Luigi

231 posts

Luigi

Luigi

@lujaire

c(at)

Brasil Katılım Ocak 2017
108 Takip Edilen121 Takipçiler
Luigi retweetledi
Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Somebody should write a blog post about bad API design and use OpenGL as the example in every section. OpenGL did pretty much everything in the worst way possible.
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Björkus 'No time_t to Die' Dorkus
Björkus 'No time_t to Die' Dorkus@__phantomderp·
I will, unfortunately, have to disappoint you: C is a High Level Language that compiles to an Semantically-Constrained, Nondeterministic, Abstract Virtual Machine (SCNAVM) that is then projected and modeled onto ${TARGET_PLATFORM}.
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Luigi
Luigi@lujaire·
@riaingor Feliz aniversário, Igor
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Igor
Igor@riaingor·
Feliz aniversário Igor
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Luigi retweetledi
MaliciousBunny
MaliciousBunny@BunnyMalicious·
Today is my 20th birthday, it's my special day, but today I would also like to talk about people who are special to me, starting with those who made me get to where I am today, and then with people who are precious to me, so let's gooo ❤️❤️❤️
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Luigi retweetledi
MaliciousBunny
MaliciousBunny@BunnyMalicious·
Luigi is not only a friend, but also my programming teacher, it's thanks to him that many of the things I never expected to achieve were possible, he's a little shy, but he's also cute to talk to
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Cat Dealer
Cat Dealer@catpicsdealer·
ZXX
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Luigi
Luigi@lujaire·
@supahvee1234 SFML and Unreal are so far apart that i have no idea what you mean
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Vittorio Romeo
Vittorio Romeo@supahvee1234·
Now that Unity is dying, does anyone know of a C++-based code-first modular game engine that is not too heavyweight? Something between SFML and Unreal Engine would be cool. Godot seems nice but it doesn't support C++ that well. #cpp #gamedev
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Luigi
Luigi@lujaire·
@FreyaHolmer please, PLEASE! I NEED THIS VIDEO 🙏🙏🙏🙏🙏🙏
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Freya Holmér
Freya Holmér@FreyaHolmer·
I've been wanting to make a video about quaternions (and GA) from this angle, because it's a much more intuitive place to start for me than I've seen elsewhere many others start by defining the wedge product, but I've never been satisfied with that as a starting point!
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Freya Holmér
Freya Holmér@FreyaHolmer·
"you can't multiply vectors" hold my tea in my research into geometric algebra, I've come up with a neat minimal starting assumption: v² = ||v||² - a vector multiplied by itself is its length squared it then follows that multiplying two vectors, gives you a quaternion c:
Freya Holmér tweet media
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