Inojosa - Game Dev

125 posts

Inojosa - Game Dev

Inojosa - Game Dev

@inojosaDev

Katılım Nisan 2023
69 Takip Edilen40 Takipçiler
Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
I didn’t know making a functional Inventory UI could be this hard… Started implementing the UI + first working drag & drop for items in my Unity 6 RTS. Lots more to come (stacks, split, equip, tooltips). #gamedev #Unity6 #RTS #IndieDev #Devlog #UnityUI
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
Added camera rotation by drag to my Unity 6 RTS. You can rotate the camera, or move and rotate at the same time by holding a hotkey during the drag. Smooth, responsive, and designed for RTS gameplay. 🎮 New devlog is live! #gamedev #Unity6 #RTS #IndieDev #Devlog
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
Implementing a loot search system in my Unity 6 RTS (URP). Units can search locations and generate loot dynamically, all tied into an RTS-style inventory. This is the very beginning of the system. #gamedev #Unity6 #RTS #URP #IndieDev #Devlog
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
Working on a basic farming & inventory system for my Unity 6 Survival RTS. Units can gather resources and manage inventory, built with scalability and squad gameplay in mind. 🎮 New devlog video is out! #gamedev #Unity6 #RTS #IndieDev #Devlog
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
@BrokeProtocol The idea is add to squad on ctrl + squad number. but cant remove, the system can, but de the game idea not.
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
@roguephotondev The idea is to control a small number of units, since you will have to manage each unit and each piece of equipment. It will be an RTS + survival game.
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roguephoton
roguephoton@roguephotondev·
@inojosaDev Neat! What's the performance limit? How large are the "large-scale" battles?
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
I’m pausing the motorcycle project indefinitely. Despite months of work and achieving an atmosphere I’m proud of, I realized the game isn’t fun and wouldn’t reach the quality standard I aim for. I prefer to close this cycle honestly and move on to new projects. I’m grateful
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Inojosa - Game Dev
Inojosa - Game Dev@inojosaDev·
Back to Work: Setting Up Vehicles | Unity Moto Project 6 HDRP
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