I started as an Android developer, so my app is older on Google play than App Store
You get more bad reviews on Android than iOS, literally 10:1 ratio
I decided to focus more on iOS now, since that is what I have been reading on the internet
A few of my learnings,
- Never place paywall right after onboarding, it will increase conversions but screw up rating which hurts in the long term
- If you add daily credits it will slow down the number of 1 star rating on Google play, but your conversions will drop too
I have experimented so much that I can keep going on and on..
I live in a country where people HATE to pay for an app.
85% of people use Android.
And if you ask for $0.99 you literally get death threats and get called greedy.
That's why I was very skeptical to charge anything more than a few dollars.
The result?
- People classified my app as low-quality as it's cheap.
- I attracted the worst kind of customers.
- My revenue was shit.
Then I noticed the amounts other successful apps were charging.
$79.99 for an annual sub?
$12.90 for weekly?
I was in disbelief, there is no chance someone is paying that much for an app.
Turns out I was wrong.
It's only when I also increased my prices I saw the results.
I had MORE purchases.
I had MORE satisfied customers.
And most importantly BIGGER revenue.
I would have never thought that someone would pay $40 for my app.
Now it's just casual purchase.
Your product sucks because you don’t use it
Everyone thinks product market fit comes from surveys and user interviews
It doesn’t
It comes from obsession
I’ve studied over 100 startups and talked to more than 25 founders who’ve scaled past $1M ARR
Every single one who used their own product daily
shipped faster, iterated smarter, and found PMF way quicker
The ones who didn’t?
They built what they thought people wanted, not what they actually needed
I learned that firsthand
When we launched Clipy, I decided to use it myself. Not as the founder, but as a user
I ran the same clipping campaigns we offer to creators and brands
In six days, we did 6.1 million impressions
But the numbers weren’t the biggest win
What really changed me was what I learned by living inside the product every day
I saw where things broke
I felt the friction
I fixed what annoyed me the most
And suddenly, the product just started working better
That’s when it clicked
You don’t find product market fit
You live inside it
Now, every update we ship comes from real experience, not guesses
That’s why Clipy keeps growing, because i’m not trying to figure out what users want
I’m already feeling it every day
Most founders build from the outside
The best ones build from the inside
If you’re not using your own product daily, you’re building blind
Comment “PMF” and I’ll send you the exact framework i'm using to hyperscale clipy
@BridgeRoadCap@salwilliam@SassiItalyTours@FibNewtonian@unusual_whales In my experience, someone who gets annoyed as quickly as you do it is usually an issue inside you.
You're throwing the word "amateur" around at strangers on the Internet.
It's OK to be angry but there's help available.
You don't need to suffer alone.
@KillaSebi@SOLDOUTonSOL@Web3lfgg Was fucking tired of holding. AI even bought a ton on launch that were practically worth nothing so I sold all fuck this, fuck him! 5 sol not even worth 1 sol in the end… tired of him spitting lies
@HaxTHC I put 2 SOL into MOE and only got 5000 worth 0.2$ What is this FAm?
HqUo4qb4CyYp1HTbY8GHefZ2F6yfsqNAfh2PgvBiWm4r
The other $MOE I got 21500000 worth nada as it wasn't launched...
All day in hospital with my daughter and I come to this? What is going on?
@HaxTHC They sent out false tokens to presale buyers.
This is a complete rug. Noone buy anything from this guy. You could've loss thousands of dollars due to this maleficent scheme. Many have