Kephen Rai

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Kephen Rai

Kephen Rai

@kephen20936

"Orev" / "DedMauSin Wonderland" -Webmaster & 1099 | Vibe-Coder https://t.co/1MVaP55LC2 (DISCLAIMER: I am not affiliated with or endorsed by "Warchief Dev")

USA Katılım Aralık 2025
50 Takip Edilen34 Takipçiler
Kephen Rai
Kephen Rai@kephen20936·
This is a terrible map, but it is big. That's all I can say. If I can get the changes to reflect in the exported files, it will be sufficient to build from, a starter map so to say.
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Ramin Nasibov
Ramin Nasibov@RaminNasibov·
AI by Asier Sanz
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Kephen Rai
Kephen Rai@kephen20936·
If Cruz gets into Making Maps, he could have just as much fun with Titanforge 3DS/G - (Built from his own Engine using a Roadmap to Vibe-Code it, rather than Relying on Mine) - as he does StarCraft, especially if he invested in AI. Hi @ Cruz's mom. ^_^
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Kephen Rai
Kephen Rai@kephen20936·
If this works, that will be the last screenshot of a 4,096 World Unit Map Max cap.
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Kephen Rai
Kephen Rai@kephen20936·
GI Joe! A Titanforge 3DS/G hero! Go go gadget Browser. Pro Tip: Browser is the First Raid boss of Super Webscenario Brothers. He uses the DOM and BOM.
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Kephen Rai
Kephen Rai@kephen20936·
The World's FIrst, Largest 3D Environment, Built to the scale of the Action Figure (press B to find it), This thing is, if accurately output, 81% the size of Mars, and 58% larger than The Moon. holy-night-6bb2.kephenrai.workers.dev Press Shift+W, and pick a direction. Fly. The base movement speed is like Mach One Bazillion or some shit.
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Kephen Rai
Kephen Rai@kephen20936·
"So Compared to Earth's only Natural Satellite, Luna - The Moon, how big is the maximum Titanforge Map compare? (Saying Titanforge World produced is 4,096,000 worlds, still.)" So: 5,503.48 ÷ 3,474.8 ≈ 1.5838 Result The maximum TitanForge world map would be about: 158.38% of the Moon’s diameter Or: 1.58× wider than the Moon Ratio: TitanForge Map : Moon diameter ≈ 1.58 : 1 Reverse ratio: Moon diameter : TitanForge Map ≈ 0.63 : 1 So if TitanForge produces a 4,096,000-unit-wide world at the human scale we used, that world would be larger than the Moon’s diameter by about 58.38%.
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Kephen Rai
Kephen Rai@kephen20936·
NASA lists Mars at a radius of about 3,390 km, so diameter is about 6,780 km; Venus at about 12,104 km diameter; and Mercury at a radius of about 2,440 km, so diameter is about 4,880 km. Earth’s commonly cited diameter is about 12,742 km. So the big takeaway: At that scale, the TitanForge world would be larger than Mercury’s diameter, about 81% of Mars’s diameter, about 45% of Venus’s diameter, and about 43% of Earth’s diameter.
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Kephen Rai
Kephen Rai@kephen20936·
I’ll compare the two scale ratios: map-width ÷ in-game human length, and Earth-diameter ÷ real human height. Then I’ll express the game map as a percentage of Earth-equivalent scale. Thought for 35s Using 1.38 game units = a real 6'1" human: A 6'1" human is 1.8542 meters, so:1 game unit ≈ 1.3436 meters Your world map:4,096,000 units × 1.3436 m/unit ≈ 5,503,481 meters That is:≈ 5,503.48 km wideEarth’s diameter is about 12,742 km, so the map is:5,503.48 ÷ 12,742 ≈ 0.4319 So the world map is about:43.19% of Earth’s diameter Ratio: Game world diameter : Earth diameter ≈ 0.4319 : 1 Or reversed:Earth diameter : Game world diameter ≈ 2.315 : 1 Another way to say it: If a 1.38-unit human represents a 6'1" person, then a 4,096,000-unit-wide world is roughly 43.2% as wide as Earth.
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Kephen Rai
Kephen Rai@kephen20936·
4096 is the max map size 3d is allowing, we need to allow that to increase to our maximum map size now. This should be huge. holy-night-6bb2.kephenrai.workers.dev is the last test of Phase 1 of "Operation From Nothing - Something". I'm calling it quits once I 'seam' the world's surfaces together, then I'm capping out the world size to approximately 13.6-Thousand Mile Wide Sphere. Which may or may not work.
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Kephen Rai
Kephen Rai@kephen20936·
Here goes a test on : 409,600,000,000,000 × 1,000,000 = 409,600,000,000,000,000,000 world units Map sizes.
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Kephen Rai
Kephen Rai@kephen20936·
I can't read the Thoughts of it so fast, but it said something like increase map size/surface area to like 10^6 units and it would be problematic.
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Kephen Rai
Kephen Rai@kephen20936·
"Raised the current max map-size cap from 4,096,000,000 to 409,600,000,000,000 world units."
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Ramin Nasibov
Ramin Nasibov@RaminNasibov·
perfect balcony
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Kephen Rai
Kephen Rai@kephen20936·
screenshot of my in-dev (Vibe-Coded) Game engine and 3D Map / World Builder, Titanforge 3DS/G Runtime Web-game Runtime Environment. Inspired by Final Fantasy VII, The Sims, Sim City, Unreal Engine - and built from the Native C++ App I made, Warforge Studio 3D, which provided everything to make titanforge3ds.warchief.dev - 3D Map / World Builder + Sculptor. titanforge3dsg.warchief.dev - Runtime Environment Tester / Exporter. If you want to make your own 3D World, I provided, in a much earlier post, a week or two ago, with the 'roadmap' to vibe-code something similar to a Foundational Basis for Titanforge's 3D Rendered Worlds. You can see, check in on the Test world, at: holy-night-6bb2.kephenrai.workers.dev This is where I throw RCs at. ... The Dev site is Chaos.
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