrolyzer team. If my wife can make a whole new human in 9 months why is hardware so slow and difficult?
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kache
kache@yacineMTB·
@CJHandmer I ask myself the same thing every day. I recently lost it at the office (embarassing). Why the fuck is it slow. Why. Why you stupid bastards why
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