陈伟霆

62 posts

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陈伟霆

陈伟霆

@loldashen47

Katılım Ocak 2019
3.2K Takip Edilen28 Takipçiler
陈伟霆
陈伟霆@loldashen47·
@ArcRaidersNow 既然pve造成不了什么风险,就由玩家自发造成风险🤣。pvp一把公牛加喉管2就超模了,无法反制,先手钉机也无敌了,无法反制。pvp很愚蠢,谁先开第一枪,谁就基本赢了,杀不死丢两颗c4也补掉了。很无聊,不如玩英雄联盟
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Riot Norak
Riot Norak@RiotNorak·
Big update for rengar on PBE for 16.3 Plants/wards count as combat I'm aware of Q not granting ferocity when cast during leap
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陈伟霆
陈伟霆@loldashen47·
@RiotPhroxzon 你要么开,大大方方的开,要么就不开,彻底考验玩家solo rank 实力。多一个人,兜底实力就不同了。如果一队有两个组排的队友,那就是4个人。互相兜底,协调性更好。对面5个路人如果配合稍差,那胜率平衡就被极大影响了?还是是否只开下路辅助与射手的双排?很难。特别上单和中单带个打野,优势影响大
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 16.1 Ranked Thoughts This discussion is mostly focused on Apex players (Masters+ and their experience) I misspoke in my tweet earlier and we have pushed a change that disallows duoing up to Grandmaster, including if you have Grandmaster MMR, but we will try to re-enable Challengers duoing with Grandmaster and Grandmasters duoing with Masters as fast as possible. --------------------------------------------------- There have been a lot of discussions about Matchmaking and LP gains in recent days and I wanted to shed light on a few things. There are a few things that are going on in early Season: MMR Resets 1. At the start of the year, we do a reasonably hard MMR reset that impacts Apex players more; the game is very different each Season and we want to give opportunities for players express their new skills in a new environment. There are pros and cons to doing this; Apex players often call for an MMR reset, but there are often a lot of complaints about matchmaking when we do -> comparing previous Season ranks for new Season matchmaking isn't particularly indicative of matchmaking quality as a result at start of Season Secondly, it's not really a fair race to peak LP if we don't reset MMR's and have people start on a relatively even playing field. I've attached a poll to see what people think here. (will consider what to do for next season) Players getting better 2. One thing we observe Season over Season is the best players getting better and better compared to the general population. This means peak LP goes higher and higher each Season and one of the reasons why +30LP is lasting for so long this Season in certain regions. Simply, the best players will continue to grow the ladder as they fight for the peak LP spot. Currently, I'm not seeing anything "wrong", but it will be a bit different from last Season LP benchmarks as a result (generally higher). Some players are likely to exceed their LP benchmarks from previous Seasons and as the year goes on "early Season GM and Challenger" LP requirements will increase as all of the good players start playing and eventually make their way up the ladder. Players at start of Season play different amounts of games 3. There's going to be a bit of wonkiness in Matchmaking as people with similar MMR's, but different visual ranks go up against each other in early Season. Soon, we will be enabling the indicator that signals when a player's actual MMR is a lot higher than their rank to give some additional confidence in Matchmaking in these cases. Duos and duo restrictions 4. Many players enjoy League as a social game, and one of the most exciting times to play socially is early Season with new content, which is one of the reasons why we wanted to re-enable Duo Queue in Apex ranks and why the first patch has historically allowed duos. It can also be difficult to track when you are/aren't allowed to duo when everyones' ranks are in flux. However, this Season more than others, we saw a lot of people getting creative with various strategies to take advantage of more permissive duoing and deceive the Matchmaker. Our intent is to crack down on these behaviors more over time, especially when disallowed behaviors like de-ranking or illicit account sharing are involved and we've already started doing so (and will continue). We'll revisit our approach to duoing in the starting patch for next Season, but it's a shame that a few bad actors ruin things for everyone. In the interim, we have pushed a change that disallows duoing up to Grandmaster, including if you have Grandmaster MMR (I misspoke in my tweet