Lab3 Studio

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Lab3 Studio

Lab3 Studio

@lab3studio

Indie game/asset studio. We make stylized character ecosystem using Mutable And develop a heist game a called "ID Required" Our store: https://t.co/et1svrCosG

Katılım Ağustos 2025
70 Takip Edilen491 Takipçiler
Tom
Tom@TomsGamingVault·
@lab3studio How does the navigation work in full panic/combat?
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Lab3 Studio
Lab3 Studio@lab3studio·
@tieskoart That's what I'm trying to do - bring back the vibe with everything that I think is missing. Just follow my profile for updates, everything is here!
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tiesko.art
tiesko.art@tieskoart·
@lab3studio Really impressive, I loved it, how can I learn more about this project? It reminds me of good old times playing Payday 2
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Lab3 Studio
Lab3 Studio@lab3studio·
@jeimuson @SassyValkyrie Speed is a bit rough to control in GASP, I'm yet to figure it out, but it is not as simple as changing a single variable. Right now they walk at the same speed, yes
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Lab3 Studio
Lab3 Studio@lab3studio·
@SassyValkyrie Appreciate the kind words, and yeah, if anything buys characters - that’s a bonus to the game budget, it goes straight to fund the development
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𝔅𝔯𝔦e
𝔅𝔯𝔦e@SassyValkyrie·
@lab3studio Very impressive system, I'll follow cause it looks like it would be a fun heist game! I have another friend who might be interest in your chars for a project, I'll send him your page link.
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Lab3 Studio
Lab3 Studio@lab3studio·
I sell the characters! Everything else is part of my project, I currently have no plans selling the AI system. It is a data driven sim, designed to work in any environment and any conditions. Stll early, and there's not a lot of states and richness in terms of behaviours, but concept itself works. So far they cycle between relaxing and looking for entertainment, working and getting spooked should you put gun at them, but I planned so much more
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𝔅𝔯𝔦e
𝔅𝔯𝔦e@SassyValkyrie·
@lab3studio I genuinely enjoyed watching your vid. I like wondering what they are "thinking." Great animations, good timing. Do you sell assets on FAB?
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Lab3 Studio
Lab3 Studio@lab3studio·
@1FUGGA Of course, they use the same animations currently. I'll fix that with a new data set at some point
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Lab3 Studio
Lab3 Studio@lab3studio·
Navigation is custom here, it is similar to GetPathPoinsSyncronously, but also adds offset around the edges, builds points at intervals and looks at the slope to prevent pathing from trying to climb to parts without nav links. And force pushback is there too now, preventing pawns from clipping into each other. I actually use a very thin capsule. You could say, there's barely any capsule.
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Lab3 Studio
Lab3 Studio@lab3studio·
@QuodSoler I was testing EQS responce, drawing the cube on the actor that was affected Was so excited to show the mechanic that it completely slipped my mind to remove it for the showcase
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
@lab3studio Is the cube a way to know agents positions? Maybe it would help if you attach that cube position to a socket in the spine instead of root.
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Lab3 Studio
Lab3 Studio@lab3studio·
@_DeceptiveGames Thanks! That was the point. I actually had procedural UI and all of that before procedurally generated with my old framework, which I've replaced in favor of Mutable. I can recreate that easily in the game Here's the video: youtu.be/nJJ4OCSuWCA
YouTube video
YouTube
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Deceptive_Games
Deceptive_Games@_DeceptiveGames·
@lab3studio Ah, got it. That makes sense for an Unreal editor section then. Even at the backend stage, solving compatibility and clipping across that many item combinations is impressive.
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Lab3 Studio
Lab3 Studio@lab3studio·
Take a look at customization system for our game "ID Required", it's been in the works for years Solves item compatibility and clipping There are hundreds of items and thousands of combinations #gamedev #indiedev #unrealengine
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Deceptive_Games
Deceptive_Games@_DeceptiveGames·
@lab3studio UI polish can make the whole project feel more confident. This sounds like a useful step. Are you prioritising readability or style first?
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Kevin Anthony Haynes
Kevin Anthony Haynes@anthony_ha15609·
@lab3studio Pleas to not hurt, them. Hands blocking. Shrinking on floor. Hide behind, a table or chair. 👍👍
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