jdchicagogaming

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jdchicagogaming

jdchicagogaming

@jdchicagogaming

Gaming across the various video game worlds. Sports and video games are my passion. #Streamer #gamer #xbox Gamertag: jdchicago13

Katılım Aralık 2019
337 Takip Edilen72 Takipçiler
jdchicagogaming retweetledi
Bethesda Game Studios
Bethesda Game Studios@BethesdaStudios·
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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jdchicagogaming
jdchicagogaming@jdchicagogaming·
@IdleSloth84_ After beating the game this year, weird comparison if they thought they could make a franchise out of it. The story did not pull me in anywhere close to the story of the first Assassin's Creed
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Idle Sloth
Idle Sloth@IdleSloth84_·
Ryse: Son of Rome had plans to be Xbox’s Assassin’s Creed Microsoft was highly enthusiastic about the IP pitch. “They told us it was ‘the most cohesive and well-thought IP pitch they had ever seen.’ It all seemed to go very well.” However, the original game underperformed commercially and critically. Crytek refused to sell the IP rights to Microsoft, leading to an impasse. via: IGN ign.com/articles/ryse-…
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GameSpot
GameSpot@GameSpot·
When he's not on the pitch, Norway's @erling is a serious gamer.
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Jez
Jez@JezCorden·
LET ME PREORDERRRRRRRRR
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jdchicagogaming
jdchicagogaming@jdchicagogaming·
@Shpeshal_Nick Are we now going to run into a problem where they let go of all these experienced workers to cut cost and they expect the inexperienced people to make great games? It sounds like quality might be the next Xbox problem
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Shpeshal Nick
Shpeshal Nick@Shpeshal_Nick·
Slowly shuttering ID of all studios is just fucking insane Why? Just because The Dark Ages didn’t set the world on fire? Fucking so? Not every game is going to Yeah these people have no idea
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jdchicagogaming@jdchicagogaming·
@DestinLegarie Genuine question, do we not have the opposite end of this spectrum with PlayStation making almost everything live service? It feels like the large companies just don't know how to balance out how to manage studios now.
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Destin
Destin@DestinLegarie·
Xbox’s “Creative Freedom” Problem Got Called Out - My Reaction youtu.be/Y8GW69Fnr2w
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Gene Park, Oppaheimer
Gene Park, Oppaheimer@GenePark·
cutting physical media cuts costs only for the company. they get to save on production, design, shipping and still charge the same thing with nothing being passed on to the consumer
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jdchicagogaming@jdchicagogaming·
@JezCorden We get all these rumors about studios shutting down, but we never get a rumor about Halo Studios shutting down and they have the most problems
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jdchicagogaming@jdchicagogaming·
@JakeBaldino The Xbox layoff discourse will probably shove this huge news bit under the pile of other bad industry news. 2026 had not been a fun news cycle for the gaming industry
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Idle Sloth
Idle Sloth@IdleSloth84_·
Microsoft plans thousands of job cuts, impacting less than 2.5% of the workforce (around 5,500 employees), including the layoffs at XBOX. The company is planning to announce the layoffs next week, although the exact timing could change. via: Business Insider businessinsider.com/microsoft-job-…
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jdchicagogaming
jdchicagogaming@jdchicagogaming·
I really hope @asha_shar and @XBOX do not cancel @undeadlabs State of Decay 3. This game has been cooking and has so much potential once it launches. It would be a massive blow to what little trust we have left in Xbox.
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jdchicagogaming
jdchicagogaming@jdchicagogaming·
@Olblueyes_76 @DMC_Ryan SoD3 was greenlit with the aspirations to be a AAA game. Of course that would take a ton of time to move from AA to AAA with unreal engine 5. Basically creating the entire thing from scratch again. I'm hoping it is released soon too, I have loved the State of Decay games
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Olblueyes76
Olblueyes76@Olblueyes_76·
@jdchicagogaming @DMC_Ryan Undead labs announced SoD3 before the Series X launched. They have had plenty of time. They were definitely given a chance. Im hoping it still gets released.
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Ryan McCaffrey
Ryan McCaffrey@DMC_Ryan·
If Undead Labs is really on the chopping block, it would be a massive vote of no-confidence in State of Decay 3 from Microsoft IMHO. They JUST started letting creators play it, and if it's good it'd be live-service moneymaker. But maybe Xbox doubts that? ign.com/articles/state…
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jdchicagogaming@jdchicagogaming·
@DMC_Ryan Yes the studios could have done other games, but the entertainment industry is so different than other industries. Growth for gaming doesn't happen overnight, but losing trust with the few remaining loyal fans does dissolve overnight
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jdchicagogaming
jdchicagogaming@jdchicagogaming·
@DMC_Ryan Microsoft and Microsoft executives Satya/Amy Hood don't know what is good for Xbox. They only follow spreadsheets and numbers. Culture and growth via means other than money mean nothing to them. They barely gave Xbox and these studios time to help grow Xbox.
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jdchicagogaming
jdchicagogaming@jdchicagogaming·
@JezCorden This is top 3 of my most anticipated games. I will consider though how much of my future spending do I really want to give Xbox. How can I trust them moving forwards if Microsoft Excutives can't let anything develop or grow. The gaming industry is vastly different than tech
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Jez
Jez@JezCorden·
How would you feel if Xbox cancelled State of Decay 3?
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jdchicagogaming@jdchicagogaming·
@Colteastwood @InsiderGamingIG That's what I'm saving my points for. If I can discount the console that will make the expensive next gen a little better on my wallet.
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