Kyle

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Kyle

Kyle

@kwg360

Fan of XBOX, Capcom, Chicago Bears, and Miami Heat. 🐻⬇️

Nowhere, Illinois Katılım Ekim 2010
453 Takip Edilen24 Takipçiler
Kyle retweetledi
Does it play?
Does it play?@DoesItPlay1·
Sony wants to abandon fans? Let's give them a small taste of their own medicine! Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.
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Kyle
Kyle@kwg360·
@PlayStalgiaX I feel like because X7 was so horribly bad, a lot of people just didn't give X8 a chance.
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PlayStation Nostalgia
PlayStation Nostalgia@PlayStalgiaX·
What PS2 game do you think deserved way more love?
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Kyle retweetledi
Gears of War
Gears of War@GearsofWar·
Tune in on July 30th at 6amPT | 9amET for the Gears of War: E-Day Multiplayer Reveal. youtube.com/xbox
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Patrick Maka
Patrick Maka@PatrickMaka·
DEVELOPING NEWS: gaming twitter just makes up rumors to get thousands of likes.
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Kyle
Kyle@kwg360·
@JezCorden Gears e-day Onimusha Wolverine Mega Man Dual Override Resident Evil Veronica Wo long 2
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Jez
Jez@JezCorden·
What games are you looking forward to?
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Kyle retweetledi
Miami HEAT
Miami HEAT@MiamiHEAT·
Clocking in for the first time ⏱️
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Kyle@kwg360·
@IdleSloth84_ Still one of my all time favorite racing games.
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Idle Sloth
Idle Sloth@IdleSloth84_·
EA confirms Need for Speed and Burnout are dead, Criterion Games to focus on the Battlefield franchise "An executive clarifies that no new Need for Speed title is in the works, even as the studio celebrates its 30th anniversary. The NFS and Burnout franchises are essentially on an indefinite hiatus." “We are not here to talk about the past. We are solely focused on Battlefield,” says VP & GM of Battlefield Studios Europe, Rebecka Coutaz. Need for Speed declined greatly over the last decade, prompting EA to place the IP on an indefinite hold. via: IGN ign.com/articles/crite…
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Kyle retweetledi
Xbox Nostalgia
Xbox Nostalgia@Xbox_Nostalgia·
Xbox 360 Launch Ad by Circuit City Magazine (2005)
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colteastwood
colteastwood@Colteastwood·
Can you name an iconic Game Franchise with a sequel that started on the Xbox One or PS4 era?
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Kyle retweetledi
id Software
id Software@idSoftware·
A message from id
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Kyle
Kyle@kwg360·
@JamieMoranUK My advice for everyone is to treat these websites like trolls. Don't engage with their tweets, articles, or videos just block them and move on.
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Jamie Moran
Jamie Moran@JamieMoranUK·
The Verge is becoming like IGN or Polygon Like what even is this? Tech News? nope, how about Console War Ragebait Sludge …
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Kyle retweetledi
VGP Video Games Plus
VGP Video Games Plus@VideoGamesPlus_·
Dear @asha_shar @XBOX On behalf of VGP, we would like to share our perspective as a retailer that has proudly supported the gaming industry and the Xbox brand for many years. When Microsoft originally introduced the vision for the Xbox One with a strong emphasis on digital ownership, the response from consumers was immediate. Sony took advantage of that moment by positioning the PlayStation 4 as the console that embraced physical game ownership, and history shows how influential that decision became. Today, the market is shifting once again. Sony appears to be moving further toward a digital-first future, creating an opportunity for Microsoft to differentiate itself by becoming the industry's strongest advocate for physical media. We encourage Microsoft to revisit Project Helix and make physical games a core part of its strategy. There remains a passionate and dedicated audience that values collecting, preserving, lending, trading, and truly owning the games they purchase. As a retailer, we see that demand every day. The saying "what goes around comes around" feels especially relevant. Years ago, Sony benefited by championing physical ownership while Microsoft moved toward digital. Today, Microsoft has an opportunity to reverse that narrative and become the company that stands behind consumer choice. Many gamers still look back on the Xbox 360 era as the golden age of Xbox. The platform was synonymous with innovation, great games, and strong relationships with both players and retail partners. We believe Microsoft can recapture much of that goodwill by reaffirming its commitment to physical gaming and by bringing Project Helix to market. As one of Microsoft's retail partners, we believe a renewed investment in physical media would benefit consumers, retailers, publishers, and Xbox itself. We respectfully encourage you and your leadership team to consider this opportunity and help usher Xbox back to the position of industry leadership that so many fans remember. Thank you for your time and consideration. We look forward to seeing Xbox continue to innovate while supporting the millions of players who still value physical game ownership. Sincerely VGP
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Kyle retweetledi
ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Kyle
Kyle@kwg360·
@OnimushaGame I have the SteelBook edition pre-ordered for XBOX.
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Onimusha: Way of the Sword
Onimusha: Way of the Sword@OnimushaGame·
Like a gleaming katana. ✨ Get the physical disc version of Onimusha: Way of the Sword, available in Standard and SteelBook Edition. Contact your local retailer for availability.
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Kyle retweetledi
Onimusha: Way of the Sword
Onimusha: Way of the Sword@OnimushaGame·
We are delighted to bring Onimusha: Way of the Sword to you earlier on September 4, 2026. ⚔️ #Onimusha
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Kyle retweetledi
Shams Charania
Shams Charania@ShamsCharania·
Free agent sharpshooter Tim Hardaway Jr. has agreed to a deal with the Miami Heat, sources tell ESPN.
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Kyle retweetledi
NBA on Prime
NBA on Prime@NBAonPrime·
GIANNIS IS HEADING TO SOUTH BEACH 🏝️ Miami lands its superstar in a blockbuster trade with the Bucks 🤯
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Kyle retweetledi
Shams Charania
Shams Charania@ShamsCharania·
BLOCKBUSTER: The Milwaukee Bucks are trading franchise icon Giannis Antetokounmpo and Bobby Portis to the Miami Heat for Tyler Herro, Kel'el Ware, Jaime Jaquez Jr., Kasparas Jakucionis, 3 first-round picks (including No. 13), 1 pick swap and 1 second-rounder, sources tell ESPN.
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