littleBugHunter retweetledi
littleBugHunter
2.9K posts

littleBugHunter
@littleBugHunter
Makes games for new and old hardware @indieburg_ Also teaches things about games and shaders
Germany Katılım Şubat 2016
1 Takip Edilen702 Takipçiler
littleBugHunter retweetledi

I made a wave based light simulation that runs in real time in a browser. Models effects like dispersion, diffraction, redshift/blueshift, and beam divergence!
quazikb.github.io/WaveEq/index.h…

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@mnerurkar C. It kinda implies to me that two meteorites hit the planet creating these crater like archipelagos. I dunno how that fits with your whole worldbuilding but I really dig the concept.
B and D feel artificial and very story-convenient with the central island and all
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@rthbosch Graphic design may be my passion, but I'm willing to step down when someone else is doing a better job than me
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Me: I think I've gotten too attached to the gold frames, should I just keep them
Paul: I don't think they're professional enough, how about:
wonder-tonic.com/geocitiesizer/…
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Me at 11pm last night: @littleBugHunter are you awake
Paul: yes
Me: could you help me with this custom CSS for my image galleries on my WordPress site I don't get the syntax
Paul, incredibly: sure
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Light ray simulation for my lighting course.
The entire simulation was done in Animation Nodes and rendered as Blender Grease Pencil Objects
#b3d
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@0xbbbbbr @CoriaGameBoy it's bit shifted, so divided by 2 every frame. I guess that's inverse exponential
1/(2^x)
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@CoriaGameBoy @littleBugHunter The colors look good on the fade out/in. Is it linear interpolation or something else?
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I small, but important update: @littleBugHunter rewrote the map-loading-routines for much smoother transitions without any audio-hiccups. A big improvement for our game-feel. coria.itch.io/coria #gbdev #gameboy #homebrew
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@90sRetrollector @CoriaGameBoy @PostalPeteGame I wonder if you could even add sliding screen transitions by using the window in clever ways...
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@90sRetrollector @CoriaGameBoy @PostalPeteGame ohh that's a smart idea. So far we are using $9800 for the ui and I'm planning on having a slideout animation for things like a map and dialogue boxes, so we'll probably need like half of the $9800 address space. But it probably works really well for single screen games.
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@CoriaGameBoy As you can see, I broke the ui in the process :D I'm working on a fix, but that's the gameboy for you! Everything is intermingled on the hardware side.
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@Anchel @fleity @NordicGameJam Ha! I've actually played that game with our neighbour like two weeks ago :D
I also still have this around on my desk, it's a nice memento of the most awesome gamejam trip I've ever been on <3

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Every once in a while I remember that @littleBugHunter and @fleity made a freaking NES game during @NordicGameJam in 2016, and my mind is blown again 🤯 youtube.com/watch?v=UVtuhb…

YouTube
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littleBugHunter retweetledi

@jana_inkheart yeah, I worry about this every day. I've been struggling with big crowds before this whole pandemic thing and while my introvert self has been very happy about all the me time, I've gotten, I'm afraid I've completely unlearned how to deal with groups of people.
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@redomotive Thanks! I've spent wayy to much time staring at those old green displays lately :D
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littleBugHunter retweetledi

Coria and the Sunken City: Follow young adventurer Coria on her travels across the mysterios island of Agoe!
coria.itch.io/coria by @CoriaGameBoy



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