jessica mao 🌸🎶 // jmaomusic.bsky.social

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jessica mao 🌸🎶 // jmaomusic.bsky.social

jessica mao 🌸🎶 // jmaomusic.bsky.social

@jmaomusic

lv. 27 composer/orchestrator/milk tea addict. Mortal Kombat 1, God of War Ragnarök. ask me anything about Pokémon Mystery Dungeon or Genshin Impact. she/her/她

San Francisco, CA Katılım Mart 2019
997 Takip Edilen1.7K Takipçiler
Jonathon Ha ☀️ ILLUGA | Genshin Impact
"Just follow my lead—I’ll light the way ahead." ☀️ Finally got the green light to post: I'm incredibly honored and thrilled to announce that I’m the English voice of Illuga in Genshin Impact! Forever grateful to HoYoverse 🙏🏼 Enjoy 6.3 everyone! #GenshinImpact #Illuga #Nodkrai
Jonathon Ha ☀️ ILLUGA | Genshin Impact tweet media
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Δxolotl
Δxolotl@theaxolotlmusic·
@jmaomusic Those numbers nearly fried my non-American brain...
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Dr.Seycara MD.
Dr.Seycara MD.@Seycara·
Hi all, I'm hiring a composer's assistant to help me edit, format, orchestrate, and prepare parts for my music: - Needs to know notation software (Finale, Musescore) at a pro level - Have a portfolio you can show/link - Paid per project at a mutually agreed rate Dm/comment below!
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Kristin Naigus 🎙🪈
Kristin Naigus 🎙🪈@field_of_reeds·
The closed caption for my entire life
Kristin Naigus 🎙🪈 tweet media
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Mikel Dale-Etxebarria
Mikel Dale-Etxebarria@mikeldalemusic·
Here's a sneek peek of the soundtrack for @LuckyCatOtome's incredible game The Silent Kingdom! Very excited for you all to play it tomorrow✨
Lucky Cat | Otome JRPG@LuckyCatOtome

🌹1 day left for The Silent Kingdom's launch on Steam!! (EA) 🎵To celebrate, I'd like to share this preview of the OST, by @mikeldalemusic. I can't wait for everyone to fully listen to the wonderful tracks he's composed for the game! #indiegame #JRPG

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jessica mao 🌸🎶 // jmaomusic.bsky.social
TGA 2024 thoughts and highlights - thank you for letting the people speak for as long as they want - The Witcher 4! - Ōkami 2?? - they let the Best Music winner come up for the award and talk! congrats to FF7 Rebirth! - ŌKAMI 2????
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桜井 政博 / Masahiro Sakurai
youtu.be/sSF1e1nKNFE In Category I: Audio, I go over topics regarding sound in games. This includes music, sound effects, voices—everything.
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桜井 政博 / Masahiro Sakurai tweet media
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Will Roget
Will Roget@WilbertRoget·
Funny story: before #Helldivers2 came out I considered moving on from writing orchestral #gamemusic - it seemed like players were getting tired of it, it’s absurdly difficult, time-consuming and expensive to produce, and I wanted to try new things. (1/3)
Pilestedt@Pilestedt

How the @helldivers2 OST hasn't won or even been nominated for best score is beyond me. I listen to it daily and it still goes so hard!

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Gareth Coker
Gareth Coker@garethcoker·
100% echo this sentiment. However, more often than not, the ability to be given time often requires trust and a track record that many are not afforded at the beginning of their careers especially. It's my belief (and experience) that the earlier and longer you are involved with something, the better synergy can be achieved with what you are working on. It allows you time to experiment and possibly even time to try things that may not work. It can help you connect with your team more and allow you to be proactive rather than reactive to what you're working on. It absolutely puts more onus on you to perform your art at a high level and deliver top quality work at shipping time, but surely that's what we should all want. (Sadly, there is often a difference between people just wanting the work done vs. seeking and striving for excellence) That's not to say that great scores can't be written quickly (it removes the possibility of overthinking and overwriting, which can also be a denigrating factor on a score). But if you gave me a choice, I'd take the extra time every single time.
Geoff Zanelli@GeoffZanelli

Composers, please write as slowly as you can get away with. This trend/emphasis on writing as fast as you can has shown its warts for years now. Keep the bar high!

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