All Living Things Demo is OUT on STEAM
The short demo will introduce you to a few main puzzle mechanics. How one thing is hidden in another, how another thing can deceive, and how all things have a role to play in the eternal becoming
store.steampowered.com/app/3681490/Al…
Discover the secrets of alchemical processes, the hidden secrets of world and even deeper secrets hidden within us…
All Living Things has a steampage, wishlist to be notified for the upcoming early demo!
store.steampowered.com/app/3681340
Continued circuit emulation experiments in Julia: quick hardcoded MNA, it's actually super simple.
lpsa.swarthmore.edu/Systems/Electr…
G is a bit like an adjacency matrix with neg conductance (-1/Z), except diag contains also edges info (+1/Z).
Ex. using this circuit: rk2log.wordpress.com/2018/06/03/der…
Progress of the week on my javascript sketches (for a toy game engine):
* matrix.js: inverse (cramer's rule)
* gltf dumper: animations, morph keys, textures
* raycast AABB
* game network: prediction-reconciliation-interpolation
src: github.com/theotime/sketc…
Updated github.com/theotime/sketc…
* isf-player: ISF shader player (+webmidi)
(Building for a game engine)
* webgl/matrix: LearnOpenGL in webgl1 + a subset of GLM lib
* plateformer2d_physics: player controller exploration
* gamenetwork: p2p mockup (nat-punchthrough) with socketio
Created a new github repo: github.com/theotime/sketc…
A bunch of drafts in JavaScript (algorithms, 2D and 3D). All of them written from scratch (no dependencies), with the goal to get things done and going to essentials.
May put some sketches into a finished state on codepen later.
Didn't I tell you that I and @yourykiki are working on PicoCraft? It's not a mock-up anymore. A little progress prev:
- Building system;
- Unit control;
- Basic fog of war;
#pico8