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Seven Cities | EARLY ACCESS ON STEAM
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Seven Cities | EARLY ACCESS ON STEAM
@imvstudio
Urban Action-RPG. Shoot & loot & explore. From underdog to hero. Steam : https://t.co/WYJ09pVnZy… Discord: https://t.co/wTL2lSZyPf
Lyon, France Katılım Mayıs 2020
1.5K Takip Edilen654 Takipçiler
Seven Cities | EARLY ACCESS ON STEAM retweetledi
Seven Cities | EARLY ACCESS ON STEAM retweetledi

Le mystère est enfin levé !
Vous vous demandiez ce que je faisais à Nantes récemment... J’étais en fait dans les coulisses de @materielnet pour une mission très spéciale : tester leur tout nouveau PC ! 💻🔥
matnet.tech/PCTrinity
Le setup est incroyable, je vous montre tout ça en détail ici : youtu.be/TqL2G6KxGpQ
(Collaboration commerciale)

YouTube

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Well, you could think that I abandoned you or even that Seven Cities is just another hack and slash that won't be finished, that would be cancelled, that won't pass the Kickstarter or worse that would make new classes paid after I just got bought out (okay that's a little jab but just because I'm his biggest fan doesn't mean he's gonna screw me over with Last Epoch :p).
As some of you may know, I've been a dad for the second time since July 2025, and also at the beginning of July I started a Technical Director position 3 days a week. I also think I needed to take a break from Seven Cities, because let's not lie to ourselves, it's a flop. I dedicated 5 years of my life to it, I clearly put my personal life, my wife, my daughter aside and I took a beating guys, you really need to have thick skin. And I needed this break also to understand what I should do with Seven Cities, to have a fresh perspective, something new. When you're too deep in it you don't see the problems anymore, you don't see the flaws. Proof: my wife is still here after 11 years, she doesn't see my flaws anymore either...
In the meantime, did I twiddle my thumbs? Well actually a bit on Seven Cities, I didn't make much progress, I fixed things on my side but I didn't have the taste for it. So I started a mini project, a multiplayer project, it's kind of a competitive OGame in 30-minute matches if you know OGame, if you don't know this little game it's kind of like Starcraft or Age of Empire but only in UI interface (so no real-time 3D/2D unit management). It allowed me to really level up my skills on multiplayer and especially level up on... AI! And yes, the new game is coded entirely with Claude in a somewhat atypical workflow that I set up for myself and honestly it's really cool. Either way our profession is evolving and I'm one of those people who force themselves to stay current, I've always done it and AI is now fully part of it. I'm kind of all-in on AI especially code processes, there's no AI on the Art side neither in Seven Cities nor in this new little game called: Space Olympus.
So is Seven Cities dead? No, my CTO mission ends at the end of the month and from there I'll push an update (within my means so rather light) once a month. I'll also, as I wanted to do from the beginning, transition to an F2P model for Seven Cities, FYI Space Olympus will also be F2P. I'll use what I know and master with AI to continue updates on Seven Cities, saving time and quality (I'm thinking about balancing for example but also optimization, debug etc...)
So we'll see how I manage to finance the rest of Seven Cities, in addition to what I just put back in the accounts, but I'll sell stupid collector packs anyway to finance the artists who will work on the project. And finally release a clean V1 that will of course be less ambitious than what I had in mind at the start. It's in any case one of the most beautiful projects of my life, a project on which I've never had so much energy.
I still have promises to keep, there are the Seven Cities goodies to send to the people I told I would, and I'll release as announced a series of videos to show how varied Seven Cities builds can be.
If you have questions, feedback on the game or anything of course, don't hesitate.
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@kusa_alex Faut vraiment que je me fasse days gone !!
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🛠️ Seven Cities v0.2.08 is out now!
🌀 Whirlwind SFX + fixes
🎮 Move the minimap + rebind inventory
⚔️ Heavy Strike buffed (→ 120%!)
📦 Loot with good stats now marked with (*)
🎧 New sound FX, performance boosts & more!
Patch notes 👉 store.steampowered.com/news/app/18327…
#indiegame #SevenCities #Steam
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@Drunge_ est en live sur Seven Cities maintenant !!!!!!
twitch.tv/drunge_
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Ventrua is live on Seven Cities right on Major Update 2!
twitch.tv/ventrua
English

🌀 Whirlwind is here!
Patch v0.2.06 brings:
⚔️ New skill + 9 specializations
🗺️ Activity spawn fixes
🏆 Arena reward + spawn improvements
🧠 District rank toughness added
🎯 Tons of QoL & bug fixes
Spin into the patch notes 👉 store.steampowered.com/news/app/18327…
#indiegame #SevenCities #Steam
GIF
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Seven Cities | EARLY ACCESS ON STEAM retweetledi

@GhazzyTV What about Seven Cities ? Did you try it ?
store.steampowered.com/app/1832780/Se…
@imvstudio
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Seven Cities | EARLY ACCESS ON STEAM retweetledi

Pour l'article premium exclusif de juin, je vous propose un comparatif complet entre tous les hack and slash du moment ! Parfait pour choisir votre prochain jeu ! 😍
Encore merci pour vos soutiens, et bonne lecture !
slashingcreeps.com/actualites/que…
#premium #presse #jeuxvideos #gaming

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Seven Cities | EARLY ACCESS ON STEAM retweetledi

On continue #SevenCities @imvstudio pour profiter de la mise à jour majeure #2 ! En plus, gagnez vos clés Steam du jeu tout au long du stream ! 😍
twitch.tv/slashingcreeps
#giveaway #stream #streamer #twitch #youtuber #youtube #jeuconcours #arpg #rpg #jeuxvidéos #aming
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@SlashingCreeps @Hoxydav Merci pour ton accueil et ces questions !!
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Seven Cities | EARLY ACCESS ON STEAM retweetledi

J'ai eu le plaisir d'interviewer @Hoxydav @imvstudio, fondateur du studio ! On parle bien sur du jeu, mais aussi de c'est comment de créer son propre jeu vidéo, en abordant le budget ou quelques anecdotes croustillantes !
youtu.be/56B1NoAQpCg
#interview #youtuber #youtube

YouTube

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