( •ᴗ•)ψ

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( •ᴗ•)ψ

( •ᴗ•)ψ

@lsdlive

Cause the hackers gonna hack, hack, hack, hack, hack

Katılım Temmuz 2010
796 Takip Edilen352 Takipçiler
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Kamoshika
Kamoshika@kamoshika_vrc·
#つぶやきGLSL float i,g,c=sqrt(2.)/PI*8.,d=c;for(;i++<2e2&&d>1e-4;g+=d*.5){vec3 P=normalize(vec3(FC.xy-r*.5,-r.y))*rotate3D(.9,FC.wzz)*g;P.yz+=1.;P.xz=abs(fract(vec2(log(d=length(P.xz))-t,atan(P.z,P.x))*c*rotate2D(PI/4.))-.5);d/=c;d*=max(P.y/d,min(P.x,P.z)-.05);}o+=20./i;
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( •ᴗ•)ψ@lsdlive·
Restarted sculpting again after a 1y pause, somehow
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( •ᴗ•)ψ@lsdlive·
New coding sketches: * convolution: fir/iir filters (canvas 2d, plotting) * fps: first-person shooter core mechanics, aabb collision/raycast (webgl) * vehicle2d: various top-down simple vehicle controllers (canvas 2d) src: github.com/theotime/sketc…
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( •ᴗ•)ψ@lsdlive·
Progress of the week on my javascript sketches (for a toy game engine): * matrix.js: inverse (cramer's rule) * gltf dumper: animations, morph keys, textures * raycast AABB * game network: prediction-reconciliation-interpolation src: github.com/theotime/sketc…
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( •ᴗ•)ψ@lsdlive·
Updated github.com/theotime/sketc… * isf-player: ISF shader player (+webmidi) (Building for a game engine) * webgl/matrix: LearnOpenGL in webgl1 + a subset of GLM lib * plateformer2d_physics: player controller exploration * gamenetwork: p2p mockup (nat-punchthrough) with socketio
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( •ᴗ•)ψ@lsdlive·
Created a new github repo: github.com/theotime/sketc… A bunch of drafts in JavaScript (algorithms, 2D and 3D). All of them written from scratch (no dependencies), with the goal to get things done and going to essentials. May put some sketches into a finished state on codepen later.
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( •ᴗ•)ψ
( •ᴗ•)ψ@lsdlive·
Getting stuff at the bookshop:
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Artem Brullov
Artem Brullov@brullov_art·
Didn't I tell you that I and @yourykiki are working on PicoCraft? It's not a mock-up anymore. A little progress prev: - Building system; - Unit control; - Basic fog of war; #pico8
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