Krin Juangbhanich@krin_jj·12 OcaPlease check it out here for iOS itunes.apple.com/app/apple-stor… If you want it on other platforms... I'll be working on it!Çevir English65191150
Krin Juangbhanich@krin_jj·12 OcaSonny.. is finally done! Thanks to the incredible people I worked with and for everyone who has supported me. I hope you'll enjoy it!Çevir English30181860
Krin Juangbhanich@krin_jj·8 AraI've added a lot of new stuff since the original update. I hope you guys will like it!Çevir English73650
Krin Juangbhanich@krin_jj·8 AraHit a couple of bumps but we're almost there! New ETA is mid Jan.Çevir English61690
Krin Juangbhanich@krin_jj·7 Eki@Chimpso But if it's not enough we'll patch in a hardcore mode :PÇevir English3030
Krin Juangbhanich@krin_jj·7 Eki@Chimpso No, but the default difficulty is quite hard already. And I tried to move away from gimmick one-trick bosses too.Çevir English0030
Krin Juangbhanich@krin_jj·7 Eki@Arial1070 Yes the decision was a bit of a risk! It does look 'cheaper' at first, but I was also sick of characters being a reskinned human.Çevir English0030
Krin Juangbhanich retweetlediArmor Games@ArmorGames·4 EkiDawn of final day: Sentry Knight Tactics launches tomorrow. Help support this #indiedev project on Steam. thndr.me/0nt9pYÇevir English14200
Krin Juangbhanich@krin_jj·30 Eyl@noirehcsE I'd love to hear your thoughts and feelings about that. Is it the artstyle and visuals? I'm hoping I can learn.Çevir English4030
Krin Juangbhanich@krin_jj·30 Eyl@noirehcsE @maschmidt98 The game's strength is the depth and content though, which is not expressed in the gif. I still believe!Çevir English0030
Krin Juangbhanich@krin_jj·30 Eyl@noirehcsE @maschmidt98 Hey, if that's the case then I'm the one who should be sorry! I really don't want to let anyone down.Çevir English1060
Krin Juangbhanich@krin_jj·30 Eyl@SantroBG Sonny 1/2 did have animations, but it forced almost all the units to have the same skeleton. I just wanted more unit variety.Çevir English1030
Krin Juangbhanich@krin_jj·30 Eyl@SantroBG I'm really sorry! I wanted to animate them too. We tried it for a while, but it was gonna take tremendous time and energy.Çevir English1010
Krin Juangbhanich@krin_jj·30 Eyl@haterbuck I think I drew inspiration from Tim Burton and Picasso-era style for those games... Dark shadows and twisted shapes.Çevir English2020
Krin Juangbhanich@krin_jj·26 Eyl@maschmidt98 If we had time we would add them in, but since every character has a unique 'skeleton' (unlike in S1) it would take too long.Çevir English1010
Krin Juangbhanich@krin_jj·21 Eyl@PleaseWearPants I did the old art myself. My technical skills were poor, but I wonder if I'm missing something now that I still had then...Çevir English2060
Krin Juangbhanich@krin_jj·21 Eyl@ZulchnerLucas Yes, but there will be no ads or IAPs in the game.Çevir English0040