Hex
65 posts


@isthehex @RinconTFT Si quieres ir a un Open Internacional va a ser más fácil llegar al elo :3
Puede que por lo mismo sea un poquitito más difícil conseguir boleto pero igual ya eran pocos los challengers que subían por eso
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Jugué un torneo de TFT luego de mucho tiempo 😌 no tenía un plan, lo hice todo en base a vibes... me alegra saber que aún funcionan los viejos instintos.
A regresar al retiro ahora 🫡
Los Capos@LosCaposTFT
Felicitamos a @PieHatPH campeón del torneo Los Capos x @chiguire__! @LolaTFT_ y @TionJonc cerraron el podio con una increible performance. Muchísimas gracias a todos los que participaron y nos apoyaron en nuestra primera experiencia como organizadores. Se vienen muchas cosas más!
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@AKA_Wonder Creo que estamos de acuerdo , que finalmente, el set 10 ha sido destronado,veremos que tal le va al set 19
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Ahora que todo el mundo está jugando al set17, es el momento perfecto para dar mi opinión del set pasado.
👉Sin hype tonto
👉Sin vender humo
¿Es el mejor set de la historia? Yo digo SÍ.
youtube.com/watch?v=z-qWO6…

YouTube
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-46kg en 8 meses y medio de manera giga saludable y no he hecho nada que haya sido difícil. De hecho ha sido muy satisfactorio. Los videojuegos no eran el demonio, mira tú. En vez de venderos un curso falso por 3000 pavos os puedo dar dos consejos gratis. Id al médico y al psicólogo. Un saludo



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@bastida_tft Yo creo que evelyn es muy situacional, 15 de oro y no poder rollear 2 rondas esta muy roto para el tema de intervalos
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Como hace para siempre tener emblema NOVA?
Hay algo que me estoy perdiendo?
ちょけとまと@choketomato
openで無双してる人の戦績見に行ったらNOVA一色
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@RinconTFT La cuspide del tft, seguro, dentro de 2 sets mas de relleno, sabremos si el set 19 lo destrona
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@Snoodyboo Buenas snoody, me parece , desde la vista de un fan , que el mental te juega en contra en momentos críticos, por lo demás eres un tier 1, este set me parece que regresas Si o Si, saludos
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@manutegaming Depende, si eres bueno, lo subes a gm, si eres malo, lo llevas a esmeralda, todo depende del usuario
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Increible el apoyo de la gente, y de mis amigos que siempre confiaron, los quiero mucho a todos. La siguiente semana nos jugamos la plaza al mundial!
EloForge Majoris@TeamMajoris
Trabajo hecho. @JosueDeleted mantiene su plaza en el Tier 1 y aspirará al mundial la semana que viene. 🐐
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I saw this meme earlier and some of the discourse around it, and different buckets of players and how they feel about those past things like loaded dice and zephyr and stuff like that.
I wanted to briefly say that this is actually some of the hardest conversations and parts of our job, making TFT what it is and an everchanging game. Bluevelvet and I often have a lot of discourse on where we land for different buckets of players. Where should we pull back, where are we making the game too flat, have we rounded off too many rough edges, etc.
In some cases we remove things not because they are bad or flawed, but because they've been solved and we need to open up design space for new things. If we kept everything in TFT that has been in the game, we'd have an extremely bloated game.
But other times we remove stuff because it's been solved and has rough edges causing player pain. But in doing that, sometimes we round things out possibly a bit much. Artifacts for example are something we discuss a lot recently. Have we made them too dull/generic? For some players, them not being warping is a good thing. For others, not having the sharp ways to spike and break the game in unique ways leaves the game feeling more flat. It's a tough line.
I certainly won't say we've got it perfect, and frankly it's also an ever evolving situation. Players needs today are different than a year ago, three years ago, or seven years ago. But that's also what makes working on TFT so fun. Keeping up with all types of players and their needs.
I hope you know though, that no matter what side you land on here, there are folks on the team that feel the same way. For every dev on the team happy to see something like Zephyr gone, there's another on the team who laments us taking it away. And we're listening to all perspectives here and trying to find the right balance. But keep us honest and keep telling us how we're doing. It's like that loading tip says; "We make TFT better based on your feedback".
Anyway, just a thought as I was reading the discourse. Have a good rest of your day :)

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Hey everyone. I wanted to take a moment to talk about some larger changes to the unlock mechanic coming in Patch 16.6 (the one in 2 weeks), and what you can expect from that patch.
So as we've seen Lore & Legends develop and has been in players hands for a few months, we've learned a lot about what has worked and has been less successful with the unlock system, which was one of our bigger swings for TFT in a while. The thing to talk about today has been the accessibility of divergent paths, and how the more restrictive unlocks hamper the ability to make adjustments as the game goes on. We've made a few minor adjustments each patch here (things like making Kennen or Kaisa easier to access) and all of these have been successful in opening up new strategies. So in Patch 16.6, we're going to take this to kind of it's maximum, and ease up on pretty much every unlock condition.
The goal of these changes is that there is still a minor "hoop" to jump through to unlock champs, but that it's the easiest possible version of it so that if you want to pursue those lines, you have complete agency to do so. Here are some examples of changes you can expect.
-Darius: Have Draven Drop 1 Gold >>> 1 item equipped to a Draven
-Nidalee: 2x Two star Neeko >>> Two star Neeko with 3 items and Level 7
-Rift Herald: Void for 8 combats >>> Void for 2 combats and Level 7
-Veigar: Unit with 2x Deathcap >>> Yordle with 1x Deathcap
We believe these changes will breathe even more life into the set with 100 champions, and open up more ways to play then before. We also believe it will lead to some valuable insights on the unlock system as a whole.
This change comes at an exciting time in the competitive calendar, with Regional Finals and the Tactician's Crown right around the corner. We expect this will require players to explore new builds and open up lines, as they head towards the end of the set. We hope it will be exciting for players, viewers! One final challenge for the competitive scene in Lore & Legends.
We're aiming to get these changes onto PBE as soon as possible. I'll post again once they are on PBE so competitive folks can practice as early as possible, as well as give us any feedback around any glaring issues they see (hopefully none, but better safe than sorry!) Again, we do believe this will make an already fun set even more interesting...but let us know once you get your hands on it. Thanks everyone, and I look forward to seeing how everyone enjoys!

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