Nathan

32.3K posts

Nathan

Nathan

@level106

Retrogaming of the 8 and 16 bit variety. That's my jam. 😎

New Zealand Katılım Aralık 2008
1.3K Takip Edilen1K Takipçiler
Nathan
Nathan@level106·
@oldyzach Ooooh! I don't know this one. Looks like an FPS with a good sense of its own style. Will have to check it out. 👍 But, whenever I'm in an Egyptian tomb setup like that, I start thinking of Serious Sam. 😄
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PeteZach
PeteZach@oldyzach·
R U ready for some classic pew pew pew? Chasm: The Rift (1997)
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Nathan@level106·
@OldSchoolBooks1 Hunchback is a cool wee game. Definitely can't half-ass the timing on this one. 😊 It was years before I realised it was an arcade conversion. (I may have played it on a certain other 8-bit platform.) 😄
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Nathan
Nathan@level106·
@exQUIZitely The old LAN sessions were great fun. Unreal Tournament, Battlefield 1942 (and the Desert Warfare mod), Shogo, Counterstrike, Quake III, Wolfenstein, Tribes.. a bit of NFS: Porsche 2000/Unleashed for variety. 👍 But the original Unreal Tournament was peak LAN gaming for us. 😄
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Modern FPS games have hyper-realistic graphics, movie like cutscenes, and gazillion dollar budgets. Yet, if you ask me, nothing beats how 90s FPS games felt. And yes, you can do the easy thing and dismiss it as just nostalgia and revisionist history. But I would bet if you were among the ones who played Quake, Doom, or Unreal Tournament (Epic Games), you remember that they just hit differently back in the day. A favorite for our LAN sessions back in the day. Dragging a 21" monitor over to your friend's house felt a little less heavy when you knew you'd be playing Unreal later that day... Exellent and colorful graphics (even on PCs that weren't high end, like those you needed for Quake III Arena for example), great sound, and your typical capture the flag or deathmatches - I mean, what more did you need? Plenty of "Game of the Year" nominations (with some wins), the highest of critcal acclaim, and massive sales numbers. I think we can all agree that Unreal Tournament belongs in the Hall of Fame of FPS games. Or maybe I am just getting old and gloryfing things from the past too much?
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Nathan
Nathan@level106·
@oldyzach Did you ever get to try Banshee (For AGA Amigas)? That was made by people who truly loved the system. Some beautiful effects that showed off what planar graphics could do. And a gorgeous Bitmap Brothers looking graphic style. 👍 youtube.com/watch?v=aPhOYe…
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CommodoreBlog
CommodoreBlog@CommodoreBlog·
Every bank holiday, this purple bastard turns up at my door...
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Nathan
Nathan@level106·
@oldyzach I remember Raptor. I still had an Amiga, and my PC owning friends were finally able to say "See! We can have awesome shoot-em-up's too!" But I still had Battle Squadron and Hybris, and they couldn't take that way from me. 😋 youtube.com/watch?v=128KMq…
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PeteZach
PeteZach@oldyzach·
Raptor - love or not? I think Tyrian fans will say NO.
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Pixel Cherry Ninja
Pixel Cherry Ninja@PixelCNinja·
BMX Simulator on Atari ST delivered one of the first truly convincing bike racing games, with its birds eye view gameplay, it was similar to car racers of the time, but with bikes and jumps. Who else still remembers the frustration (and joy) of nailing those perfect runs?
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Nathan
Nathan@level106·
@InsaneMegaCD First thing I always did with the Dead or Alive games was turn off the jiggle-physics. 😄 I mean, I had no objection to it at all. It was just darned distracting! 😋
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Insane Mega-CD Facts
Insane Mega-CD Facts@InsaneMegaCD·
Fighting Kasumi in Dead or Alive (Sega Saturn, 1997)
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Nathan
Nathan@level106·
@exQUIZitely I had no manual, so I had no ideal what was going on. But it was great fun to slowly work out how to use the vehicles and various weaponry of the carrier.. though I never worked out how to use them well. 😄
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
An oldie but goldie... and definitely needing a manual to have the slightest clue what was going on. Carrier Command (1988), developed by Realtime Games and published by Rainbird, blends RTS and simulation elements. You command the aircraft carrier ACC Epsilon in a future war to colonize a 64-island archipelago before a rival carrier does the same. You can attack by air (Manta) or land (Walrus) and drop command centres on neutral islands. The game switches between fleet management and direct vehicle control. The filled-polygon graphics (epic for the time!) and tactical elements made it one of the earliest true RTS games. It received excellent reviews, often in the high 90% range. A sequel, Battle Command, followed two years later.
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Nathan
Nathan@level106·
@Apogee_Ent The first 3D isometric games, in the 8-bit days. Representing a fully three-dimensional world back then just felt like some kind of sorcery had been done to the CPU. 😊
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Apogee Entertainment
Apogee Entertainment@Apogee_Ent·
What’s a game that felt ahead of its time when you played it?
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Nathan
Nathan@level106·
@000Angus000 @gamesyouloved I'm sure I'm ready for a brush with .. Erm, never mind. 😊 (I think my first witchspace mis-jump left me entirely stranded. But it was one heck of a fun shoot-out.) 😎
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Nathan
Nathan@level106·
@CommodoreBlog No other terminal I'd rather be browsing the library catalogue on.. 😎
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Nathan
Nathan@level106·
@exQUIZitely Battle Squadron was one of the early shooters I got to see on the Amiga. Fresh from the C64, it blew my mind that they could have a whole group of ships on screen with an inviso-cloak effect, showing through the background. It was like..
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