lowraiz

58 posts

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lowraiz

lowraiz

@lowraiz

Kinetic: https://t.co/XMtT5EeiUC

France Katılım Mart 2019
101 Takip Edilen405 Takipçiler
lowraiz
lowraiz@lowraiz·
You can use your own blocks and set custom textures
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lowraiz
lowraiz@lowraiz·
Introducing Kinetic level editor + Steam workshop update! The editor is basically legos with glb files and the game uses glb metadata to setup Kinetic specific features. #GodotEngine #indiedev #gamedev
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lowraiz
lowraiz@lowraiz·
New update for Kinetic! Highlights: (features suggested by players) - Free camera: Find new routes and analyze player traces - Mirror any level horizontally to suit your preferences - Portals will no longer pass through the finish line ... #indiedev #indiegames #gamedev
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lowraiz
lowraiz@lowraiz·
@FR3NKD Haha nice, you should play Mirror's Edge (the 1st) if you haven't already!
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FR3NKD
FR3NKD@FR3NKD·
@lowraiz Your game is becoming a big influence for mine, you should be proud 😌
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lowraiz@lowraiz·
First draft of an FPV drone simulator to shoot footage for my game's trailer! (Kinetic) I'm moving the camera with a radio controller #gamedev #indiedev #GodotEngine
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lowraiz
lowraiz@lowraiz·
@FR3NKD Nice, physics controllers are so cool!
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lowraiz
lowraiz@lowraiz·
@FR3NKD StaticBody3D + MoveAndCollide (testOnly) On Unity I think the equivalent should be RigidBody (Kinematic) + sweep test
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FR3NKD
FR3NKD@FR3NKD·
@lowraiz Are you using a rigid body controller?
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lowraiz
lowraiz@lowraiz·
@zelzmiy_yes Good point. That's the case for some levels but not all. Sometimes you have to do a part in a specific dimension then switch to an other. Also there are ways of using the portal to cut or go faster. As an example you can skip the "U" shape at the end of one of the ice level.
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zelzmiy
zelzmiy@zelzmiy_yes·
@lowraiz my problem (at least with the gameplay shown here) is that the portals don't seem to be an active part of the platforming. with exception of the last clip, every clip is you switching to the relevant dimension at the start of the level and leaving at the end.
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lowraiz
lowraiz@lowraiz·
@vmblast There are many techniques such as render textures, stencil buffers, clipping shaders...
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lowraiz
lowraiz@lowraiz·
@vmblast Not planned for now. Maybe after the game release
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Vlad M.
Vlad M.@vmblast·
@lowraiz Wow! Love it. I'd like to do something similar for my project. Any chance of some short tutorial?
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Damjan Minovski
Damjan Minovski@Damjan_Minovski·
OmniStep: A Scriptable First Person Controller for Blender #b3d #blender Yet another Demo scene ready for the release: With the fly mode in 'Radial View Control' and the right settings, you can simulate fixed-wing flight.
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passivestar
passivestar@passivestar_·
Godot folks we have a problem There's no high-res GI option that works. Neither realtime, nor baked. LightmapGI would have been the best quality+performance but it's broken I opened an issue, if somebody knows why it's broken pls halp: github.com/godotengine/go…
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