juny

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juny

@junylol_

jungler chall 🏳️‍⚧️ https://t.co/4abcTb6tMX

Katılım Temmuz 2020
1.4K Takip Edilen3.9K Takipçiler
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juny
juny@junylol_·
minha ultima ranked dessa season fml fiquei feliz q peguei top 1 mas msm n continuando peakei mt ponto mais uma season chall (nerd
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juny
juny@junylol_·
@RiotPhroxzon Ap junglers are weak and evelynn is forgotten since patch 14.9 pls change/revert something
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.10 Preview! Arena - We're really excited that Patch 26.10 will be 6 teams of 3!! - We're really excited to see how y'all like this Patch 26.9 - There's been a lot of cool and fun things coming out of 26.9 social media 😅 - We've seen AP Statikk Shiv Xin Zhaos, people claiming 36% Winrate AP Ezreal is busted, people having a good time trying to figure out who Deathfire Touch is on... - And also people trying to make some of the alt builds work, but alas they may just be too weak... Systems Changes - Probably the biggest chatter on the patch are Deathfire and Gluttonous Greaves - Deathfire is looking a little too strong, especially in the laning case, but the audience it's landed on has been great in giving some of these champs a keystone they're actually happy with - After the micropatch nerfs, the power level is in a much more reasonable spot, so just a small adjustment here - Gluttonous Greaves has picked up a nice new user base, especially Fighters and AD Assassins who might not have another offensive boot option (outside of Lucidity) - We think the boots are too strong, both in non-mid roles and in mid with the boot upgrade - So far Stormraider's has landed a bit weak, so we're giving it a bit of a tap up - One of our goals with the Dusk and Dawn changes was to help differentiate it a bit from Lich Bane - We think we can give Lich Bane a bit of an upwards adjustment to further differentiate - Will talk about champions tomorrow Apex Ranked (reset regions) - We're going to let Apex MMR's settle for another patch before re-evaluating whether or not duo should be re-enabled - Have investigated several of the "Emeralds in Masters lobbies" cases, they have so far fallen into: 1. A player who didn't play much prior to the reset, so they are still starting from Emerald (as if they were playing in the early days of 2026) 2. A person who is climbing a fresh account and has a really high winrate (and close to Masters); though a reminder that this is not faster to climb than playing on your main 3. An Emerald (or multiple) duoing with another Emerald or Diamond player (especially Diamond player with a high MMR) - So far, I haven't seen anything broken about these games; they are typically fair both MMR and LP wise, even if visual ranks look a bit off
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juny
juny@junylol_·
@kishiii01 eu faço a mesma kkkkkk mejai(pequeno)>lich>ai fecha mejai ou rabadon, zhonyas, banshee, chama sombria>oq sobrou e for melhor, geralmente void é mt caro e mt ruim
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kishi.
kishi.@kishiii01·
@junylol_ qual sua build pra evelynn atualmente? mudo mudo e continua tudo uma bosta
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juny
juny@junylol_·
como que eu pego top 1 ganhando +10😪
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Gabrielle d Rabadon
Gabrielle d Rabadon@Rabadonlol1·
@junylol_ tem gente com o teu win rate e número de partidas batendo quase 4K pdl em outros servidores kk
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rodrigo
rodrigo@cryeverynight2·
@junylol_ Juny top1? Pode resetar isso msm kk
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Saint
Saint@Saint1xD·
@junylol_ vamos de reset mesmo
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juny
juny@junylol_·
@junygoat KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
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juny
juny@junylol_·
@RiotPhroxzon nerf briar when jayce aatrox jg (real champs) exists wp
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.9, Season 2 Preview! Patch 26.9 is coming soon; a lot of systems changes and with it, a few champion changes. Some of the more significant ones, I'll go in more depth tomorrow and also in the Patch Rundown. Overall - When approaching 26.9, we were thinking a lot about systems and champion spaces that needed satisfaction, strategic distinction and also opportunities to create surface area for excitement and dreaming of what's possible - The first place we were looking was in enabling certain types of systemic gameplay patterns where they were a little under the mark Starting Items - It's been a long time since adding new starting items to the game! - Doran's Bow is an option in greedy lanes where you trade off health (and are more susceptible to burst), but if you have high uptime on an opponent - Doran's Helm is intended to be a situational choice (though some might be hardbound) for champions who don't need the sustain from Doran's Shield in lane - We're hoping that these changes allow players to eek out even more advantages in certain lanes and add a little more depth to laning interactions Statikk Shiv - AD On-Hits have been languishing for a while and Statikk Shiv presented an opportunity to take an item that not many champions used and add some spice to it (the lightning applying on-hits) - Since some of the more eye-popping examples, we've made some changes to remove Staikk Shiv's on-hit lightning also impacting the primary target (so it will only apply off th einitial attack - While it's possible this may not be sustainable in the long term, pushing the frontier of innovation also carries some risk, so we want to see where it goes - We're excited to see some interesting cooking and new builds! Deathfire Touch, Stormraiders and Comet - This philosophy also presented an opportunity within the keystone mastery system - Comet has been overloaded for a while, serving the DoT mage class, albeit poorly and it also tries to compete with Aery on this axis - We saw an opportunity to bring back an old favorite in Deathfire Touch and this archetype of poke champion is no longer so oppressive in the modern game - This allowed us to make a change to Comet to make it more about long range poke, while also opening up Deathfire Touch as a more sustained option - We hope this differentiation allows the Keystones to play a more differentiated role - At the same time, Phase Rush has been hard to balance, especially for Control Mages who often use a few low damage spell instances to run away and play a spacing game - We felt that the Design of Stormraider's Surge was just superior to Phase Rush and represented the right level of commitment to allow the Movespeed to be powerful - Historically, we had to overly nerf Phase Rush to the point of being unsatisfying for the majority of the roster, while still being too good on the champs that could proc it too freely
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