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Kilutica3D
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Kilutica3D
@ignKiran
3D character Artist | https://t.co/BvaoNQCLSv
Global Katılım Şubat 2018
742 Takip Edilen618 Takipçiler

Here is a look at the newly released Modular Cartoon Girl. She is fully rigged and game ready with optimized PBR materials.
Next up on the development block is advanced facial tracking. I am currently building out the 52 ARKit facial shapekeys to support full motion capture. Once finished, I will upload a complete tutorial breaking down exactly how to create and implement these AR morphs efficiently into your own pipeline. Stay tuned.




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The new Modular Tigermen is Completed for UE5. Male and female variants fully rigged
#UE5 #GameDev #3DCharacter #FaceMocap #IndieDev


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Pushing the boundaries of modular humanoid assets. Take a look at this Blender turntable featuring engraved full plate armor for my upcoming Tiger character. The focus here is detail and game-ready precision. Next stop is integrating this into the Unreal Engine 5 pipeline. Stay tuned.
#3DArt #Blender3D #GameDev #CharacterArt #3DModeling #ArmorDesign #CreatureDesign #IndieGameDev
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Tornblade is not just about combat... it’s also about exploration.
Here are a few new top-down glimpses of Hraefnfeld... a forgotten land, falling apart, silent and abandoned.
You’ll travel through old forests, swamps, fields, and rolling hills.
Knight did not arrive here by accident.
After two years of my work on assets, models, and textures, the world is finally starting to take shape.
Work in progress
#indiegame #indiedev #game #gamedev
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New basemesh: Female
Geometry and UVs match the male base.
#3DModeling #BaseMesh #DigitalSculpting #CharacterDesign #CGI
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@DollyBerenesa Oh, I did those too. this one just fits better with UE5 mannequin. ;)
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