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@invert_x

Gamedev/Artist (f*ck AI) Not here anymore obvs. On the blue insect site now. See pinned post. 🔞 @Invertexxx He/They

BC, Canada Katılım Mart 2009
379 Takip Edilen221 Takipçiler
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Invertex
Invertex@invert_x·
Privating this account, my blew butterfly account url changed though!
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Invertex@invert_x·
@HazzaniNsfw AI generated slop. Absolutely disgraceful and unethical using the efforts of artists around the world for your own personal gain without their consent.
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Invertex@invert_x·
@EromancerGames @jamm3rd Also hi, cool to see you're just as much of a terrible AI simp as years ago, not surprised. It's nice to have a Subscribestar to milk so you can separate yourself from the issues of artists huh.
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Invertex
Invertex@invert_x·
@EromancerGames @jamm3rd A luddite is someone who shuns new technology in general. Acknowledging the terrible ethics of datasets made from scraping works of people around the world is not at all the same. It does nothing to raise the standard of living, unlike robotics AI, and hurts those it takes from
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Invertex@invert_x·
@lladnar516 @YouSpoonyBard1 @jamm3rd The issue isn't things "needing to be drawn", it's people profiting from AI that only function off the works of vast amounts of people who didn't consent and whom it gives nothing back to. It supports the usage of that theft and normalizes it. It's unethical in any scenario...
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Invertex
Invertex@invert_x·
@SynKitsune @YouSpoonyBard1 @jamm3rd "Training on your art" in this case only means influencing it to look more like your art. It's still relying on all that art scraped from artists around the world who did not consent. It only functions because of all those artists. They all get hurt while Kim gets to profit.
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Invertex
Invertex@invert_x·
@SynKitsune @YouSpoonyBard1 @jamm3rd You unfortunately misunderstand what it means to "train the AI on your own art", as do many, sadly. These AI cannot function with only the inputs of your own art as training, even if you painted 5000 pieces in your lifetime. It still uses the unethical StableDiffusion dataset.
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Invertex
Invertex@invert_x·
@Rovbt @jamm3rd The AI model Kim is using (SD) for the "art" is only able to function by scraping the works of artists around the world who didn't consent, to then be blended together in software that takes all that hard work and gives it to someone else to profit from, harming all those artists
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Invertex
Invertex@invert_x·
@Rovbt @jamm3rd Something that replaces the bulk of the act of actually going through the process creating art is not a "tool", it's a grift and goes against the very meaning of art itself. People being pressured to use it in the name of profit margins and having to give up their pride & soul.
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Invertex
Invertex@invert_x·
@ItsJoCa10 @hedidntlaugh @jamm3rd The skills to fix issues don't take much compared to actually making art yourself. Him using Stable Diffusion and just some style transfer from his own works means he's taking the hard work of artists around the world to profit himself and give nothing back to them. Unethical.
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JoCaTen (Happy 22nd Burst Angel)
@hedidntlaugh @jamm3rd I guess you could use AI to have something done quick but you'll then have to have the skills to be able to fix it. I don't think there's anything wrong in the way he's using AI as it could help save a lot of time.
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Invertex
Invertex@invert_x·
@hedidntlaugh @ItsJoCa10 @jamm3rd Nikke came out in 2022.. Privaty was there from the start. So no, she's not made with AI, it was too early. Just because hands look weird doesn't mean AI, it has to look weird in a specific way. These are just awkwardly placed & painted.
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He Didn't Laugh
He Didn't Laugh@hedidntlaugh·
@ItsJoCa10 @jamm3rd A lot of Nikke character is made with AI then cleaned later, especially the early one. You can see it on Privaty's weird looking fingers. He has been pro-AI, a lot of his art is made with AI, though he claimed that he trained the AI with his own drawing.
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Invertex@invert_x·
@RandomNumber758 @Aquonyx And in your universe, I assume there's no such thing as omitting information? Unless it's obvious, Steam wouldn't know. If a person that would use genAI thinks they can get away with not disclosing it, they usually will, cause they know it will help them get more interest.
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Aby2
Aby2@RandomNumber758·
@Aquonyx @invert_x Iirc you have to disclose using AI if you want to publish on Steam, so as far as we know none of it.
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Invertex
Invertex@invert_x·
Heads up to anyone thinking of supporting/playing Palworld who also cares about genAI issues... The CEO of that studio is full speed ahead on generative AI, frequently promotes it and tries to push its use in his studio. Even made a game focused entirely around it using SD.
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Invertex@invert_x·
@pawsomeadvice @Aquonyx If an indie game studio can't afford an artist, then you're small enough that you should be looking for people to collaborate with instead, plenty of artists looking to. Or, if your gameplay is good enough, placeholder assets should be fine to then pitch the game for funding.
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Invertex
Invertex@invert_x·
@pawsomeadvice @Aquonyx I'd love to make a blockbuster movie, that doesn't mean I should take other's camera equipment & studio, or threaten actors to participate. I have to work with what I have, start small & grow until I can afford those things. I'm not entitled to other's work just because "I want".
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Invertex
Invertex@invert_x·
@BlackMa00079416 @exactlywatt1312 They released a game in 2022 that was entirely about AI generating "art" called "AI: Art Imposter" The dev has constantly been praising genAI from the start and talked about their developers using it as well. So the stretch here is to claim they weren't using it for Palworld.
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Invertex
Invertex@invert_x·
@BlackMa00079416 @exactlywatt1312 The context of this thread literally shows a post from 2021 of PocketPair's head admiring how Pokemon designs can be generated. The person above wasn't implying the models themselves got generated. Just concepts like in the 2021 posts. A year before the trailer released.
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Invertex
Invertex@invert_x·
@Rahll It's weird how many people don't seem to realize or care that they're making it harder for other platforms to become good replacements by refusing to focus their time on those other platforms. The addiction to the (mostly botted) numbers here is depressing. Let this place die.
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Invertex
Invertex@invert_x·
@Rahll This is great, but also why are artists and anti-AI people still on this website? Break the addiction, please. I haven't been on here in months, there's much better platforms that aren't run by someone that is literally trying to normalize genAI and integrate it in every aspect.
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Reid Southen
Reid Southen@Rahll·
Next time someone asks me what I'm doing about AI other than complaining on Twitter, I can say helping influence US Copyright policy. Extremely humbled and excited to have had a small part in their decision making. The fight continues!
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Luiza Jarovsky, PhD@LuizaJarovsky

