Nathan

32.7K posts

Nathan

Nathan

@level106

Retrogaming of the 8 and 16 bit variety. That's my jam. 😎

New Zealand Katılım Aralık 2008
1.3K Takip Edilen1K Takipçiler
Nathan
Nathan@level106·
@JohnHen65953721 I first saw Speedball 2 on the Amiga, of course. Cool game. Feels like something right out of 2000AD comic. 😊
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The Wilds
The Wilds@JohnHen65953721·
If you recognize this screen - you deserve Icecream! #C64
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Nathan
Nathan@level106·
@gordoslair The Action Replay had a game-trainer, and the option to re-inject the fast-loader after the game was loaded, if it had done some reset to the drive to kill it. (It kinda-sorta worked on Ultima V.. not quite.) 😊 Good game-snapshotting, but the Expert cart had better compression.
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Nathan
Nathan@level106·
@gordoslair The Trilogic guy was just freezing games and saving them to disk. But I got to borrow the cart for a while, and the sprite hacking tools were quite cool. I got to modify Elite so it had cursors and trumbles of my design. Neat stuff you can do with a programmable cartridge.. 😎
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Nathan
Nathan@level106·
@rhayadercompute Master of the Lamps was cool. Love the 3D tunnel effect. The "simon" music game ramped up its urgency well, on higher levels.
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Nathan
Nathan@level106·
@000Angus000 @oldyzach And, I mean, really.. "Quit to DOS"? If there's ever a sign on an unfinished Amiga conversion. Apart from the flares but no night-missions, non-animating smoke/flame, and terribly slow scrolling up on level 4 of a big UFO, even on a 40MHz 68040. 😋 (Harsh.. but fair.) 😉
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Nathan
Nathan@level106·
@000Angus000 @oldyzach But yeah, now I've found what it's like to play it in DOSBox or, more importantly, on Mac/PC/Linux in OpenXCOM, with all the bug-fixes and modern affordances (and Amiga music!).. I keep the game installed on my WinUAE hard-drive, ready to play. But it's not the version I play. 😎
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PeteZach
PeteZach@oldyzach·
This is the music that has been unsettling us for so many years. UFO: Enemy Unknown, PlayStation version (1995).
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Nathan
Nathan@level106·
@JohnHen65953721 Ah, the Delta mix-e-load. 👍 It was also ok one of the Zzap!64 sampler tapes, wasn’t it? I think that was the first time I experienced it. A great way to pass the time. 🎶 😁
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The Wilds
The Wilds@JohnHen65953721·
The Delta Loader - #C64 The finest loading experience of any game imo.
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Nathan@level106·
@ZX48kSpectrum I played Dino Eggs so so much on the C64. But I really like the Apple II version — I'm just having trouble getting used to playing it with two buttons. 😄 I only recently saw there's a DOS version, which is quite good. (Slightly larger play-field.) 😎 youtube.com/watch?v=1EFB3o…
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Nathan
Nathan@level106·
@cdeightsix @rhayadercompute Yeah. Similar graphics, sprites, CPU, etc, and it had some cool graphics hardware that could exactly nail the position of raster screen splits or colour changes.. Not to mention the CPU at twice the speed. So I'm enjoying checking out Atari versions of C64 games I know. 😊
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cdeightsix
cdeightsix@cdeightsix·
@rhayadercompute Never knew there was an Atari version. I hate to say it, but it looks much smoother than the c64 version that I remember so fondly.
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Nathan
Nathan@level106·
@BetaRaddish Nothing like a bit of HERO on the C64. ..except HERO on the Atari 2600. 😋
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Nathan
Nathan@level106·
@JohnHen65953721 It is that the title font was reminiscent of Indiana Jones and the Kingdom of the Crystal Skull? (Yeah, the timeline doesn't quite work out.. but I can take a time machine and fix that.) 😋
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The Wilds
The Wilds@JohnHen65953721·
What was your first clue that the 1989 game "Human Killing Machine" was going to suck??! #C64
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Nathan@level106·
@000Angus000 @oldyzach ..and, for those who like the PlayStation version: you can even plug in the PlayStation CDDA music and set the final level to be the PSX layout. 😍 Excellent music that, though I prefer to leave the final level as random. Makes for a better challenge. 😊
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Nathan
Nathan@level106·
@000Angus000 @oldyzach ..Though (and you know I was gonna say this), if you take OpenXCom and plug in the Amiga fonts+music, you end up with a stunningly good version of the game. 😎 You can even turn off the night missions if you don’t like how much of an advantage the aliens have in the dark. 👽
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Nathan
Nathan@level106·
@merman1974 @JohnHen65953721 Cool! Yeah, it wasn't easy to digitise sound back then. I didn't get a good sound digitiser until I had the Amiga. Speaking of which, that when I found Air Taxi — another take on Space Taxi, but for up to five players. I hadn't seen Space Taxi. Thought it a cool original idea. 😄
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Andrew Fisher
Andrew Fisher@merman1974·
@level106 @JohnHen65953721 The voice was programmer John F Kutcher - he created the hardware to digitise sound, then played it back at different speeds to give different voices
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The Wilds
The Wilds@JohnHen65953721·
Space Taxi - Behind this simple veneer lays a bloody great gaming experience. In fact I'm going to load it up right now! #C64
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