JollyJoebean_VT
450 posts

JollyJoebean_VT
@joebeanclown
I'm Jolly Joe, everything went lop-sided on me faster than a twister so Now I am having to rebuild.



I don’t think I’ll be able to achieve my goal this month because my Vgen got suspended, and I have no idea if it will be fixed or not. So I might not be able to complete my goal this month, since most people trust VGen a lot because there are many bots on other platforms 💔















That might be fun 🦊

I don’t think I’ll be able to achieve my goal this month because my Vgen got suspended, and I have no idea if it will be fixed or not. So I might not be able to complete my goal this month, since most people trust VGen a lot because there are many bots on other platforms 💔




People cannot just well enough alone and are very unhappy with not only themselves but also with their lives. Tav has been nothing but a great member of this community presenting us with his art and allowing us to be apart of his prompts. I hope this is only temporary as I fear that we will continue to lose more and more of our members to this bullshit. @elonmusk @Support please overturn this action please









Prompt of the Day: SIGNATURE WEAPON SHOWCASE ⚔️🛠️💜💚 Today’s Prompt of the Day turns your character’s design into a grounded, realistic custom weapon built around their colour palette, silhouette, outfit motifs, materials, and personality. Use one character reference as @Image1. Optional: manually choose the weapon type at the top, or leave it blank and let the prompt design the most suitable realistic weapon for the character. Just a side not this is not as well tested as normal please excuse any weirdness, kind of hit a wall last night Have fun with this one ⚔️ ............................PROMPT STARTS HERE............................ @Image1 = primary character reference WEAPON TYPE: [Optional: manually enter a realistic weapon type here, such as combat knife, tactical sword, katana, bow, crossbow, spear, axe, rifle, pistol, shield, baton, gauntlets, staff, polearm, or hybrid weapon.] If no weapon type is provided, design a realistic weapon type that best suits @Image1’s visual identity, personality, silhouette, colour palette, outfit motifs, species traits, accessories, and overall character vibe. Use @Image1 as the ONLY character identity and design reference. @Image1 is the full source for the weapon’s colour scheme, styling, materials, shape language, markings, display environment, and overall design direction. Character reference rules: - Preserve @Image1’s visual art style, colour palette, outfit motifs, accessories, species traits, silhouette language, personality, and overall character vibe. - The weapon must feel custom-designed for this specific character. - Do not create a generic fantasy, sci-fi, magical, or oversized weapon unless those elements are clearly present in @Image1. Scene concept: Create a cinematic product-style illustration of @Image1’s custom signature weapon displayed in a realistic room, armoury, workshop, collector’s case, or character-appropriate display space. The weapon should look functional, believable, high-quality, and carefully engineered, while still being visually designed around @Image1. The result should feel like a premium custom weapon showcase, not a fantasy relic. Weapon design direction: Design the weapon using @Image1’s colours, outfit shapes, accessories, materials, texture language, trims, symbols, and personality as the foundation. The weapon should have realistic proportions, practical construction, believable weight, functional grips, usable edges or mechanisms, and grounded material choices. Use character-inspired design details such as custom handle wrapping, engraved trim, colour-matched panels, shaped guards, subtle markings, personalised fittings, etched motifs, matching metal finishes, leather, carbon