lallassu

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lallassu

lallassu

@lallassu

https://t.co/ANdDEEfO4j | https://t.co/rOOuLBPQVf

Karlstad/Sweden Katılım Ağustos 2008
173 Takip Edilen214 Takipçiler
John "Lin"
John "Lin"@ProgrammerLin·
I've been working on a 3rd revision to my engine, which shrinks the #voxels and gives an 8x (512 cubic) detail increase, among a dozen other improvements in world gen and view distance. The scene composition and lighting isn't quite there yet, but here's a preview of the updates.
John "Lin" tweet media
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lallassu
lallassu@lallassu·
@BastiArtGames Great work! May I ask what you use to develop the game? UE4/Unity or home-brewed engine?
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BASTI - 🌳Wishlist Spellogger on Steam!
Implemented magical green platforms which will only be visible on the Easy difficulty. Making the game accessible for players that are not super into precision platforming, at least until they get proficient enough to try a higher difficulty :>. What do you think about this?
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lallassu
lallassu@lallassu·
@PGamix @GitHubGameOff Thanks for asking but I don't really have time to engage in anything like that at the moment :)
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ProGamix
ProGamix@PGamix·
@lallassu @GitHubGameOff I would like to collab with you. For a casual game for mobile mainly. Kinda physics based. It's slightly around the kind of games like your moon landing. So I thought to suggest. You would be the coder. At least for the engine of the gameplay.
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