Saraph

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Saraph

Saraph

@liquidshack

Lizard people.

Katılım Ocak 2011
687 Takip Edilen3 Takipçiler
Saraph
Saraph@liquidshack·
@atrupar Can tou tell the chef, theres no meat in the burger?
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Aaron Rupar
Aaron Rupar@atrupar·
Wrestlemania-style pyro blasts as Trump comes out at Turning Point and hugs Erika Kirk
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Bilawal Sidhu
Bilawal Sidhu@bilawalsidhu·
DLSS 5 might be the moment where the anti AI pendulum starts swinging back. Many in the 3D community who were against generative AI are now pushing back on the "everything is AI slop" crowd. The pendulum swung too far and they can feel it. Nice to see the rebalancing.
Georgian Avasilcutei@nimlot26

After this whole debate about DLSS 5 I came to the conclusion that most of the people talking about it are completely unaware of what they don't know...they're on the peak of ignorance and don't even grasp how little they understand. They just heard generative AI and like Pavlov's dog they just start drooling thinking it's the same shit as unethical slop image generators...for the love of Christ...go and educate yourself before raging on the internet for no reason. DLLS 5 is not a prompt based generator...it's not creating stuff based on someone else's images and hallucinates results. It uses the information from the raster to build up a final render frame with the same information but with better lighting and shading... I'll even give you an example on how much of an impact better shading and lighting has. This is a character I've worked on not long ago. On the left you have a raster render, with some bad shaders. On the right you have a render with raytrace on, a much better shader for both hair and skin. They don't even look like the same person...do they? This is what DLSS5 is doing....getting a result like the one on the right(tbh a lot better) at a smaller cost than actually rendering it. Still the same geo, same textures, same light sources. Some of you will go and say the one on the left is better and it's the artist's vision. It's not...it's just the artist's limitation due to shading and lighting constrains. Every single artist out there would love to get the right result in real time.

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Saraph
Saraph@liquidshack·
@nimlot26 Its a shitty ass beautify filter, what are you even talking about
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Georgian Avasilcutei
Georgian Avasilcutei@nimlot26·
After this whole debate about DLSS 5 I came to the conclusion that most of the people talking about it are completely unaware of what they don't know...they're on the peak of ignorance and don't even grasp how little they understand. They just heard generative AI and like Pavlov's dog they just start drooling thinking it's the same shit as unethical slop image generators...for the love of Christ...go and educate yourself before raging on the internet for no reason. DLLS 5 is not a prompt based generator...it's not creating stuff based on someone else's images and hallucinates results. It uses the information from the raster to build up a final render frame with the same information but with better lighting and shading... I'll even give you an example on how much of an impact better shading and lighting has. This is a character I've worked on not long ago. On the left you have a raster render, with some bad shaders. On the right you have a render with raytrace on, a much better shader for both hair and skin. They don't even look like the same person...do they? This is what DLSS5 is doing....getting a result like the one on the right(tbh a lot better) at a smaller cost than actually rendering it. Still the same geo, same textures, same light sources. Some of you will go and say the one on the left is better and it's the artist's vision. It's not...it's just the artist's limitation due to shading and lighting constrains. Every single artist out there would love to get the right result in real time.
Georgian Avasilcutei tweet mediaGeorgian Avasilcutei tweet media
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JP Kellams
JP Kellams@synaesthesiajp·
I disagree... Look at Grace's face. Her skin shader has much better subsurface scattering (she doesn't have the Japanese game character perfect skin). Her lips actually have creases now. Her ear stud is now catching light properly. The light source from the right side of the screen is hitting the lower strands of her hair and diffusing properly, instead of lighting all sides of the strand equally like in the DLSS off. The eye shadow below her eye is darker because the eye socket is now accurately casting a shadow under her eye. Her chin is slightly lighter because it is catching light instead of being treated like it is essentially flat to her face. If I was a technical artist, I'd be begging for this right now. It's essentially making super high resolution physically accurate lighting trivially cheap. If this is the demo, I can't wait until tech artists start really digging in.
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JP Kellams
JP Kellams@synaesthesiajp·
Great article on what DLSS 5 is actually doing. I know everyone is looking at faces, but look at the leather jacket. Look at the correct lighting on the neck. Look at the light diffusion in the hair (which is VERY hard to do right with strand hair techniques). This is awesome.
Ryan Shrout@ryanshrout