fibre, polished wood, painted enamel, matte coating, tactical fabric, or other materials that suit @Image1. The design should feel custom-made from the character’s identity, not like a generic weapon with random decoration added. Realism rule: Keep the weapon grounded, usable, and physically believable. Use restrained character-themed detailing instead of excessive fantasy ornamentation. The weapon may be beautiful and highly detailed, but it should still feel like something that could be built, held, mounted, and used. Avoid oversized blades, impossible shapes, floating parts, excessive spikes, giant glowing crystals, magical cores, fantasy runes, or unrealistic proportions unless specifically requested. Display setting: Place the weapon on a realistic display stand, wall mount, glass case, workshop bench, armoury rack, custom foam case, museum-style pedestal, tactical storage wall, collector’s cabinet, or character-appropriate room display. The room should match @Image1’s style, mood, colour palette, and personality without becoming too fantastical. The display should feel intentional, premium, and believable. Environment and composition: Use a cinematic product-shot composition with the weapon as the clear central focus. Keep the full weapon large, sharp, readable, and fully visible. Show enough of the surrounding room to communicate the character’s atmosphere, but keep the background secondary. Use strong visual hierarchy so the viewer immediately understands this is @Image1’s personal custom weapon. Lighting and mood: Use realistic dramatic lighting such as soft studio light, rim light, display-case reflections, workshop lighting, moody room shadows, warm spotlights, neon accent light, or subtle atmospheric haze if it fits @Image1. The mood should feel premium, personal, controlled, powerful, and cinematic. Hard style rule: Preserve @Image1’s visual art style while designing the weapon and display room. If @Image1 is anime, keep the weapon and room anime-style. If @Image1 is stylized, keep the same stylization. Do not turn the weapon, room, or scene photorealistic unless @Image1 is already photorealistic. Quality and rendering: Polished, premium-quality illustration with clean linework, crisp rendering, readable forms, elegant detailing, realistic construction, strong lighting, and clear composition. Concentrate the strongest detail on the weapon, display setup, materials, and character-specific design elements. The final image should feel like official concept art for a grounded custom weapon designed specifically for @Image1. Do not: - Do not include @Image1 physically in the scene unless specifically requested. - Do not create a fantasy relic, magical artifact, or divine weapon. - Do not make the weapon oversized, impossible to hold, or physically unbelievable. - Do not add giant glowing crystals, magical cores, fantasy runes, excessive spikes, floating parts, or impossible mechanisms. - Do not design a generic weapon unrelated to @Image1. - Do not add unrelated symbols, random logos, random decorations, or motifs that are not inspired by @Image1. - Do not randomly change the character’s colour palette. - Do not use a weapon style that clashes with @Image1’s art style. - Do not make the weapon tiny, blurry, hidden, cropped, or unreadable. - Do not make the display room busier than the weapon. - Do not create floating sticker-like decorations, disconnected PNG elements, or collage pieces. - Do not add extra characters, clones, alternate versions, or unrelated people. - Do not use photorealism unless specifically requested. - Do not create messy shapes, muddy textures, malformed weapon parts, broken perspective, unreadable details, or cluttered composition. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WeaponDesign #CharacterDesign #ConceptArt #CustomWeapon #DigitalArt #AnimeStyle #CommunityPrompt