earlier), but we will try to re-enable Challengers duoing with Grandmaster and Grandmasters duoing with Masters as fast as possible. We also increased the duo penalty this Season to be much closer to how much extra power duos get when they duo, so this might make certain matchmaking situations look a bit wonky if for example 2 duos are on one team (that team will probably have lower ranks). Right now, we see duo strength looking pretty balanced against soloing in aggregate, even at the very very high ranks. But let us know if this isn't your lived experience and we'll take a look. Autofill Matching 5. As mentioned in the Patch Notes, due to some delays, our changes that were designed to better match autofills in role and autofills per team were delayed a few patches. We were pushing hard to get this in by the Season Start patch, but the risk to get it in was not worth it. We hope to deploy this change soon. Overall Hopefully this sheds more light into some of the early Season things that are going on currently. We'll use this experience to improve the experience for next Season. This stuff is really complicated, so thank you for being patient with us.
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陈伟霆
陈伟霆@loldashen47·
@hsn8086 高铁到无锡东,再去硕放🤣
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hsn
hsn@hsn8086·
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陈伟霆
陈伟霆@loldashen47·
@drewlevin 跟norak已经反映了许多雷恩加尔的bug,请问何时修复? 1. Leap randomly has delay 2. Cant leap if entering bush too recently 3. Some autos windup time slower, A-clicking doesnt work sometimes 4. Fero timer on plants 5. Q animation sometimes slow af, especially empowered
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Drew Levin
Drew Levin@drewlevin·
since a lot of people are sending me bugs, lobby hosting feedback, etc - please reply to this post with it so your message doesn’t get lost in my replies! I’ll refresh this post every week or so after going through peoples’ notes and feedback.
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exoLL
exoLL@gg_EZ_lol·
the new Demacia meta-game is absolutely AMAZING !!! definitely an astounding step towards the right direction good job @riotgames 🖤 #leagueoflegends
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Sope
Sope@MhmYepSope·
Top 5 New Rengar bugs ranked on how annoying they are: 1. Leap randomly has delay 2. Cant leap if entering bush too recently 3. Some autos windup time slower, A-clicking doesnt work sometimes 4. Fero timer on plants 5. Q animation sometimes slow af, especially empowered
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G2 Asyc
G2 Asyc@AsycLoL·
I know this is like a super nerdy thing to say but I WOULD PLAY THIS ALL DAY if Riot actually came up with a Manor Lords or Age of Empires-esque game for League universe
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Riot Norak
Riot Norak@RiotNorak·
A patch has gone out which includes some fixes to rengar, namely leap ferocity stack being lost, shojin not getting a stack from passive, W sometimes not casting after Emp W, and a few other fixes
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Riot Norak
Riot Norak@RiotNorak·
@loldashen47 There's a micropatch going out right now to address Q damage in game modes, and we're hoping to get more fixed live over the next few days. Stragglers I'll try to have fixed by 16.2
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Riot Norak
Riot Norak@RiotNorak·
I'm aware of a few Rengar bugs after the rescript. The good news is, even though some are quite impactful, there seems to be only a few. Once these are fixed hopefully he'll be in a really good state
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tepeyi terk eden okçu
tepeyi terk eden okçu@ttiskiniyorum·
@RiotNorak There are too many bugs. Please make the jumping mechanics smoother. It's unplayable right now. Or go back to the old code, we like Rengar that way.
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Pablo
Pablo@PabloMakes·
A few more of the Arcanes releasing soon! Numbers subject to change.
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Dumbs 🇫🇮
Dumbs 🇫🇮@DumbsYT·
NO WAY THIS IS AN ACTUAL BOOTH AT A LEAGUE OF LEGENDS EVENT 💀💀💀
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陈伟霆
陈伟霆@loldashen47·
@kiittwy 姐们穿一个没一个,太哈人了,下次别穿了😭
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