Lighht
16 posts


Meliodas and Climba team up in a complete and quick cleanse of the best Indian team in VALORANT Mobile.
#VALORANTMobile #ヴァロモバ
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We officially debut as the first European organization in the competitive VALORANT Mobile scene!
This marks the arrival and rise of a team that will resonate in the corners of the community for years to come.
Introducing ABSOLVTE VALORANT Mobile!
AB Fierce🇱🇻 (C) @fierzerah
AB Genesis🇫🇷@_GeNeS1Z
AB iAlexx🇮🇹@iAlexxx99
AB Meliodas🇦🇱@meliodasvalm
AB Climba🇺🇦@cl1mba
AB Exy🇮🇹@exyykk
Gathered in the enchanting atmosphere of art, where every detail brings the spirit of the past to life.
#ABSOLVTE #VALORANTMobile

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Since our inception, with ABSOLVTE we've pursued the highest standards of excellence.
Evolution, Competition, Greatness.
With VALORANT Mobile, we're about to lay the groundwork for a sequel like no other.
it's just a matter of time.
#VALORANTMobile #ABSOLVTE

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A lot of upcoming ideas and successes within @AbsolvteGG, we are looking forward to the future!
#ABSOLVTE
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Would you like it if we hosted a $1000 tournament for #VALORANTMobile next month? 🔥
Let us know below 👇🏼

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AB Karim is the latest entry of our icons team & obliterates his opponents in #ValorantMobile
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Full 14.15 Preview!
ADC's
- As mentioned yesterday, nerfs are coming in to ADC's laning and first item spike through early fleet nerfs
- We're also reducing the power level of some ADC items that were released a bit too strong in the season 2 changes, some taps down to Kraken, Shiv as a result that give ADC champions a bit weaker of a 1 item trough
- We think Kraken being so strong is what's driving a lot of the solo lane marksmen meta right now
- For Varus, we're trying to put more power into his Q max builds over his W max builds
- Ezreal we overshot a bit in recent patches and he's mostly unaffected by any of the item nerfs in the patch and will be disproportaiontely buffed as a result, so we're tapping him down pre-emptively
AP Items
- We're bringing other AP items up to the standard of other portions of the AP ecosystem.
- Items like Stormsurge were overnerfed for Ranged and Void is still needing a little help
- Cosmic and Rocketbelt have also struggled a bit to be performant for their core users
Shyvana
- Shyvana is the main champion being nerfed for regular play this patch as she's overperforming
Leona
- Leona is also once of the strongest supports right now by a pretty wide margin, so we're bringing her down a bit
Skarner
- We overnerfed Skarner in a previous patch and so we're restoring some of that power
- We're also taking away some of the lane specific power in E kidnapping units behind him on cast that doesn't allow champions (especially melee) to play safely in the wave
- We hope to strike the balance between lane and jungle Skarner
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Returning skill skew to some champions
- Over the years we've made a bunch of adjustments to champions to make them more performant in normal play and reduce some of the optimizations that make them stronger in high levels of play
- This has led to a gradual movement towards safe scaling champions in lanes (especially mid) and we're looking to recoup some of that
- For assassins, we're trying to target them at having moments of strength at 3 (get all abilities), 6 (ult), 9 (first max) depending on the champion and whether their kit is conducive towards it and playing up those moments of power
Irelia
- Giving her a bit more power in an all-in situation, especially since she is usually close to full HP due to her healing
Akali
- We think it's pretty reasonable that in most cases, Akali is trying to survive until 6 and play against the opponent's mana bar until she has kill threat
- We're also buffing the Ultimate here so that the buffs are skewed more towards mid lane and killing squishy champions rather than top, as she tends to have low interaction patterns up there
Yone
- Giving Yone a pretty meaningful Q max buff
- He's still meant to have a pretty weak early game but once he gets Beserkers and Q at higher ranks, he's going to represent a lot more threat than previously
- Yone's ult can get to pretty low CD's later in the game and so we're bringing it down to compensate for these buffs
Yasuo
- Yasuo's changes are targeted at increasing the efficacy of his Rank 1 E (in particular) to increase his threat in lane
- This is potentially a lot of damage when used well with his E stacks, so we'll be monitoring closely
- For the wind brothers, we're also skewing a little stronger because Fleet and Kraken are being nerfed and they often use them, and we don't want to Riot special them
Zed
- Zed is receiving a compensation nerf to his late game ultimate CD because it can get pretty low and not represent a meaningful window
- However, he's receiving a pretty strong Q rank up buff that is meant to spike around the level 6-9 area
Sylas
- In high levels of play, Sylas tends to max Q as it's a bit more of a safe lane pattern, while in regular play, he tends to max W as he doesn't get punished as hard
- We're making Q max up more and also increasing the uptime on Q casts (and as a result wave pressure and trading potential)
- He is also builidng pretty squishy which is quite a telegraphed and one dimensional play pattern, so we're adding more mixed durability damage profile back to him

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