
We're pleased to share the launch of the @contra Project Calculator! 🧮 We worked closely with the Contra team to create a fun way of calculating hiring costs with this unique 3D web experience. ⤷ contra.com/project-rate-h… #webgl #threejs
Jordan Marcon
1.5K posts

@jordanmarcon
Independent Creative Developer • prev @uns__nstudio • @okaydevs

We're pleased to share the launch of the @contra Project Calculator! 🧮 We worked closely with the Contra team to create a fun way of calculating hiring costs with this unique 3D web experience. ⤷ contra.com/project-rate-h… #webgl #threejs







Ever since I first saw this I wanted to try implementing it in TypeGPU, and I finally got around to it while testing the new 0.8 release. You can try out the Jelly Slider here: #example=rendering--jelly-slider" target="_blank" rel="nofollow noopener">docs.swmansion.com/TypeGPU/exampl…
Had a lot of fun brainstorming optimisations with @iwoplaza and the team, and it should run well on most modern devices. Built entirely with TypeGPU, no extra libraries, with all shaders written in TypeScript. The prototyping speed with features like console.log on the GPU and “bindless” resources made the process really smooth.










TypeGPU 💜 @threejs TypeGPU 0.9 can integrate with Three.js Shading Language (TSL) on a very granular level, thanks to the @typegpu/three package. So now, you can write shaders in TypeScript while leveraging the rich Three.js ecosystem! To showcase the integration, we prepared docs and ported a handful of official Three.js examples 👇