Łeb
346 posts













⏰ It's MAINTENANCE time! ⏰ BALANCE CHANGES ⚖️ Ollie • Damage reduced from 2000 → 1800 • Gadget “All Eyez on Me” cooldown increased from 15s → 18s Mina • Health reduced from 8200 → 7400 • Second shot damage reduced from 2800 → 2000 Cordelius • During Super: movement speed bonus reduced from 20% → 10% • Reload speed reduced from 30% → 20% Byron • Hypercharge number of darts reduced from 12 → 6 • Projectile speed slightly reduced Kaze • Gadget Invisibility duration 2s → 1.5s (base value) • Ninja Super "Fist of the Brawl Star" starting damage from 3000 → 2720 & Dash speed reduced to 20% Meeple • Hypercharge Super duration reduced from 12s → 10s Moe • Hypercharge Super now starts using ammo immediately when activated BRAWL ARENA Balance Changes ⚖️ BUFFS 🔺 Eve • Health increased from 450 → 600 • Reload Speed from 1.5% → 2% Lumi • Health increased from 300 → 400 Jae • Health increased from 450 → 550 Willow • Damage increased from 2% → 3% NERFS 🔻 Meeple • Health reduced from 650 → 600 • Damage reduced 6% → 5% Nani • Health reduced from 600 → 500 Trunk • Damage reduced from 4% → 3% UPSIDE SHOWDOWN Balance Changes ⚖️ NERFS 🔻 Hank • Bubble size reduced from 35/25/15% → 25/15/10% • Movement speed reduced from 15/20/25% → 10/15/20% • Super rate reduced from 30/60%100% → 25/50/75% Shelly • Shield reduced from 15/25% → 5/10% • Super rate reduced from 30/60% → 25/50% • More Health (legendary reduced from 2000 → 1500 • Projectile range → remove less spread Lily • Gadget cooldown (legendary) reduced from 50% → 40% (her gadget will have 6s cooldown, 3s cooldown when she's out of shadows) Belle/Ziggy/Gale • Slow down Card rate reduced -20% BUFFS 🔺 Pet card general buff • Pet Health increased from 20/40/60% → 40/60/80% • Pet Movement Speed increased from 20/35% → 30/50% • Passively charge Super speed increased +20% Deck fixing • Meg: replace the charge Hypercharge Card with the speed Card • Moe: replace the charge Hypercharge Card with shield Card • Kaze: replace the charge Hypercharge card with bush vision • Mr. P: Projectile size+ Card also makes the damage area from the projectile bigger Attack range Cards changed to charge Super cards • Colette: Replace the duplicated epic range Card to +25% damage to enemy above 50% health (because the enemy already has a +1 epic range card) • Colt: Fixed legendary range Card stats from +1 → +2 (because he already has a +1 epic range card) BUG FIXES 🐛 Players on different stages of the Hawkins Hunt had their wins count as losses if they teamed up 🐛 Ball in Brawl Ball was colliding with an invisible wall if any of the players destroyed a wall at the same time 🐛 Team invite mute caused a loading Issue (players got stuck at 87% on the loading screen) after expiration 🐛 If a player joined a Friendly Battle with a non maxed Brawler, that Brawler’s Gears wouldn't work 🐛 Server 44 Error appeared when Pam's Hypercharged turret was placed just before Pam was defeated 🐛 Bots in Brawl Arena were stuck 🐛 Moe wasn't able to use ammo during the Hypercharge Super attack 🐛 In Brawl Ball, the red indicators for the enemy controlling the ball outside of the borders of the players' view were missing 🐛 Some brawlers in secondary forms had old Hypercharge boost values ALSO, the Legendary Starr Drops will no longer drop Super Rare Skins, only above that rarity! On the other hand, the fallback reward for Super Rare Skins was nerfed to 200 Bling ✨



what do i even do with all of this




