🚨 BREAKING: The U.S. Copyright Office SIDES WITH CONTENT CREATORS, concluding in its latest report that the fair use exception likely does not apply to commercial AI training. From the report's conclusion: "Various uses of copyrighted works in AI training are likely to be transformative. The extent to which they are fair, however, will depend on what works were used, from what source, for what purpose, and with what controls on the outputs—all of which can affect the market. When a model is deployed for purposes such as analysis or research—the types of uses that are critical to international competitiveness—the outputs are unlikely to substitute for expressive works used in training. But making commercial use of vast troves of copyrighted works to produce expressive content that competes with them in existing markets, especially where this is accomplished through illegal access, goes beyond established fair use boundaries. For those uses that may not qualify as fair, practical solutions are critical to support ongoing innovation. Licensing agreements for AI training, both individual and collective, are fast emerging in certain sectors, although their availability so far is inconsistent. Given the robust growth of voluntary licensing, as well as the lack of stakeholder support for any statutory change, the Office believes government intervention would be premature at this time. Rather, licensing markets should continue to develop, extending early successes into more contexts as soon as possible. In those areas where remaining gaps are unlikely to be filled, alternative approaches such as extended collective licensing should be considered to address any market failure. In our view, American leadership in the AI space would best be furthered by supporting both of these world-class industries that contribute so much to our economic and cultural advancement. Effective licensing options can ensure that innovation continues to advance without undermining intellectual property rights. These groundbreaking technologies should benefit both the innovators who design them and the creators whose content fuels them, as well as the general public." - My comments: Although this is a pre-publication version, the report states: "The Office is releasing this pre-publication version of Part 3 in response to congressional inquiries and expressions of interest from stakeholders. A final version will be published in the near future, without any substantive changes expected in the analysis or conclusions." It's GREAT NEWS for content creators/copyright holders, especially as the U.S. Copyright Office's opinion will likely influence present and future AI copyright lawsuits in the U.S. As I've written before, licensing deals seem to be the future of AI training. 👉 Read the full report in the link below. 👉 NEVER MISS my updates and analyses: join my newsletter's 61,000+ subscribers using the link below.

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Invertex
Invertex@invert_x·
Privating this account, my blew butterfly account url changed though!
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