Launch Boy
12 posts


Sol Heroes pre sale is live now.
Raise is around 100k, all of it goes to the Liq-pool/in-game rewards.
(it does not go to me.)
(Details in the picture and on site)
Its on @launchboy69
(check the twitter for the link to the site)
You can also Deposit sol directly here by sending to this address, but you wont be able to see what your luck or roll is without going to the site.
PRE SALE DEPOSIT WALLET HERE :
BUyzCHMzwYo7PQqCznouc48KQgMGi74bvByX28ekchrx
Its an on chain idle RPG, with an large amount of details, crafting and monster slaying, and of course play to earn.
The pre sale will be open for 24 hours.
(It usually caps out very fast)
Refunds available any time on the site (for a fee)
Your allo is on a random curve, so you might get more or less. More Info is on the site if you are not familiar with this.
after the 24 raise the tokens will go out, and the pool will be live and there will be a ant sniper tax for about 50 min. It decays down to 1%.
Then you can buy chests on the site, and build your party and the token emissions will go live roughly 24 hours after that.
So you have time to learn the game, and invite friends, and build your team.
It is not pump fun token Be aware. There will be MANY copy cats.
Dev/team owns no coins. Read this please.
I DO NOT OWN COINS.
You make a party of heroes you build them up, and you mine tokens.
You can also sell items peer to peer in the game priced in Solana.
lets bring back gaming szn.
Raise is live now, and game goes live 24 hours after that on the site:
solheroes.xyz

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Our domain got incorrectly flagged due to bad people reporting it.
95% of user access was blocked.
We're now switching to a new one:
launchboy.app
Have fun
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Launch Boy retweetledi

So here is the upcoming game my team and I are going to release on Sol.
Its basically a reimagining of task bar hero's.
It has peer to peer trading (in sol), and you level up your party and go deeper into the game and the higher you go the more you mine tokens.
There are A LOT of token sinks. new skills, gear, and crafting. It has a very extensive crafting system.
This is a high quality idle RPG. lots of levels and 4 different difficulty modes.
Few big questions:
0. There will be a HUGE Referral reward. 50%! I am testing the upper limits of what happens if you give a lot of the $$ back to people who refer.
So lets say its .2 Sol to get your first character , if you refer, you get .1 sol. So if you do a lot of content, and the token fly wheel starts going you can earn a ton.(This is what I want)
1. There will be a small pre sale. All raised will go to Liq and in-game prizes.
2. There is still a 50% anti-sniper tax for like 50min this time, 2-3 hours was too long and slows down the volume. ( I know its says 70% in the pic, just wanted to explain it).
It decays every 3 minuets down to 1%.
( see picture). So don't ape right away, you have time to ape and tell friends and such.
3. There are extensive docs, you can see the picture for ref.
4. it will have a bit of a cool down, people can buy the token, and open loot boxes, and level characters but the emissions wont go live for about 24 hours, this gives everyone a chance to get set up, and understand the game.



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Launch Boy retweetledi

Ok here is the post mortem on things that went right, and things that went wrong with @launchboy69.
What went right:
> No snipers.
>Distribution was good.
>Multipliers worked.
>Gated TG worked.
(It was mostly just people paying to join to call me slurs, but hey. it worked.)
What went wrong:
>Website crashed on deposits.
>Not enough DDoS protection.
>Refunds were a bit slow.
>Too many winners large winners ( lucky bros) had to refund and handle them.
>Liq was too thick.
>Taxes were too high. Market making was hard because of the taxes at launch + the thic liq.
So we ended up with a coin with more liq than market cap, and people yelling rug, even though that's technically the opposite. (rug is when you pull liq or dump all the supply into the pull-same thing-, we added too much)
So fixes:
1. Upgraded all infra and DDoS protection and servers. Will be doing a RANGE of time for launch not a specific time to avoid people spamming.
2.Refund speed is 100x faster now, once it caps, over fill can be sent back right away.
3. New OTC mode, allowing for big winners to get bought out "OTC" at a discount right away so they get sol instantly and dont have to deal with launch price action, and other pre sellers, can remove sell pressure prior to launch. (see picture)
4. Liquidity added over time. liq starts thin, then is added over a few days so the price action is more volatile at the start, and then as the coin ideally matures more and more liq comes into it.
5. No Anti-sniper tax. Its probs over kill since its a pre sale and there aren't many snipers anyways. This should help volume, and allow people to buy and sell right away so there isnt just one rush to exit or enter.

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Launch Boy retweetledi

Launch so far so good, launched around 100k MC, hit 400k MC, most whales dumped around there.
Pre sellers made a rough 4x, even the losers, break down in the picture.
and this is all while anti-sniper taxes were very high.
Not try to "post about price", but I am posting it since I try to be as transparent as possible and price does matter, and it seems people like the gamble curve idea!

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Launch Boy retweetledi
Launch Boy retweetledi

Ok Quick Rundown of the new launcher, we are going live with a surprise guest today:
1. Its a GambleCurve. It is fair. Some lose. Some win. Some break even.
Each gambling deposit gets its multiplier in a fair, deterministic, and verifiable way.
When you deposit, the result is generated from a future blockhash tied to the transaction itself. That means nobody can know or choose the outcome ahead of time.
The multiplier distribution is also fair: it follows a curve centered around 1x, with the median result at 1x. Most deposits land near the middle, while higher and lower multipliers become increasingly rare.
2. The "losses" go into a pot, this is 50% going to the creator, so he can do what he wants, and 50% for market making/LP.
3. There is a public deposit CA, you can send sol to it directly without worrying about interacting with our site if you want. But you wont see your multipliers. But this way you dont have to like connect.
4. If the pre sale does not fill, EVERYONE gets refunded, even the losers. minus some gas.
5. Tokenomics, the entire raise goes to the @MeteoraAG LP so there is size for people to ape, 50% of the tokens are given to pre sellers, and 50% are put in the LP, so this is about as fair as it gets.
My team makes money on the LP fees, creator makes money on unlucky depositors.
So everyone is tied together. We want volume/hype, Creator wants hype, and depositors want hype.
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