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Lucca Cerf ➔ Pluma Finance
686 posts

Lucca Cerf ➔ Pluma Finance
@luccacerf
Founder @ https://t.co/PK2GuHnXYk
Katılım Haziran 2009
429 Takip Edilen990 Takipçiler

@_claude_code did the same here :) but for snowboard!
zermatt-shred.vercel.app
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Lucca Cerf ➔ Pluma Finance retweetledi

zermatt-shred.vercel.app
Say snow prompt and i will comment bellow your reply part of it.
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Snowboarder one-shot on Kimi K3 (OpenCode, Godot). Almost no visual bugs, task cleanly implemented. Better than Sol 5.6 and Opus here. @Kimi_Moonshot
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@luccacerf Hello Lucca! Thank you!!
We'd love to have you join our Discord channel!
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Hey everyone! 🏹
I'm building an MMORPG completely on my own, and today I wanted to share some Archer gameplay.
In this video, I'm leveling up the Archer, fighting monsters, testing the combat flow, and checking how the class feels during regular progression.
I'm also showcasing the updated stat panel, which now gives a clearer overview of the character's attributes and progression.
My goal is to make leveling feel satisfying while ensuring that every stat increase has a noticeable impact on combat.
Over the past few months, I've been building multiplayer, playable classes, bosses, quests, and many of the core systems behind the game.
The first community playtest is also getting closer!
#MMORPG #indiedev #Godot #solodev #archer
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@gusgarza_ Amazing! But is this true ? What was the second prompt? :) I just want to learn..Im also kimi k3 lover.
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@wael_hefni @threejs amazing! i made a Quake 3 playable in any browser deadorbit.app lets make a crossplay :P
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We're officially in the era where one person can build a full 3D game.
Quake 3 meets Mario Kart 🏁 — built with the @threejs + Claude Fable 5 combo. I gave it a folder of 3D assets and it handled the level design, the physics, the armed AI racers.
Playable in any browser 👇
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Grok Build just shipped a full game-asset skill suite that uses Grok Imagine.
Five skills:
game-asset-core
game-animation-frames
game-character-consistency
game-tilesets
game-ui-icons
You ask for a knight walk cycle. You get a looping frame sequence on a keyable background.
Core forces engine-ready defaults you never have to ask for: isolated subjects, flat keyable backgrounds, seamless tiles, no text on UI, edit-chaining the same character instead of regenerating a cousin.
Animation is video-first: base sprite → image_to_video → harvest frames → flip-test the loop. Video understands gait, arcs, cloth, and fire. Still-image pose guessing is the fallback.
Characters stay identity-locked across turnarounds, damage states, palette swaps, and equipment. One base. Everything else is an edit with a freeze-list.
Tilesets get a real 2×2 composite check for seams, repeating motifs, and tone checkerboarding.
UI is a system: geometry-identical button states, 32px-legible icon sets under one style contract, 9-slice panels with blank text-ready interiors.
Describe the game. The agent ships named, organized, engine-ready files.
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Fable está uma vergonha.
Kimi v3 salvou hoje e tomou o posto de braço dev em dsv 3js 3D games.
*sexto dia de trabalho no deadOrbit
-Adição de novos assets e animações
-Remoção de reload (quake nao tem reload)
-Mais fluidez e perfomance
-Portais e itens como Quad 4x.
**Preciso de beta testers para o pvp deathmatch se alguem se interessar posta aqui.
#3js #indiegames
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