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@linkedunlink

Aquí Katılım Temmuz 2019
5.9K Takip Edilen19 Takipçiler
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.@linkedunlink·
@Nelo47Angelo so fucking real on the add more voicelines for gameplay.
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Nelo47Angelo
Nelo47Angelo@Nelo47Angelo·
I know I’m a bit late on this, but I just wanted to give my thoughts on how to improve the gameplay development of this game: • Update Celica Class including ALL boss battles. • Stop designing characters with their only purpose is being used in meta rotations that leads to a split moveset, high amount of i-frames and super armor with no innovative mechanics such as Veronica, Vera: Geiravor, Nirvatia, etc. All characters have great potential gameplay-wise but they are dumbed down purposely because of this. • In consonance with the previous point: Design characters with skippable/cancellable cutscenes including the whole kit on the fly such as Bianca: Crepuscule, as this allows more player expression. • More respect for spenders. They are the financial core of the game; yet they’re being disrespected patch by patch. Give them a reason to spend their money aside from visuals and numbers. Include the fan-favourite characters in game modes, stories, etc, regardless of their date. It is highly appreciated to see old characters in fan arts, side events and activation date videos; but don’t stop there. Include them actively in new gameplay content and give them a role in main story too. • Following the previous point for meta players: Competitive modes need innovation. Rework/Replace Norman. War Zone needs more skill expression; Grouping needs to be earned, enemy interaction needs to be there (such as for dodging/parrying at least). It is unforgivable that the most competitive game mode can be done at the highest ranks with a TAS tool that plays perfect inputs (randomness of the spawning waves aside). This means the game mode has zero interaction between the player, the environment and the enemies. Less knowledge check; more skill usage. • Trial of Simulacrum should be a weekly event with Trial Characters and random bosses. You have the perfect excuse here to bring back old characters and give them something new for this game mode. In most (if not all) cases you don’t even need to create new animations or add something new to an old character, for example: Camu could toggle on/off his ult; Lotus could toggle her core attacks with a white orb, Haicma’s core/ult higher charge rate, etc. Bosses should have new interactions as well as you were doing. • Rework CUBs like how they were originally planned. Each CUB should have 2 skills on the CUB button: A passive skill (as it is now, used for meta content) and an active skill like Toniris where the CUB and the character does a coordinated move (that can be used with ANY character). • Fix reversals. Lock On as “Advanced” and the Button Display enabled needs to behave like this: Press the button once to switch your target. Hold the button to stay in Free Lock State where your character attacks/moves to the direction you’re pressing as long as you’re holding. Stop holding to focus on the nearest target. In addition to this; make all new enemies and bosses react to this behavior. It is unacceptable that new bosses don’t interact with the Lock On system, disabling free lock state in general. And enable free lock state while you move the camera. • Improve the training room. Add selectable stages to the training room and give the record function from Trial of Simulacrum with slow motion and camera manipulation options to create awesome sequences (this idea from @GrayRavenRadio). Give us the chance to select the type of enemy to practice with. Give us gameplay options such as: Always QTEs ready, Disable QTEs, Remove character switch cooldown, increase orb gain ratio, CUB button always full, infinite Signature Energy/Dodge stamina, Affixes always fully charged, Affixes always on, etc. Also, bring back the CO-OP feature to the practice room. • Add a freestyle mode where enemies don’t have super armor, they can be launched, juggled and combo’d, but the tradeoff is their AI aggressiveness as super high and matrix disabled. You have the perfect excuse to make Elite enemies relevant again in a game mode like this. Normal and Elite enemies are being treated only as a punchbag in every single game mode currently and that is such a shame because there are so many good enemies being wasted. A game mode like this should have infinite dodge stamina. Maybe floors like Bloody Palace from DMC? • Limited hard content like Babel Tower needs to make a comeback but it needs to be a real challenge. The latest “Rapid Pursuit” difficulty was spot on, so a mix of both would be ideal. • More gameplay design characters like Rosetta: Arete where you can pick your type of weapon/attack/stance by selecting the orb colors. • Keep improving on aerial gameplay. The latest characters who features jumps or aerial gameplay are adding a new layer to the game. Add unique dodge and attack animations when the characters are in the air. The game is full of horizontal gameplay; we need stuff like a teleport to the ground treated as a dodge when you're in the air and such. • Gives us an option to disable/tune down visual effects. Coatings such as Night Sonata are gorgeous, but I can’t use them because I can’t see what happens on the screen when I attack. • Add options to the Camera in settings. Zoom in and out, at least. • More voicelines for gameplay. The most time spent on players are in gameplay stages, yet for some reason the same little voicelines get repeated every single sequence, meanwhile in the main menu there are tons of voice lines just to be heard only once. To summarize, I do believe developers are not innovating enough. Game got stale gameplay wise, outside of what new characters could bring to the table. New characters mechanics and boss interactions like the diamond-shape attack of Zack are highly appreciated and innovative; but that is not enough. Environment, enemies, game modes, player expression, updates to existing game modes, even the single smallest detail counts…
Punishing: Gray Raven@PGR_GLOBAL