x.com/i/article/2033…

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Saraph
Saraph@liquidshack·
@synaesthesiajp You are out of your fuckn mind. Dlss slop looks like shit and you know it
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JP Kellams
JP Kellams@synaesthesiajp·
All you guys roasting DLSS 5 like it doesn’t look better/is detracting from art direction are absolutely insane. The lighting and shading improvements are bonkers. If that was shown as a next-gen hardware reveal and not “AI” you guys would be going nuts like the Watch Dogs demo.
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Saraph
Saraph@liquidshack·
@MitsArt3d Using ai images as a reference, is a pit you don’t want to fall in
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Out of Context Human Race
Out of Context Human Race@NoContextHumans·
I’ll never understand how these are built in the middle of the ocean.
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Saraph
Saraph@liquidshack·
@CLEO_3D so, what happened to this app? is dead?
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Saraph
Saraph@liquidshack·
@g0naji Cool. How do you go about making this?
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g0naji
g0naji@g0naji·
GA ☀️☀️| New AI Explorations
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Alice Ruppert 🐴🎮
Alice Ruppert 🐴🎮@MaliceDaFirenze·
We're making a game where you play a courier rider in 13th century Mongolia No combat, just you, the horse(s) you've tamed, bred and trained and the vast wilderness. Would you play this?
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Nick St. Pierre
Nick St. Pierre@nickfloats·
AI movies are starting to feel viable
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thomasmahler
thomasmahler@thomasmahler·
I already know I might get myself into trouble once again by posting this, but I just replied to @MauriceWeber42, a German journalist who is affiliated with the German outlet 'Gamestar'. I do think it's especially important these days that we always remind ourselves to try to keep an open mind and try to understand even those who think differently than we do. Here's my response to him complaining about people who are apparently fed up by 'Woke Culture': "I think it all makes sense, Maurice. This is basically a backlash against cancel culture and similar phenomena because everyone has had enough of that nonsense. I’d suggest you take a more nuanced view, especially since you position yourself as a journalist. Yet, you often display a narrow-minded attitude and don’t seem to question what’s actually going on. And that is something we should expect from a journalist! Just because you personally haven’t been affected by cancel culture doesn't mean there hasn’t been a lot of foolishness happening, and it's still ongoing. And it’s only a matter of time before it impacts you, too. Consider this famous statement: 'First they came for the socialists, and I did not speak out—because I was not a socialist. Then they came for the trade unionists, and I did not speak out— because I was not a trade unionist. Then they came for the Jews, and I did not speak out—because I was not a Jew. Then they came for me—and there was no one left to speak for me.' Instead of allowing artists to just be artists, Hollywood and most of the game developers on the West Coast have decided that it's appropriate to use films and video games as platforms to push their own political agenda. If you argue otherwise, I would expect a journalist like you to back it up with thorough research. Moreover, it's become the norm to point fingers at others, particularly at those who may think differently from us. Rather than allowing others to be different and listening to them regardless, we attack them outright. It’s frankly eerily reminiscent of old Nazi tactics. Anyone who doesn’t conform is ridiculed, and it’s suggested they be shamed, fired, and have their careers destroyed. This has been the approach over the past few years, and I know plenty of people whose careers have been devastated by trivialities and misinformation, and they continue to suffer today. You seem unaffected, and thus you refuse to consider a more open perspective. Your apparent lack of empathy in this matter is not only unhelpful but also shows a considerable amount of ignorance. Allow me to also play critic for a moment: At Gamestar, you do the same thing. Instead of cleaning your own house, you wield the ‘We report and earn from our articles, but beware, those guys are the real villains!’ narrative, just to ensure the spotlight never falls on you, aligning yourselves just so. That’s precisely why we’ve cut you off; we find such morally dubious practices unacceptable and refuse to support them. You lack the initiative to conduct your own journalistic investigations, as it seems too much work when the next clickbait article is due the next day. The sad thing is that young journalists like yourself never knew anything else. The more outrage you generate, the more clicks you get, and that’s how you make your living—at the expense of others, which apparently doesn’t matter as long as you're seen as the good guys. I hope in the future you will approach the world with more skepticism and openness, and truly consider both sides instead of aligning yourself with one to amplify their propaganda." It is deeply, deeply important after everything that happened over the past couple of years that we always question hidden agendas, always try to be loving and show understanding even to those we vehemently disagree with. Proper discourse is more important than ever. And journalists need to understand their responsibilities in all this and start acting like journalists again.
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thomasmahler
thomasmahler@thomasmahler·
Some more insight into what we've been discussing recently! 👍 One of the bigger changes that @KevinJordanFail has been pushing for is a Talent Tree. Quite a lot of people brought up that they'd like to see more depth from our attribute system and while we could add a bit of this and that to it, we're currently investigating if it wouldn't be better to just allow for even more depth by switching the attribute system to a talent tree entirely. What that means is that upon leveling, instead of just putting a point into this or that attribute, you'd pick from one of various 'talents' so that we could get even more build diversity than the attribute system would ever allow for. This way, people could play multiple e.g. strength builds that all max out with a different specialization. Would love to hear thoughts! 👍❤️
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Saraph
Saraph@liquidshack·
@thomasmahler Pity, Id rather sooner than later. It plays great.
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thomasmahler
thomasmahler@thomasmahler·
I just came out of hours of Level Design and Systems Sync Calls 👍 We've been analyzing all feedback we've been getting and have been discussing major improvements across the board 😀 One thing I'd like people to understand is that our Early Access isn't at all a demo of a finished product. Our goal is to use Early Access to foster a community and get a ton of feedback that then allows us to perfect Wicked over time. That means that wherever necessary, we will absolutely still do some major heart surgery, meaning that our 1.0 release could be very different systemically than what we shipped into Early Access. Our goal is not to rush a product to market as quickly as possible: It's to ultimately release a product that is as good as it could possibly be and thus will stand the test of time 👍❤️
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Saraph
Saraph@liquidshack·
@sama More like the path of naivete
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Sam Altman
Sam Altman@sama·
here is an alternative path for society: ignore the culture war. ignore the attention war. make safe agi. make fusion. make people smarter and healthier. make 20 other things of that magnitude.   start radical growth, inclusivity, and optimism.   expand throughout the universe.
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Saraph
Saraph@liquidshack·
@EmperorBTC Didnt you go all in before the dump?
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Emperor👑
Emperor👑@EmperorBTC·
I have seen 3 Cycles and I have always known People who made millions and lost it the next Month. You're not a trader if you can't keep your Profits. Your gains were just the market gifting you. Even now I see many traders losing 50% of their Portfolio on 10% Dump. This is why I always encourage you to learn Trading. It's difficult, but the right thing. Will share more live trades next week.
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Emperor👑
Emperor👑@EmperorBTC·
Entire Networth was used to Buy this Dip. I will lose if I am Wrong But I have Conviction. Low Leverage. Dump has been Bought. Hands are Sweaty but future is Bright. All in or Nothing 💯
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Emperor👑
Emperor👑@EmperorBTC·
Going to use my Entire Networth to buy the next Correction. All in. Nothing left to Spare.
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Ernie Z3D
Ernie Z3D@Ernie_Z3D·
hey guys is this a real blockout?
Ernie Z3D tweet media
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