lowraiz
58 posts

lowraiz
@lowraiz
Kinetic: https://t.co/XMtT5EeiUC
France Katılım Mart 2019
101 Takip Edilen405 Takipçiler

Introducing Kinetic level editor + Steam workshop update! The editor is basically legos with glb files and the game uses glb metadata to setup Kinetic specific features. #GodotEngine #indiedev #gamedev
English

New update for Kinetic!
Highlights: (features suggested by players)
- Free camera: Find new routes and analyze player traces
- Mirror any level horizontally to suit your preferences
- Portals will no longer pass through the finish line
...
#indiedev #indiegames #gamedev



English

Kinetic will be out on December 3, 2025.
store.steampowered.com/app/3383350/Ki…
Get ready to grind leaderboards on 40+ levels.
Can't wait to see top trajectories on longer levels!
Reposts appreciated ❤️
#GodotEngine #indiedev #gamedev
English

First draft of an FPV drone simulator to shoot footage for my game's trailer! (Kinetic)
I'm moving the camera with a radio controller
#gamedev #indiedev #GodotEngine
English

You can now chain jumps by holding down the jump key.
No more friction if you miss the jump timing! (Sorry if you found that frustrating)
Other updates:
- Run time accuracy (no more 1/60 time increments, now it's very very precise)
- Chalkboards
- Traces icon
- Minor changes
lowraiz@lowraiz
Kinetic demo is out on Steam! Run, jump and slide through the first 10 levels now store.steampowered.com/app/4036220/Ki… #GodotEngine #indiedev #gamedev
English

@lowraiz Very interesting, I'm using a pure RigidBody3D control for my game, and it opens up many possibilities!
x.com/FR3NKD/status/…
FR3NKD@FR3NKD
Game dev is about exploration. My game is entirely based on Godot's Jolt physics, no KinematicBody involved. This opens up a range of possibilities, and it's only natural to experiment in search of inspiration... Even if none of this will ever have any gameplay purpose.
English

Kinetic demo is out on Steam!
Run, jump and slide through the first 10 levels now
store.steampowered.com/app/4036220/Ki…
#GodotEngine #indiedev #gamedev
English

@imhereforsoups @indiegamesdevel Nop, but an icy jumper in Urban Terror!
English

Hello, I'm working on Kinetic, a 1st person parkour game with portals!
If you like responsive movements, platforming and speedrunning, please consider adding the game to your wishlist! It helps a lot. Thank you.
store.steampowered.com/app/3383350/Ki…
#GodotEngine #indiedev #gamedev
English

@zelzmiy_yes Good point. That's the case for some levels but not all. Sometimes you have to do a part in a specific dimension then switch to an other. Also there are ways of using the portal to cut or go faster. As an example you can skip the "U" shape at the end of one of the ice level.
English

@lowraiz my problem (at least with the gameplay shown here) is that the portals don't seem to be an active part of the platforming. with exception of the last clip, every clip is you switching to the relevant dimension at the start of the level and leaving at the end.
English

@Damjan_Minovski It looks very good! Where did you find the concrete texture?
English

@passivestar_ @WuotanStudios @TechInterMezzo I saved the same place for reference last week haha
Where did you find the concrete texture ? It looks very good

English

@WuotanStudios @TechInterMezzo It's a screenshot from mirrors edge (2008)
English

Godot folks we have a problem
There's no high-res GI option that works. Neither realtime, nor baked. LightmapGI would have been the best quality+performance but it's broken
I opened an issue, if somebody knows why it's broken pls halp:
github.com/godotengine/go…

English




