maidmage | vtuber

982 posts

maidmage | vtuber banner
maidmage | vtuber

maidmage | vtuber

@maidmage

vtuber, 3D character artist, animator, and indie dev. Streaming my work on twitch. DMS are open | comms in linktree

they/them Katılım Haziran 2020
4.7K Takip Edilen951 Takipçiler
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maidmage | vtuber
maidmage | vtuber@maidmage·
my #VGenComms are now officially live!!! for 3D vtubers we have my Guilty Gear inspired models and also a low poly option, and ill also animate anything you want! promos, action scenes, brbs, stingers, you name it, ill take it on!
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maidmage | vtuber retweetledi
Ryou_ 👊🏼🐲 【gachaPAN】
Introducing Ryou_3D, "So much Cyberfunk, you just can't GET ENUF."
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maidmage | vtuber
maidmage | vtuber@maidmage·
Character outsource management just leaves a bad taste in my mouth since riot keeps laying off hundreds of staff ever since 2023-only to contract the same work out to other companies. You should nurture internal talent. Otherwise you’re just kicking the ladder down after you.
Tereza "Teya" Rozumkova@TerezaRozumkova

My previous post sparked questions about what “3D Character Outsource Management” means in game development - it’s not talked about much publicly, but it’s a massive part of most games nowadays (used everywhere from Riot, Epic, Blizz to Expedition 33), and I think it's good we get to talk about it, so here’s an explanation coming from my personal experience. Imagine a studio needs to ship ~70 character/mount skins in less than a year. One 3D skin can take ~50 production days to complete (depends on the game and art/tech fidelity). A small internal team physically cannot build that many assets alone in that time, so multiple external art studios work alongside the internal team. (imo, this is not ideal, and I wish game studios invested more into growing their internal teams, but this is sadly not the reality in the industry right now) Someone still needs to ensure all of that work becomes one cohesive game. That means making sure every asset: - matches the game’s 3D art style - works with rigs and technical constraints - meets quality standards at each milestone - integrates correctly in-engine - stays on schedule That means reviewing every stage of the asset, giving daily hands-on feedback on 3D models, matching art direction, doing paintovers/sculptovers, fixing broken files, fixing issues in Maya/UE5/Marmoset or the billion other softwares you need to master to create 3D assets (I could go on about this lol), troubleshooting production issues, giving feedback on concepts, coordinating with tech art/animation/design, and stepping in when vendors get stuck or timelines slip. All that and more (for up to 32 characters at once, in this case). Now, most games already have an established outsourcing pipeline, but imagine doing this while the outsourcing pipeline itself doesn’t exist yet - building documentation, workflows, onboarding, putting together quality benchmarks so vendors know what the final asset should look like, building vendor communication structure, review structure, feedback loops and integration processes while production is already underway. All that is the kind of Character Outsource Management work I did last year. At Highguard, I helped build that pipeline from zero and ship 30 skins for Season 1, 18 skins for Season 2, and a lot more for seasons that might not see the light of day. I'm honored I got to work with the amazing vendor artists who put so much hard work and time into creating all of those skins - we were lucky to work with some incredible people, and their art and passion is the main thing that should be celebrated. I was just lucky I got to help get everything shipped. I haven't gone through all my feedback on Highguard yet, but I'm attaching some examples of the feedback I did on League to enlighten just a small, more visible part of what I get to do daily.

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JaeXGalaxy
JaeXGalaxy@JaeXGalaxy·
Limsa Aura Farming
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maidmage | vtuber
maidmage | vtuber@maidmage·
if dmc6 isnt announced tonight im making a dmc demake. a demake may cry. devil may clone if you will.
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Daily DrakeNieR girls 🖤
Daily DrakeNieR girls 🖤@DrakeNieR_girls·
gay person: im gay society: ok that one queer friend you try your best to ignore: you should really get into the DrakeNieR series
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maidmage | vtuber
maidmage | vtuber@maidmage·
I spent a lot of time yesterday studying GDC talks about animation and taking notes, with a lot of those presenters being people that worked at riot. so it was pretty surreal to hear about the 2XKO layoffs when I got finished… kinda devastated.
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maidmage | vtuber
maidmage | vtuber@maidmage·
@seventeenthof4 man i played snowbreak for a bit when it launched and when i look at it now its completely unrecognizable. they pimped that shit out
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sierra.vera
sierra.vera@seventeenthof4·
really yearning for a third person division-like anime shooter that's neither a gachaslop or gooner bait (biggest offender : snowbreak) and actually has reasonable ttk, i think it's an untapped market with huge potential
sierra.vera tweet media
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maidmage | vtuber retweetledi
Scorch052
Scorch052@Scorch052·
@coalbones the greatest tragedy of Marathon to me is its a genuinely interesting narrative trapped in an extraction shooter because this industry is terrified of risk and addicted to chasing trends that have already come and gone by the time the game they're making ships
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james hawkins
james hawkins@james406·
"per my last email" = passive-aggressive, short, formal "per my NEXT email" = foreboding, commanding, what could be in that next email
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PLANET_BLUTO ⚡
PLANET_BLUTO ⚡@PlanetBlutonium·
oh so my account is definitely marked....
GIF
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