Dear Commandants, Recently, we have received a significant amount of feedback regarding our latest content. Our team has been closely monitoring these discussions, and we sincerely apologize for the areas where we have fallen short of your expectations. We would like to take this opportunity to address your concerns regarding narrative depth and resource balancing. As a token of our sincere apology, we will be sending [Event Construct R&D Ticket *2,500] to all Commandants via in-game mail. The reward can be claimed until March 29, 2026, 05:00 (UTC). Please remember to log in and collect it before it expires. Thank you once again for your continued support and trust. The Punishing: Gray Raven Team March 14, 2026

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.@linkedunlink·
@KuroSekaiAnime are remakes not meant to have a new better game design in mind that works better for x or y game/story? NO reason to go back to experience the old game design if the new one is just better?
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NeroTsumi 🪄
NeroTsumi 🪄@KuroSekaiAnime·
This is probably one of the best videos ive seen discussion Video game remakes ive seen, highly reccomend it.
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.@linkedunlink·
@arkbigfanjp Arkbigfanjp with 0 Arknights posts and a profile full of hoyoshilling. At least be a little slick bro
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原神プレイヤー
原神プレイヤー@arkbigfanjp·
Let’s compare the peak viewership for the YouTube livestreams: WuWa 3.2 – 25k (ENG) WuWa 3.2 – 20k (JP) ENG + JP = 45k ZZZ 2.7 – 24k (ENG) ZZZ 2.7 – 32k (JP) ENG + JP = 56k #ZenlessZoneZero #WutheringWaves
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.@linkedunlink·
@noah_bloomed @TauCetiGG Not really, especially with all the future stuff we will be hoarding. Should not be filled x10000 with ammo/consumables lmao
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Clayde
Clayde@noah_bloomed·
@TauCetiGG again looks like a over correction. upping some of these by 10x is crazy.
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Marathon Bulletin
Marathon Bulletin@TauCetiGG·
‼️NEW: Marathon Vault update is coming next week to help free up more storage space. Stack sizes for Consumables, Ammo, Salvage, and Grenades will be increased, and new Vault filters for Keys and Sponsored Kits are also being added.
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Celt
Celt@27Celt·
@linkedunlink @meowaragi @notsaxor The original topic is about being forced into optimal rotations for max rewards. The rewards that are actually tied to performance are a bunch of nothing. I agree that they should add more different types game modes with different scoring systems, and fix Celica's class.
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.@linkedunlink·
@27Celt @meowaragi @notsaxor bro who said this? If you want to compete for scores you DO need optimal rotations and get punished tho lmao. The fact of the matter is that there is NO game mode that rewards players for using insane combos, parrying etc. And that one game mode/event is rare+character limitation
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Celt
Celt@27Celt·
@linkedunlink @meowaragi @notsaxor So the whole "you are forced to do optimal rotations for highest rewards in the dailies" is factually wrong. You could show up to WZ with a level 1 team and get killed instantly in every stage and you'd still get the rewards that matter.
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.@linkedunlink·
@cyrnca No Dahlia and she is kinda dogwater tho lule
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.@linkedunlink·
@27Celt @meowaragi @notsaxor In what gamemode could you actually do these types of combos that are not optimal when it comes to damage at all? Because in WZ and Cage you really can't do this at all. Actually asking btw, because I wish we had this type of freedom in all gamemodes + not get punished
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.@linkedunlink·
@kamiyuZgundam @houkaistarrail That's literally a good thing? Allows for more character writing/more appearances of the main cast with a form that fits the current story arc? Alts are always good and even more exciting than new characters if it is done properly.
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カミーユ
カミーユ@kamiyuZgundam·
@houkaistarrail これ元々銀狼持ってる人も別個体としてガチャ引くんだよね? スタレやめたから別にいいんだけど、 同じキャラばっかり出すぎ
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崩壊:スターレイル
崩壊:スターレイル@houkaistarrail·
アッハタイム | 銀狼LV.999(ギンロウ レベル キュウヒャクキュウジュウキュウ) 日本語CV:阿澄佳奈 愉悦の新シーズンに、無敵のプレイヤー「銀狼LV.999」が期間限定で復帰中! 宇宙王者と、銀河アチーブメントのフルコンプの次に、彼女が目指すものは? 「『愉悦』の頂点に立つ?そんなの何が面白いの…カセットも入手したし、あとは好きにやらせてもらうよ」 ========== アッハ!銀狼LV.999は以下の称号を獲得しました。おめでとうございます! ✧「コズミック・フォース レジェンドプレイヤー」第1位 ✧ ✧「脚本の破壊神」第1位 ✧
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DRIZZI
DRIZZI@Ragnar_AY·
Rank them from strongest to weakest
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.@linkedunlink·
@Inferno_s_s I love both games and some of them are kinda correct. The story of PGR works a lot better as a VN, that is a fact. Insulting wuwa for no reason is goofy as fuck tho. Both games have peak stories and storytelling styles that work well for both. PGR story overall sweeps for now tho
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Wakozi
Wakozi@TheRealWakozi·
@AllMuscle2 Bro, every single time Gil dies, he just stands there. He is like "Someone is stronger than me?! Impossible!"
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AllMuscle 😳
AllMuscle 😳@AllMuscle2·
FSF Ishtar >>>>> FGO Ishtar Rin fanboys can cry about it, but that won't bring Gil back 😜
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夏衍
夏衍@nnnatsuhiro·
#勇者刑に処す 読み会
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ًًً
ًًً@ibzsmo3k·
4 M&S milk chocolate cookies in one sitting.
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