Justin Thyme 🇺🇸🐿️
36.9K posts

Justin Thyme 🇺🇸🐿️
@looking5452
Just looking to set the record straight Anti-celebrity












Worse than useless actually. This is aggressively incompetent.


NVIDIA CEO Jensen Huang confirms DLSS 5 is not post processing or an upscaler, but generative AI being utilized at the geometry level. A literal AI slop filter on top of games, the very thing the yes-men have been denying since it got announced. This is inherently anti-art.



Daniel got important clarifications from NVIDIA. TLDR: the "DLSS5 skeptical" were right about *everything*. 1⃣ It's a 2D AI Filter. Input is only color buffer & motion vectors. The model doesn't see geometry, lights, PBR properties, normals, anything🧵 youtu.be/D0EM1vKt36s


unsloth Qwen3.5-122B-A10B IQ2_M works EXTREMELY well on modest modern hardware at about 19-21 tps (benches at 23 tps gen, 224 prompt), VERY strong long context, all other standard benches show minimal (<3-5%, many <1%) degradation from baseline; extremely usable, smarter than 35B (50% generation speed but approx == wall clock time to solution due to fewer thinking tokens) rtx 5060 ti 16gb, ryzen 7 9700x (at 85W limit), 64gb ddr5 at 6000mt/s --threads 11 \ --threads-batch 13 \ --gpu-layers 99 \ --n-cpu-moe 45 \ --ctx-size 262144 \ --predict 32768 \ --batch-size 512 \ --ubatch-size 512 \ --parallel 1 \ --kv-offload \ --cache-type-k f16 \ --cache-type-v f16 \ --flash-attn on \ --fit on something magical about this quant; keep token probability tight










We don’t need DLSS filter slop. Gaming was already delivering real emotion, real performances, and real immersion long before AI upscaling became a crutch... and it’ll keep doing that for decades to come.






