c0de517e/AngeloPesce

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c0de517e/AngeloPesce

c0de517e/AngeloPesce

@kenpex

he/him 🌞: Senior Director, Simulation. 🌚: Photography & Creative coding. Blog: c0de517e. My opinions are not my own. I DON'T tweet about ROBLOX.

Vancouver & San Francisco Katılım Haziran 2007
589 Takip Edilen8.3K Takipçiler
c0de517e/AngeloPesce
Does anyone here know anyone who knows people at Pearl Abyss? DM me. Organizing REAC 2026...
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c0de517e/AngeloPesce
@gabriellkann @SebAaltonen Now of course it's not that cut and dry and Sebastian is totally right that there is still a ton of space for engines to exist, maybe not-quite-as-generic but not 1:1 to games either, and so on. Tweets are not the space for nuance
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c0de517e/AngeloPesce
@gabriellkann @SebAaltonen To be clear, a game needs an engine - so ofc when I say that you can make your game, I mean both. But it seems that if we believe AI speeds up engine dev a ton, then it also makes sense that engines per se (i.e. not 1:1 to games - but generic) make less sense. Right?
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c0de517e/AngeloPesce
c0de517e/AngeloPesce@kenpex·
@SebAaltonen Meh - it's not a product, it's R&D stuff - still a long way to be something useable, but at the same time, can't be ignored.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Why do all Genie 3 videos look like ultra slow motion? Like the system is lagging badly, character moving underwater, etc. Is this because it's 24 fps and faster movement would make it stutter badly?
Pliny the Liberator 🐉󠅫󠄼󠄿󠅆󠄵󠄐󠅀󠄼󠄹󠄾󠅉󠅭@elder_plinius

Mario Kart Rainbow Road in Genie 3 😱 it even got the drift boost physics right... like WTF?! they cooked something seriously impressive here with Genie

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Claude Schwarz
Claude Schwarz@Claude1079·
Amiga OpenGL remote rendering. OpenGL commands get serialised on Amiga, sent over a TCP socket to a remote rendering server. That is Amiga 68k GLQuake (running in winuae) rendering on my PC RTX3080 GPU :)
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Yining Karl Li
Yining Karl Li@yiningkarlli·
Here’s an interesting new JCGT paper showing that small neural nets can outperform LUTs in speed/memory/accuracy even when embedded in purely CPU-based renderers. The authors are some ex-Pixar rendering guys who are now at Aurora. jcgt.org/published/0015…
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c0de517e/AngeloPesce
c0de517e/AngeloPesce@kenpex·
@Luckyballa The main downside (in general) is that differentiability is an extra constrain on the format, that helps only the encoding step, not the entropy.
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Lucky Iyinbor
Lucky Iyinbor@Luckyballa·
Encoding speed is the main downside of differentiable representations, and that’s what keeps them from being useful at scale I think it’s going to change
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Shaun Weber
Shaun Weber@just4leaks2·
Reflections without Raytracing Ever wonder how they had perfect reflections without RTX? They just built the room twice and flipped it. 🤯 CoD Ghosts: NextGen Testmap
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Mr F
Mr F@guycalledfrank·
Meanwhile Suslik (Alexander Sannikov) is improving Radiance Cascades for the general 3D case: youtube.com/watch?v=rG2aok…
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c0de517e/AngeloPesce
c0de517e/AngeloPesce@kenpex·
@iquilezles @ID_AA_Carmack No paper needs to be a paper. But if you are an academic, you have to publish papers because the system works that way and we have not found a better one to replace it yet.
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inigo quilez
inigo quilez@iquilezles·
@ID_AA_Carmack I mean - MANY computer graphic papers didn't need be a paper to begin with, a quick tweet/blog post/github project/shadertoy demo would have sufficed. Imagine if all the time our collective brainpower wastes playing the academia game would gone into investigating the next idea.
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John Carmack
John Carmack@ID_AA_Carmack·
Would papers get rejected if they used legal code with variable names instead of Greek laden pseudo code?
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c0de517e/AngeloPesce@kenpex·
@ID_AA_Carmack Lots of hate in the thread. The answer is no (usually), pseudo-code is not mandated. But length/width is a real constraint. Also, everyone has its language. Of course professional programmers are more comfortable with code, while some academics like pseudo.
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c0de517e/AngeloPesce@kenpex·
@tomwarren It was absolutely obvious from the get go, but sadly Twitter now is all about attention farming and the algorithm promotes only noise and blue-checkmarks
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Tom Warren
Tom Warren@tomwarren·
Microsoft isn't rewriting Windows in Rust with AI, despite many reports about it over the past couple of days
Tom Warren tweet media
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Rohan Paul
Rohan Paul@rohanpaul_ai·
wow. Microsoft wants to use AI to wipe out all C and C++ code by 2030 and replace everything with Rust. Their new “North Star” metric: 1 engineer, 1 month, 1 million lines of code. Microsoft Distinguished Engineer Galen Hunt writes in a post on LinkedIn. “My goal is to eliminate every line of C and C++ from Microsoft by 2030. Our strategy is to combine AI and Algorithms to rewrite Microsoft’s largest codebases. Our North Star is ‘1 engineer, 1 month, 1 million lines of code.’ To accomplish this previously unimaginable task, we’ve built a powerful code processing infrastructure. Our algorithmic infrastructure creates a scalable graph over source code at scale. Our AI processing infrastructure then enables us to apply AI agents, guided by algorithms, to make code modifications at scale. The core of this infrastructure is already operating at scale on problems such as code understanding.” --- Source Linkedin post linkedin .com/posts/galenh_principal-software-engineer-coreai-microsoft-activity-7407863239289729024-WTzf/
Rohan Paul tweet media
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Mike Turitzin
Mike Turitzin@miketuritzin·
It's hard to find videos of SIGGRAPH "Advances in Real Time Rendering" talks, but many of them are freely available: Go here, and click into "Courses" for the year you want, then one of the "Advances ..." sessions. dl.acm.org/conference/sig…
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Joseph Garvin
Joseph Garvin@joseph_h_garvin·
@kenpex It's much greater than zero because 1) those remaining bugs take disproportionately long, like you said 2) those remaining bugs create security vulnerabilities 3) memory safety implies data race safety which is even trickier We have data too, most CVEs are memory safety issues.
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c0de517e/AngeloPesce
c0de517e/AngeloPesce@kenpex·
This is why I was never excited by static memory safety guarantees. My code does have bugs - plenty - luckily, I catch them while testing - good. The % of my bugs that are memory, or even threading related is vanishingly small. Can remember only one in the last year...
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Dan Olson
Dan Olson@olson_dan·
@kenpex I highly value static memory safety checking. Memory and threading issues: - hide until data changes trigger them - exhibit non deterministic behavior once discovered -require specialized debugging techniques to find and fix
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