Itsabs
150 posts


There’s plenty of reasons to dive in to Subnautica 2 at its Early Access debut, including the start of a captivating story, the interesting and stressful depths to explore, and the addition of simple but effective multiplayer options.
Our review: bit.ly/4tSkT1f

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@itzurabz @AngelxSkullz Dime cualquier franquicia o juego que te guste y haré una analogía traducida para que entiendas como nos sentimos. (No hate yo se lo que es no saber por qué algo que te gusta es odiado hasta que te lo explican )
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@spitefultagz @AngelxSkullz Well I know I was going to play the games because I’m lucky to have it on steam or whatever maybe my opinion will change after playing the games
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@itzurabz @AngelxSkullz It’s like…entertaining. I started off liking the show a lot, but then I played all the games, got to engage with all the other lore and now it just feels incredible mediocre and like Adi never touched a single DMC media 😭
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@itzurabz @AngelxSkullz Nah. I said there IS a reason to complain. Because it’s not even devil may cry 😭
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@spitefultagz @AngelxSkullz So basically people are just complaining to just complain lmao
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@itzurabz @AngelxSkullz Yeah like the story wouldn’t be as bad as if it just…wasn’t devil may cry. The moment it would have been named something else, the characters redesigned and remade- the show would’ve received much more warmly 😭 this just feels like a Wattpad fanfic made by a Reddit dude bro
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Overall thoughts:
-Gameplay looks very fun
-Very excited they brought back multiplayer
-Best the Lylat System has ever looked
-Characters look very uncanny valley
-Why is it the same game AGAIN
Nintendo of America@NintendoAmerica
The Star Fox Direct is now available to watch on demand! Catch the roughly 15-minute presentation and get the latest details on #StarFox, launching June 25 on Nintendo Switch 2. #NintendoDirect Watch here: ninten.do/6014vMczY
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Itsabs retweetledi

Take-Two CEO Strauss Zelnick says he is “deeply disappointed” that it has taken over a decade for a new BioShock game since BioShock Infinite in 2013.
“In retrospect, [we] wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends,” he admitted about the project’s development at studio Cloud Chamber.
Zelnick explained that “finding the right creative purchase was hard” and compared the process to large team activities in entertainment, where issues may not become clear until late.
He sad is now “feeling a lot better” about the project after last year’s leadership changes, including veteran producer Rod Fergusson heading up the franchise.
2K has said it is “working hard to set BioShock up for the best possible future” and is “committed to delivering a great one” rather than settling for good.


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Mines packaged now too!! Would be worth it to check yours

Steam Hardware Updates@HardwareSteam
Steam Controllers are being packaged!
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