LeonJD

662 posts

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LeonJD

LeonJD

@jd12_leon

you may know me from the phighting ost Discord: leonjd banner by @InventorSwag

Katılım Şubat 2022
78 Takip Edilen869 Takipçiler
LeonJD
LeonJD@jd12_leon·
I hate sitting out a Phighting April Fool's update but life's been super busy and I haven't had much time for anything recently lol, no idea what the rest of the team has been working on but don't expect any rips from me 🕊️ hopefully next year ? #phighting
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hera
hera@heraplusklis·
@jd12_leon Completely unforgivable, Leon. How fucking dare you real talk prioritise yourself always. next time will always be around the corner
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LeonJD
LeonJD@jd12_leon·
Super out of the loop but I hope you guys enjoy what the rest of the team has been cooking (I literally have not checked, I'll be walking into april 1st blind lol)
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Minecraft
Minecraft@Minecraft·
Minecraft Dungeons II is coming this year! Take on high-stakes encounters, thrilling challenges, and new locations in the Minecraft universe! Wishlist now on your platform!   #MinecraftLIVE  #DungeonsII
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LeonJD
LeonJD@jd12_leon·
6:8 [4+4:6]:8 7:4 [3:27+5:28+8:80]:12 [6+[2:4+3]:5]:8 [7+5]:8 6:7*2 3:2 7:8 [5+5:4]:8 [2+3:1]:4 [[3+[2:4+1]:3]:6]:4 6:8 6:7 6:7 6:7 6:7 [[3:7+1]:8]:4
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FFmpeg
FFmpeg@FFmpeg·
@awsdevelopers We already know which AWS Services we are (and receive zero contributions in return)
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LeonJD
LeonJD@jd12_leon·
@crash_wood Exploitation goes far beyond not getting paid. They will make SURE your game never sees a stable playerbase unless you heavily monetize it, if you're not making them money your game will never reach the frontpage or the top of a search. For them your love is absolutely worthless
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LeonJD
LeonJD@jd12_leon·
@crash_wood I used to think like this until I realized I had grown up and all my efforts of keeping THEIR platform alive weren't even worth half the minimum wage. Roblox will keep advertising their Top Games, fewer people will find yours and those 30k will go further away from your hands
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RTC
RTC@Roblox_RTC·
RTC tweet media
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Simon
Simon@Simon_Hypixel·
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty. If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists. In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated. The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts. It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them. What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business. But hey, that's just my personal opinion ;)
Roblox@Roblox

In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4

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LeonJD
LeonJD@jd12_leon·
@Soda_Stuff Kind of missed the whole thing, I'm kind of late lol. If time has taught me something is that Roblox keeps track of EVERYTHING, and they LOOOVEE using that data to back themselves with controversial changes. If they didn't say anything about dynamic faces it's not because they...
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LeonJD
LeonJD@jd12_leon·
@Soda_Stuff ... More often, which fits nicely within the whole ass OSA movement and AI face recognition, because it's pretty clear that companies are pushing towards a future where they all hold a copy of your biometric data... Just in case you do something Not So Big Brother-Friendly ! :)
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LeonJD
LeonJD@jd12_leon·
@Soda_Stuff ...As for exactly why they did this ? My personal guesses are: They're trying to squeeze even more money from children by letting UGC creators sell make-up (which can be easily implemented into dynamic faces), or they're just trying to encourage players to turn on their camera...
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SODAKETTLE
SODAKETTLE@Soda_Stuff·
idk why roblox is actively trying to kill legacy aspects of their website when literally just last year its been proven games in said art style still do amazingly well (most specific example that comes to mind is grow a garden and other stud art-style games)
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