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jakesnek
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Empulse feedback after playing like 8 hrs this weekend. I need deeper mech gameplay. Obviously biased because of 12 years of Titanfall/2 but yeah two mechs on the map with the same exact abilities every time just doesn't keep me engaged.
Shooting a mech with an AR also lacks that power fantasy or pilot to titan dynamic that I'm used to while shooting an Anti-Titan weapon. On the plus side, it means more team shooting against enemy mechs since everyone can just shoot them with their primary weapons.
The hammer is broken lol. The semi auto carbine is busted.
I wish ttk was faster or strafe speed was decreased. Especially that strafe slide, it's kinda wacky imo.
Longer ttk + easy speed gain means more annoying fights since EVERYONE is zooming around in the sky and it feels less earned and more like it's given for free. One speed paint wallrun into a slope slide and you're light speed.
I wish there was a traditional ADS mechanic. This is a hot topic it seems because players want to be more engaged with their specific weapon. Right now hipfiring every weapon has a sort of the same feeling no matter what gun you have equipped. My issue is with balance.
I don't think you should be able to zoom lightspeed high in the sky and be accurate with an AR or Carbine. Fast movement should pair with an smg or shotty playstyle but right now MnK gods are permanently on the walls, flying above the map while three-shotting with a carbine because hipfire is too accurate. Those weapons should require ADS and a slower playstyle.
The game runs buttery smooth. Movement is too free/easy but it does feel fantastic to glide around the map once you've hit max speed. I love the paint abilities but speed/explosive paint are 20x stronger than the other options.
I can't remember the map names but that one with the center courtyard in the middle is my favorite. Then the one that has that small bridge in the middle with the speed pads on opposite sides.
Will keep on grinding. I've been playing a lot more Titanfall 2 again so it should be interesting to switch between the two games.
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deadlock is a game about standing in circles and not standing in circles
Deadlock Intel@IntelDeadlock
Even more urn updates! King of the Hill has been added 🔥
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This week is my two year anniversary of playing deadlock, the game has improved so much and I'm so thankful to have been able to test over 5000 hours and give feedback to such amazing devs, some things I'm looking forward to/ would want to see added 👇
More updated models for older heroes / kit improvements
Heroes like gt/Yamato etc
Draft, I think we would have a better idea on how to balance the game if there was more structure and consistency
If this is something they don't want for everyone I don't think it's the worst idea to lock this behind a sperate competitive focused queue
An update to mid boss with a more fun fighting sequence with different attacks and increased difficulty/hp
Another objective, I am personally of the opinion mid boss shouldn't even spawn until 20 minutes and there should be an additional placeholder objective between 12-20 minutes
More updates to streetbrawl, keep updating this game mode and innovating, it has serious long term potential, I think an encounters system similar to tft to make each game slightly different, this could change the item pool or change core parts of the map/round concept
Also would like to see towers buffed In rounds 3/4/5 to prevent backdooring and reduce respawn times to allow people to die and actually have a chance to defend, the immunity feature from the main mode would work fine for this, probably slightly less reductions like 25/50 instead of 50/100 though
Map updates, id like to see the map change a bit, I wouldn't mind testing small changes and new features around the map, what would the game be like without the bridge buff jump pad etc, perhaps a way to turn off the jumppads? A lever system?
New items, some more creative items that change the way your hero plays would be really fun, I think back on how items like counterspell completely changed how the game worked and how fun it was to learn
Weather settings, I honestly am curious how it would feel if the game had dynamic lighting or a few different skybox presets, I love the nighttime but part of me misses the old sunshine sometimes
UI/ mod unification, I would love to see a few of the popular QoL mods added to the base game as settings and then eventually ending support for additional mods, just to make a more fair experience, some of the mods people use offstream are very unfair
I honestly want more minor small changes to the game instead of only bigger patches, I think TRYING small changes every once and a while without a complete balance patch could be quite healthy, removal of 1 jumppad, changing urn mechanics or things of that nature just to test different things without being fully committal
Another random request, more community events outside of just hero voting, I would love to see some community polls in game, I still think a community vote for a weekend to ban 1 specific hero would be hilarious and also test how the game feels without 1 specific hero to see if the game truly feels better without it or if it needs changes for QoL
-vegas face of streetbrawl
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