john mueller

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john mueller

john mueller

@johnmuellerart

Art Director of Diablo IV, artist, and all-around dog person.

California, USA Katılım Ağustos 2012
915 Takip Edilen1.1K Takipçiler
john mueller
john mueller@johnmuellerart·
@Allison_K_Art Good job! I suggest a pop of blue in her left eye :) I’m glad you found her inspiring!
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Allison
Allison@Allison_K_Art·
"Break the chains, and be beautiful in sin." - Lilith from Diablo 4. I have been binging this game. I am absolutely floored at Lilith's character design. Ever since Blizzard announced Diablo 4, I have been wanting to attempt to draw Lilith. So, here she is, in all her beauty.
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Ben Cureton (tragic)
Ben Cureton (tragic)@verytragic·
It's been a long journey to get to this point. So many people have had a hand in getting us to this point, from the most passionate and dedicated team anyone could have asked for, to a publisher that believed in us, and everyone in-between. We made this game for the fans - for a community that has embraced us from the very beginning. From here on out, we walk this path together. Just don't forget to pet the dog along the way. #Remnant2
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Ben Cureton (tragic)
Ben Cureton (tragic)@verytragic·
Going to be giving away a #Remnant2 PC key to a follower as we get closer to launch. I'll also see about console keys but that may take a bit longer. Let me know what you're most looking forward to in Remnant 2. New player? Returning vet? Solo? Coop? Dog? Has to be Dog, right?!
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Ben Cureton (tragic)
Ben Cureton (tragic)@verytragic·
In #Remnant2, the progression and gear systems were designed to give players a greater level of control over their builds. Here's a recap of each major element: The biggest addition to Remnant 2 is Archetypes. They give players an initial foundation to build upon while still remaining flexible enough to facilitate many different playstyles. Each Archetype comes with 3 unique cooldown-based Skills and a unique set of Perks which are meant to represent a baseline "build" (without taking up precious Trinket slots). They also come with a Prime Perk which is a game-changing feature that is only available when the Archetype is the Primary (first slot). When Dual Archetyping, players will need to determine which Prime Perk they want to utilize, and which to forgo. Archetypes come with the added benefit of being an easy-to-understand visual identifier for co-op. See someone playing Medic? You'll know they'll probably be more team oriented in their playstyle. See a Hunter? You'll should probably expect a more damage-focused playstyle. Trinkets (Amulets and Rings) provide many interesting benefits. From damage to defense, health regeneration to movement speed, and everything in-between, Trinkets give you great control for fine-tuning your character. In the original game, we noticed that players gravitated towards the damage options (who wouldn't?!), so for R2, we pushed more of the playstyle-defining options to Amulets. We then created a large variety of "enhancing" behaviors for Rings. We realized that with all of these interesting effects, 2 Ring Slots just wasn't enough ... so we added 2 more! With the added freedom of extra Ring Slots, players can more comfortably take one or two "quality of life" options instead of always loading up on just damage. Four Ring Slots lets players supplement their build at the cost of only 1/4 of their Ring capacity instead of 1/2. Of course, nothing is stopping you from loading up on damage, but you may surprise yourself with what you are willing to trade for a little bit of comfort! Relics are a new addition which focus on Healing. The Dragon Heart from the original game is considered a Relic, but now instead of just the one healing option, players have many to choose from. Different Relics can change the way you approach an encounter. Maybe one grants less instant healing but offers steady stream of health regeneration over a long period of time. Perhaps one steals health from nearby enemies. One might even forgo healing entirely and grant a temporary shield instead. There are many Relics to discover! Finding the one perfect for your build and playstyle is key! Weapon Mods from the original game are back! Weapon Mods are powerful abilities that are slotted into your Standard Primary and Secondary firearms (Boss & Special firearms have their own one-off Weapon Mods that cannot be swapped). By dealing damage, you eventually build up enough power to unleash the Mod effect. Weapon Mods can be anything from Hotshot - a Remnant classic that infuses your bullets with fire - to crowd control options that give you and your team more freedom and control on the battlefield. Activating Weapon Mods at the right time can make or break an encounter or a boss fight. Figure out the best combinations and go to work! Boss and Special Weapons come with their own pre-set Weapon Mods. These are typically more exotic and themed to that specific weapon. Because of this, Boss and Special weapons usually have more pronounced strengths and weaknesses, and their unique Weapon Mod provides behavior unavailable anywhere else in the game. Collect as many of these weapons as you can, because you never know when their special Weapon Mod may come in handy! Mutators are a brand-new feature that really takes your builds to the next level. Each weapon - Primary, Secondary, and Melee - has a Mutator Slot. Mutators grant effects similar to Armor Set bonuses from the original game. Mutators can be leveled up by spending precious materials gained from defeating powerful enemies. At max level, they gain a second effect that ties the whole package together. Mutators typically affect the weapon they are slotted into, but since you have 3 weapons, you can have 3 mutators at a time! Last but not least, Traits! Like in the first game, Traits are stat bonuses that increase each time they gain a point. Each character starts with the core 4 Traits - Vigor (Health), Endurance (Stamina), Spirit (Mod Generation), and Expertise (Skill Cooldown) - as well as their Archetype Trait. While standard Traits are increased by spec'ing into them with Trait Points, Archetype Traits are automatically increased by simply leveling up your Archetype. Trait Points by defeating Bosses and finding Tomes of Knowledge in the world. As an incentive to play multiple Archetypes, leveling each to max (10) will unlock their Archetype Trait to be used with any build! Even if the build doesn't include the original Archetype! However, if you use an Archetype Trait on other builds, you'll have to spend Trait Points to increase their strength. Keep the original Archetype to gain a full 10-point Trait for free (once the Archetype is maxed) or mix and match with another build... but spend some points to regain that power. It's up to you! In Remnant 2, the power to create awesome builds is in your hands. There are hundreds of unique tools ready for the taking... but you'll have to earn them. Explore everywhere... check every nook and cranny across every world and every story... and then check again! We are looking excited to seeing what you create!
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Cliff Bleszinski
Cliff Bleszinski@therealcliffyb·
Can we all take a second and appreciate how AMAZING the design of Lilith is? #DiabloIV
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Diablo
Diablo@Diablo·
Share a screenshot of your character and reply with #DiabloRTX + #DiabloSweepstakes for a chance to win one Hell of a custom build from @NVIDIAGeForce. 🌹 RTX 4080 GPU w/ DLSS 3 🌹 Intel i9-13900k 🌹 Tribute to The Blessed Mother Entry Rules: blizz.ly/44462UE
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john mueller
john mueller@johnmuellerart·
@Qwik Thanks Mike! A labor of love from the art team! The whole team put so much love and care into the world! The soundtrack is my favorite!
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Instagram
Instagram@instagram·
can’t spell gemini without gem
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Diablo
Diablo@Diablo·
Employee of the month material. @KFC
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