
How was Disco Elysium really made?
Our narrative lead Martin Luiga, a founding ZA/UM member, shares the untold story:
✨ Meeting Robert Kurvitz in 2001
✨ The chaotic early dev days
✨ Playtesting Elysium in pen-and-paper sessions
✨ Why freedom shaped Disco's DNA
"Disco Elysium is a fruit of many people fighting aggressively for their own personal freedom."
Martin's approach influences everything we're building in Hopetown.
Read Part One: l1nq.com/OkUq4
#Hopetown #DiscoElysium #GameDev #CRPG #IndieGames

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