okay! I worked on it, tested with a few people and it looks good. had a bit of an issue earlier on, but I think i solved it. I suggest using Chat GPT for this, as Grok is... eh... Special... cursed images come to mind BEHOLD! GYARU PROMPT! UNIVERSAL FOR ALL!!! ================= Female characters only. (Or very feminine men... or very manly men, I'm not your mother) @image1 = primary character reference. Create a cinematic, semi-realistic anime illustration of the female character from @image1 going out to enjoy the day in a public setting. Preserve the character’s identity first. The final design must still clearly look like the original character. Keep her face, hairstyle, body silhouette, proportions, color palette, species traits, accessories, expression, personality, and overall vibe recognizable. Use @image1 as the master art-style reference for the entire image. If @image1 is anime, keep the final image anime. If @image1 is stylized, keep that same stylized rendering language. Do not turn the character photorealistic unless @image1 is already photorealistic. Clothing Direction Reinterpret the character through Japanese gyaru fashion, using the original design only as inspiration for: color palette signature motifs symbols accessories personality silhouette energy species traits emotional vibe recognizable design language The clothing should feel like a gyaru-styled evolution of the character, not a completely unrelated redesign. Use layered clothing, short or mini skirts, crop tops, tube tops, open shirts, bold logos, bright colors, playful patterns, and statement accessories. Patterns may include zebra, tiger, leopard, hearts, stars, stripes, abstract shapes, or character-specific motifs. Choose the gyaru substyle that best matches the character’s original vibe: Hime Gyaru Use for elegant, princess-like, refined, cute, wealthy, noble, or graceful characters. Include frills, bows, soft luxury, ornate accessories, curled or styled hair, and feminine layered pieces. Ganguro Use for loud, bold, rebellious, flashy, energetic, comedic, or chaotic characters. Include deep tan, bright makeup, vivid colors, high-contrast accessories, playful attitude, and exaggerated fashion confidence. Kogal Use for school-uniform-inspired, youthful, mischievous, casual, or street-social characters. Include sailor-school-uniform elements, loose socks or knee socks, short pleated skirt, open shirt, tube top, platform shoes, phone accessories, and rebellious school-girl styling. Rokku Gyaru Use for goth, punk, edgy, aloof, gamer, delinquent, rocker, dark, or rebellious characters. Include black/pink/red/purple palettes, chains, belts, chokers, graphic crop tops, plaid or leather details, platform boots, darker makeup, and confident attitude. The chosen substyle should match the character naturally. Do not force every character into the same gyaru look. Accessories and Hair Add gyaru-styled accessories based on the chosen substyle. The number of accessories can be minimal or very high depending on the character’s personality. Possible accessories include: bracelets rings necklaces chokers hair clips ribbons sunglasses phone charms handbags chain belts decorative belts platform boots patterned socks leg warmers nail polish makeup accents Adjust the hairstyle only if it fits the character. Keep the original hair identity recognizable. Do not erase unique hair traits, species traits, ears, horns, tails, tentacles, robotic parts, markings, or signature accessories. Scene and Mood The mood should be upbeat, public, stylish, carefree, and rebellious. The scene should show the character enjoying the gyaru lifestyle while standing out against normal society. Setting Selection Function For every new generation, choose the public location by true random selection, not by preference, habit, or best-fit bias. Randomly select exactly one setting from this list: 1. beachside boardwalk 2. city-center shopping street 3. crowded downtown sidewalk 4. club or nightlife district 5. park 6. subway station 7. outdoor café area 8. neon-lit street 9. fashion district Each setting must have an equal chance of being chosen. Do not always choose the setting that seems most dramatic, most cinematic, most fashionable, or most commonly associated with gyaru fashion. Do not default to neon-lit streets, Tokyo streets, beaches, shopping streets, or fashion districts unless they are randomly selected. After the setting is randomly chosen, adapt the scene details, lighting, background crowd, reactions, character activity, props, and atmosphere to fit that selected location. The chosen setting should support the character, but it must not be selected based on what seems “best.” It must be selected randomly from the full list. People should be visible around her. Some people stare, react, blush, whisper, look shocked, admire her, or turn their heads. Others ignore her and continue with their day. The character should look confident and comfortable being seen. Composition Use a wide 16:9 cinematic composition. Pull the camera back enough to show the character in full body or nearly full body. The character should be clearly readable and remain the main focus of the image. Use strong cinematic framing, dynamic but clear posing, and a public environment that supports the story without overpowering the character. Quality and Rendering Highly detailed, polished, premium-quality anime-style illustration. Clean linework, crisp rendering, readable forms, elegant detailing, strong composition, cinematic storytelling, and high-end concept art quality. Preserve the original art style from @image1. Do not make the image photorealistic unless the reference image is already photorealistic. Negative / Avoid Do not change the character into a different person. Do not remove species traits. Do not remove signature accessories. Do not alter the body type beyond the clothing adaptation. Do not make the outfit generic. Do not ignore the character’s original color palette and motifs. Do not crop out the full design unless absolutely necessary. Do not make the image overly cluttered. Do not make the background more important than the character. Do not use male characters as the focus. End of Prompt ========================= I will post pictures of what I and few others were able to create for testing! Have fun with it. Oh, and @EvaGlitchAI , i wanted to do you, but you already look the part anyways. literally nothing changed... I kid, I wanted to see what yours is when you do it yourself.










