kojima
45 posts

kojima
@kojima_appdev
Sound engineer building free DAW plugins (AAX, AU, VST3) and macOS/iOS apps.
Katılım Mart 2026
29 Takip Edilen22 Takipçiler

@Marc_Frank_BfT Haha yeah, you’re pretty much right.
It’s a plugin to analyze other plugins - still figuring it out though, it’s trickier than I expected.
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@Marc_Frank_BfT Fixed - that was an indexing mismatch on my side.
Really appreciate you catching that!
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@kojima_appdev Oh, and there's an offset in the "Character manager" list – e.g. when I select "Hall", "Room" is loaded!
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@Marc_Frank_BfT That’s a really good point.
A lot of the character is indeed packed into the near range — I’ll probably rethink the scaling (log/perceptual) there.
Thanks for noticing that!
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@kojima_appdev It's fantastic – one detail: I wished the resolution of the first "Distance" values was wider (a logarithmic curve where 0.00 to 3.50 almost takes up one third or even half of the whole scale). I hear that a lot of the reverb's character is hidden there. But it's workable :)
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@Marc_Frank_BfT Thank you!
Still exploring how far this can go — especially shaping the structure rather than just using IRs.
Really glad you like it!
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@kojima_appdev Propagation is *absolutely* ingenious! Thanks a lot!
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@Marc_Frank_BfT That’s a great use case.
Using it before reverb to push things back feels spot on. Glad it worked!
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@kojima_appdev OTOH though I used it in front of a room reverb yesterday to subtly blur things into the background, and it was glorious (I think I'm going to save that FX chain!). It's likely called "Distance" for a reason, not "Proximity" (which exists already … or used to exist at least).
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@Marc_Frank_BfT I’m still exploring how to approach this in a more convincing way.
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@kojima_appdev tbh I wanted to use it to *increase* proximity, but as you say, there are too many variables in the actual recording. At first it seems to do something, but in the end the result sounds just a little different.
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