ja
1.5K posts




Few know this, but I (George) was the only person in history to get a perfect score in CMU compilers, which is likely the best compilers course in the world. Combine that with crazy low level knowledge of hardware from 10 years of hacking. Then add a team of people who are talented enough to push back on my dumb ideas and clean up the implementations of the good ones. The team who keeps this whole operation running, software, infrastructure, and product. I love how there's no hype in deep learning compilers. It was one of the most annoying things about self driving cars, all the noobs who burned through billions on crap that was obviously dumb, and the companies who deserved to go bankrupt years ago if not for government bailouts (Tesla and China will devour them all). In this space, the competition is @jimkxa at Tenstorrent, @clattner_llvm at Modular, and @JeffDean at Google. Three of the living legends of computer science. And companies like @nvidia and @AMD, who are definitely live players, making single chips that have more power than the whole Internet two decades ago. This space is so fun to play in. If you haven't, read the tinygrad spec. It's all coming together beautifully.


it just gets worse and worse for mirage b players...

saw this interview of founder of delve yesterday on instagram



I think we're going to come up with an architecture that makes LLMs look like toys


Introducing Texel Splatting: Perspective-Stable 3D Pixel Art open source paper+code Most 3D pixel art techniques (e.g. t3ssel8r, ProPixelizer) snap pixels to a screen grid, which only works with an orthographic camera Texel splatting solves this for perspective cameras: first,















