@gordoslair The Action Replay had a game-trainer, and the option to re-inject the fast-loader after the game was loaded, if it had done some reset to the drive to kill it. (It kinda-sorta worked on Ultima V.. not quite.) 😊 Good game-snapshotting, but the Expert cart had better compression.
@gordoslair The Trilogic guy was just freezing games and saving them to disk. But I got to borrow the cart for a while, and the sprite hacking tools were quite cool. I got to modify Elite so it had cursors and trumbles of my design. Neat stuff you can do with a programmable cartridge.. 😎
@000Angus000@oldyzach And, I mean, really..
"Quit to DOS"?
If there's ever a sign on an unfinished Amiga conversion. Apart from the flares but no night-missions, non-animating smoke/flame, and terribly slow scrolling up on level 4 of a big UFO, even on a 40MHz 68040. 😋
(Harsh.. but fair.) 😉
@000Angus000@oldyzach But yeah, now I've found what it's like to play it in DOSBox or, more importantly, on Mac/PC/Linux in OpenXCOM, with all the bug-fixes and modern affordances (and Amiga music!).. I keep the game installed on my WinUAE hard-drive, ready to play. But it's not the version I play. 😎
@JohnHen65953721 Ah, the Delta mix-e-load. 👍
It was also ok one of the Zzap!64 sampler tapes, wasn’t it? I think that was the first time I experienced it.
A great way to pass the time. 🎶 😁
@ZX48kSpectrum I played Dino Eggs so so much on the C64.
But I really like the Apple II version — I'm just having trouble getting used to playing it with two buttons. 😄
I only recently saw there's a DOS version, which is quite good. (Slightly larger play-field.) 😎
youtube.com/watch?v=1EFB3o…
@cdeightsix@rhayadercompute Yeah. Similar graphics, sprites, CPU, etc, and it had some cool graphics hardware that could exactly nail the position of raster screen splits or colour changes.. Not to mention the CPU at twice the speed.
So I'm enjoying checking out Atari versions of C64 games I know. 😊
@JohnHen65953721 It is that the title font was reminiscent of Indiana Jones and the Kingdom of the Crystal Skull?
(Yeah, the timeline doesn't quite work out.. but I can take a time machine and fix that.) 😋
@000Angus000@oldyzach ..and, for those who like the PlayStation version: you can even plug in the PlayStation CDDA music and set the final level to be the PSX layout. 😍
Excellent music that, though I prefer to leave the final level as random. Makes for a better challenge. 😊
@000Angus000@oldyzach ..Though (and you know I was gonna say this), if you take OpenXCom and plug in the Amiga fonts+music, you end up with a stunningly good version of the game. 😎
You can even turn off the night missions if you don’t like how much of an advantage the aliens have in the dark. 👽
@merman1974@JohnHen65953721 Cool! Yeah, it wasn't easy to digitise sound back then.
I didn't get a good sound digitiser until I had the Amiga.
Speaking of which, that when I found Air Taxi — another take on Space Taxi, but for up to five players. I hadn't seen Space Taxi. Thought it a cool original idea. 😄
@level106@JohnHen65953721 The voice was programmer John F Kutcher - he created the hardware to digitise sound, then played it back at different speeds to give different voices