kib
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kib
@kib_48
this site is ass bruh
“right behind you” -spy tf2 Katılım Aralık 2021
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Even ignoring the whataboutism, this isn’t even true. Gamora and Nebula existing already built up Thanos indirectly. In Avengers 1, he didn’t just sit in a chair, he was the one who sent Loki. You don’t gotta diminish your own previous work to justify being washed now😭
Avengers Updates@AvengersUpdated
Kevin Feige addresses fans saying that Doctor Doom has no buildup compared to Thanos: “The Thanos buildup has built up in people’s heads over the years. He sat on a chair at the end. He put on a gauntlet and said, ‘I’ll do it myself.’ And he yelled at Ronin on a video screen briefly.” (via @BrandonDavisBD)
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Johnathan Majors has taken the stage at Hall H in-costume as Kang The Conqueror to talk 'AVENGERS: SECRET WARS'.
Kevin Feige seems to be visibly confused. #SDCC

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** Sega Genesis 3D engine update 8.5 **
A smaller update - Scrolling left or right of the sprite based background is implemented along with X camera shifting of the 3d plane.
The Exodus emulator has been used with sprite boxing enabled so you can see the background sprites making up the object ( their outlines ) and how they move to tilt the image .
The background is made up of 112 sprites (51 are multiplexed in that number as the Genesis is limited to 80 without mulitplexing eg basically re-using sprite hardware as the screen is being drawn ) . In a 6 x 17 sprite grid of 16x32 pixel high sprites.
If the tilt affect was not neccessary or only 1/2 the angle of tilt effect was needed, I could get away with 1/2 the number of sprites and just used 32x32 sprites instead. I think the tilt effect adds a bit to movement however.
This is very similar to how a Neo Geo would build its backgrounds up - in 16 pixel strips however its sprites are tall as the screen or more but the concept of making backgrounds up in 16 pixel wide strips is similar. The NG uses sprites to build any background layers required. Here on the Genesis the reason is rendering is much faster using both the 3d planes and using a total sprite background for this engine.
Initially i had a lot of things breaking when I tried to move the camera in the X dimension much , as i'd optimised the vertex transform path heavily and once beyond a certain camera offset the X value was wrapping around causing a lot of breakage in the rendering. Thankfully solved that issue without marginal impact to cpu .
It still needs work , perspectives are a bit wrong etc but it won't be hard to fix.
Also found some rendering speeds ups, about 8% by optimising fully onscreen quads and optimising the clearing of the frame buffers more efficiently.
@TonimanGalvez has been hard at work on HUD elements and more 3d models so will have something to show for that soon.
#SGDK #SegaMegadrive #SegaGenesis
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Imagine your fighting a boss your controllers license expires
GameVerse@TheGameVerse
PS6 controllers might feature Digital buttons. 🎮 According to an early Sony patent, players could resize, move, and place controller buttons wherever they want.
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> 25 years later, a group of teenagers go to the empty store area
> *sees an old dusty jeffy doll*
> "We found one. A real one!"
SpacedOut_Tracey 🌌💫@SpacedOutTracey
THEY CLOSED THE FUCKING SML STORE
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They don't even want us to own buttons 😭
GameVerse@TheGameVerse
PS6 controllers might feature Digital buttons. 🎮 According to an early Sony patent, players could resize, move, and place controller buttons wherever they want.
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