Jordan Marcon

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Jordan Marcon

Jordan Marcon

@jordanmarcon

Independent Creative Developer • prev @uns__nstudio • @okaydevs

Katılım Eylül 2012
2K Takip Edilen586 Takipçiler
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Julian Garnier
Julian Garnier@JulianGarnier·
Anime.js 4.4 is out with CSS transforms and Stagger improvements, plus a new scrambleText() helper to easily create complex text scramble effects!
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Cavalry
Cavalry@cavalry__app·
It’s official everyone!! We’re thrilled to share the news that Cavalry is now free! Download it and start creating today at cavalry.studio
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GSAP
GSAP@greensock·
💚 3.15 is out, with adaptive directional easing 👀 Ever called reverse() on an animation and noticed the motion feels... off? That's because reversing an animation also reverses the easing curve, so an ease-out becomes an ease-in. Now with easeReverse - you’ve got more creative control over how that reverse animation feels!
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Yaël Bienenstock
Yaël Bienenstock@YaelBienenstock·
Motion is all you need 🫶
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IcedDog
IcedDog@IcedD0g·
Blenderのキーフレーム編集用アドオンを作成しました。グラフ上で制御点をドラッグするだけで、選択中のキーフレームに自由なイージングカーブを適用できます。 無料・商用利用可です iceddog.booth.pm/items/8149026
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David Ronai
David Ronai@makio64·
THREE.JS CONF : DATES ARE LOCKED 🔥 The wait is over! We got an incredible venue to bring the community together! 📅 September 10 & 11 📍 Venue: Maison de la Chimie, Paris 🎟️ Early Bird tickets dropping soon Join the waitlist to be first in line: 👉 threejs.paris See you in Paris ! 🚀 #ThreejsConf2026 #threejs #webgl
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Konrad Reczko
Konrad Reczko@reczko_konrad·
It took me some time, but my article “Breaking Down the Jelly Slider” is officially out. medium.com/swmansion/brea… I hope it can demystify how to approach building such a weird thing and serve as a starting point for learning some low level graphics programming techniques :D
Konrad Reczko@reczko_konrad

Ever since I first saw this I wanted to try implementing it in TypeGPU, and I finally got around to it while testing the new 0.8 release. You can try out the Jelly Slider here: #example=rendering--jelly-slider" target="_blank" rel="nofollow noopener">docs.swmansion.com/TypeGPU/exampl… Had a lot of fun brainstorming optimisations with @iwoplaza and the team, and it should run well on most modern devices. Built entirely with TypeGPU, no extra libraries, with all shaders written in TypeScript. The prototyping speed with features like console.log on the GPU and “bindless” resources made the process really smooth.

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Lusion™
Lusion™@lusionltd·
Over the past year, a lot of the conversation has been around how quickly AI is changing the digital world. At the same time, it made us think about how little has changed in the physical one. Most products are still designed the same way, just with more features layered on top. We wanted to explore a different direction at Lusion. Instead of asking how to add intelligence, we asked what happens if you take things away. What remains when you strip a product back to its core purpose, and design it properly from there. Oryzo is our first attempt at that. It is a physical product, built with a very simple idea of how it should exist and behave. No dependency on external systems, no complexity for the sake of it. Just something that feels considered. Curious to hear what people think. Link is in the comment!
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David Ronai
David Ronai@makio64·
Case study on @codrops is live! ✨🥳 From design decisions to technical optimizations: this is why & how @HerveStudio & I built a community-driven website for the first-ever Three.js conference. 🌐 Check out the full breakdown: 👉 tympanus.net/codrops/2026/0… Huge thanks to @crnacura for the opportunity! 🫶
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David Ronai
David Ronai@makio64·
Threejs Conf Paris, here we go ! 🚀 --> threejs.paris Waitlist open !
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Maxime
Maxime@MaximeHeckel·
📝 New Blog Post 📝 Like many lately, I’ve been fascinated by Halftone and its variants, each creating their own intricate patterns In this article, I'm breaking down this effect, its various forms, and the shader techniques needed to implement them blog.maximeheckel.com/posts/shades-o…
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Noggi
Noggi@Noggi_3D·
I just published a 15 hour long video on YouTube covering everything you need to know to create beautiful 3D Anime in Blender and Davinci Resolve. Everything I have learned in the last 2.5 years is condensed into this video. I hope it's useful to you. :) youtu.be/xZWxEoa-Dwk
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Lenis
Lenis@LenisSmooth·
Champions for Good Club by Double Play and @SamuelSiebler If scrollytelling had a gold medalist. 🥇 → champions4good.club
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Iwo Plaza | TypeGPU
Iwo Plaza | TypeGPU@iwoplaza·
A long time in the oven, the strengths of TypeGPU and Three.js combined!
Iwo Plaza | TypeGPU tweet media
Software Mansion@swmansion

TypeGPU 💜 @threejs TypeGPU 0.9 can integrate with Three.js Shading Language (TSL) on a very granular level, thanks to the @typegpu/three package. So now, you can write shaders in TypeScript while leveraging the rich Three.js ecosystem! To showcase the integration, we prepared docs and ported a handful of official Three.js examples 👇

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Julian Garnier
Julian Garnier@JulianGarnier·
Introducing Auto Layout in Anime.js v4.3! - Animate display flex / grid / none, etc. - Enter / Leave animations - Animate DOM position changes - Interruptible animations - Staggered children animations - Supports any easing functions - Dead simple API Link below ⬇︎
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Katy v4
Katy v4@cathydolle·
Interactive Web Gallery 🖥️ Made with Mediapipe by Martin Cantonny
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