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@imjin___
Developer | Three.js | React | WebGL | OpenGL
Los Angeles Katılım Ekim 2022
228 Takip Edilen27 Takipçiler
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This is the Unity project I used in Masaya Matsuura's mini-concert yesterday. It's just a small one-off project, but you can reuse it if you find it useful in any way. github.com/keijiro/Xola
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過去案件で作ったLOTTIEたち。一部タイポデザインも含む。せっかくポートフォリオつくったのに、下層ページあまり見られないので、下層もちょいちょいXで強制紹介していこ。
shinyaokano.jp/project-type/l…
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I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.
github.com/keijiro/VFXCus…
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Created a cool demo for anyone to create shaders 😀You can write your code and see it live on the Las Vegas Sphere! whenistheweekend.com/theSphere.html
@threejs
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I was experimenting with a lot of different effects and techniques today.
This is one of my prettiest effects so far.
#aftereffects
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Decided to implement this as a compute shader. Looks very nice with millions of points! I've also made the beta parameter parametrize the color by a spectrum function.
compute.toys/view/736
Differential Eqns@diff_eq
3D bifurcation diagram johndcook.com/blog/2021/07/3…
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//#Processing
int n=400,i,s;
float a[]=new float[n*4],d,x,y,t;
void setup(){
size(800,800);
for(i=0;i<n*2;i++){a[i]=400-random(800);a[i+n*2]=random(-1,1);}}
void draw(){
translate(400,400);background(0);stroke(-1);
for(i=0;i<n;i++)for(s=0;s<n;s++){
if(i!=s){
d=dist(a[i],
//cont.
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📝 New Blog Post 📝
Over the past few month I experimented building beautiful shaders of cloudscapes with Volumetric Raymarching
This article covers what I learned and worked on, from the basics to advanced techniques to render physically based clouds ⛅
blog.maximeheckel.com/posts/real-tim…

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