Fran Avilés
3.4K posts

Fran Avilés
@killyklamm
Lead Game Designer at @UbisoftParis | Previously Deep Rock Galactic and Uragun
Paris, France Katılım Nisan 2014
741 Takip Edilen380 Takipçiler

@dochess6 not really, honestly not much anywhere in Europe that I know. Though obviously we know Spanish food quite well
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@catsuka I was also rewatching it recently, but I ended up reading the manga instead because I found the pacing to be much nicer.
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@JohnCarca Lo de que sea precuela para mí hace que pierda todo el interés. No necesitaba saber cada segundo de lo que le pasó antes del principio de la otra...
Pero alguna persecución chula, sí.
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@Kappische I guess the fact that they're analogue triggers makes me remember what they are the ones with the long travel (since there are no analogue bumpers). Also, well, they look like a gun trigger 😋
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@holstingame All games get wishlist deletions. It's common for example during sales periods because people check their wishlist and decide to clean it up.
As long as the balance is positive, it's all good 😊
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Take a look under the hood of DRG's infinite cave machine in the latest "Below Decks: Cave generation in Deep Rock Galactic" on our Steam blog!
store.steampowered.com/news/app/54843…
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@S_Stalhandske I continue with game design, but now mostly have meetings of the time.
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@killyklamm Ah I misunderstood then, thought you had moved on to producing.
But thanks, I appreciate the kind words and it also resonates with me that a good producer should know how the details of game development work.
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@SanatanaMishra I unfortunately doubt so. The reviews are great, but let's how much it sells...
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@S_Stalhandske Like Jira and others. Most companies would appreciate your experience making games and understand your transition towards producing.
I personally believe the best producers are those who were coders, designers or artists before.
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@S_Stalhandske I don't know because I've never done it. I could ask around to the producers I know. But I can tell you that more than half of it is knowing how games are made and how to break down the process. And I'm sure you already got that.
So maybe try to get familiar with common tools
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@S_Stalhandske For indie studios, I'm sure you'd do well as a general producer. Bigger studios have specialized producers for every department.
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@S_Stalhandske I feel that producing roles are definitely an option. You'll have to be careful, Excel can also hurt! But it's more manageable and, based on my experience, the knowledge you have about how games are actually made will be invaluable for any studio.
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@jgerighty @mikeBithell There was a nice setup so we could play them at the studio for the launch party 🚀
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@mikeBithell Ubisoft Paris’ work! Thanks for playing @mikeBithell ❤️
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