kojima

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kojima

kojima

@kojima_appdev

Sound engineer building free DAW plugins (AAX, AU, VST3) and macOS/iOS apps.

Katılım Mart 2026
29 Takip Edilen22 Takipçiler
kojima
kojima@kojima_appdev·
When the sound source is turned horizontally, it is calculated to be more realistic, so that it can be snapped at 45 or 30 degrees, and the moving distance can be changed from 3 meters to 20 meters. Then I added a mode where the sound source moved subtly and naturally.
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kojima
kojima@kojima_appdev·
"SourceField" has been updated to 1.1. Various parameters have been added, and a lock button has been added so that the sound source always turns to the listener.
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kojima
kojima@kojima_appdev·
Probably because the CMake file of "Level Range EQ" was diverted, but the category of PanBlur was EQ. What is it!! Why didn't anyone tell me!
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kojima
kojima@kojima_appdev·
I'll do my best to export the AAX for windows. It's so troublesome that I don't know if it's going well.
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kojima
kojima@kojima_appdev·
I don't like this microphone.
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kojima
kojima@kojima_appdev·
But I think it's much more natural than dearVR.
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kojima
kojima@kojima_appdev·
I think it's too much to say that if you record with a normal microphone and put in PanBlur, it will become ASMR.
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kojima
kojima@kojima_appdev·
I changed "PanBlur" to 1.1 and added Air. I think it's very well done, but I thought it wouldn't be popular because it's sober. #release-notes" target="_blank" rel="nofollow noopener">bitterapple.github.io/support/PanBlu…
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kojima
kojima@kojima_appdev·
A plug-in called "PanBlur" has been released. It can be used with AAX, AU, VST3 on Mac and VST3 on Windows. Positioning can be permeated. In the next version, the Halo will be shaken to create a sense of air.
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kojima
kojima@kojima_appdev·
@Marc_Frank_BfT Haha yeah, you’re pretty much right. It’s a plugin to analyze other plugins - still figuring it out though, it’s trickier than I expected.
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kojima
kojima@kojima_appdev·
I'm making something like this.
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kojima
kojima@kojima_appdev·
@Marc_Frank_BfT Fixed - that was an indexing mismatch on my side. Really appreciate you catching that!
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Ytöng von Horvath
Ytöng von Horvath@Marc_Frank_BfT·
@kojima_appdev Oh, and there's an offset in the "Character manager" list – e.g. when I select "Hall", "Room" is loaded!
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kojima
kojima@kojima_appdev·
BandMatrix 1.8 released. Propagation 1.0 is now available. Also added Windows AAX builds for BandMatrix and Spectral Leveler on the site. Feel free to try them out!
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kojima
kojima@kojima_appdev·
@Marc_Frank_BfT That’s a really good point. A lot of the character is indeed packed into the near range — I’ll probably rethink the scaling (log/perceptual) there. Thanks for noticing that!
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Ytöng von Horvath
Ytöng von Horvath@Marc_Frank_BfT·
@kojima_appdev It's fantastic – one detail: I wished the resolution of the first "Distance" values was wider (a logarithmic curve where 0.00 to 3.50 almost takes up one third or even half of the whole scale). I hear that a lot of the reverb's character is hidden there. But it's workable :)
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kojima
kojima@kojima_appdev·
@Marc_Frank_BfT Thank you! Still exploring how far this can go — especially shaping the structure rather than just using IRs. Really glad you like it!
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kojima
kojima@kojima_appdev·
@Marc_Frank_BfT That’s a great use case. Using it before reverb to push things back feels spot on. Glad it worked!
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Ytöng von Horvath
Ytöng von Horvath@Marc_Frank_BfT·
@kojima_appdev OTOH though I used it in front of a room reverb yesterday to subtly blur things into the background, and it was glorious (I think I'm going to save that FX chain!). It's likely called "Distance" for a reason, not "Proximity" (which exists already … or used to exist at least).
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kojima
kojima@kojima_appdev·
Actually, I'm still not convinced of the creation of Distance.
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kojima
kojima@kojima_appdev·
Launch windows on mac, load .p12, and sign AAX. It seems to be successful, but I can't try it because I don't have an environment. I'm busy, so playing (development) is on hold.
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kojima
kojima@kojima_appdev·
@Marc_Frank_BfT I’m still exploring how to approach this in a more convincing way.
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Ytöng von Horvath
Ytöng von Horvath@Marc_Frank_BfT·
@kojima_appdev tbh I wanted to use it to *increase* proximity, but as you say, there are too many variables in the actual recording. At first it seems to do something, but in the end the result sounds just a little different.
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