Makit3D

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Makit3D

Makit3D

@makit3d

Draisey Digital / Axis Games 3D Artist. Voted most likely not to be conceived.

Katılım Aralık 2014
1.2K Takip Edilen390 Takipçiler
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Aiyowah
Aiyowah@aiyowah·
FIRST COLLECTION NOW LIVE - 3 tees, 1 vest, 1 zip-up, 2 beanies - Check out the website and newsletter for more! Featuring Billy, Matt, and Patrick locked into “Snarvorgz Invasion,” a standout VR arcade game in Aiyo. #aiyowah #3drendering #y2kaesthetic #streetwear #photoshoot #b3d
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Andrew McCarthy
Andrew McCarthy@AJamesMcCarthy·
Still can’t believe I got this shot… I’m going for something even more difficult this weekend, wish me luck 🙃
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Payton
Payton@Pjbomb2·
So I updated truetraces github main branch and releases section! The photon mapped caustics especially have now come to the main branch/releases, alongside a plethora of improvements, both to quality of life and performance! Link in replies
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Payton
Payton@Pjbomb2·
And some random fog tests
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Payton
Payton@Pjbomb2·
Some fun caustics
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Payton
Payton@Pjbomb2·
Some more shots by Yanus now that I’ve fixed some caustic stuff(was missing the pdf calculation for my guiding CDF…) 100% pathtraced and rendered in unity using purely TrueTrace
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Payton
Payton@Pjbomb2·
So heres a video by Yanus after I gave him access to the Projected Displacement Mapping branch of truetrace(which is up on git) Fully pathtraced withOUT RT cores here, the walls, the floor, the sphere are all displacement mapped
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Payton
Payton@Pjbomb2·
Has anyone ever implemented "Projective Displacement Mapping for Ray Traced Editable Surfaces"? If so, can I get some help? I cant solve these offsets between triangle boundaries for the life of me and I am totally stuck again(this is exactly what stopped me last time),any tips?
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Payton
Payton@Pjbomb2·
Some progress on implementing Projected Displacement Mapping, still have the issue with triangle boundaries, which is partly due to triangle winding order…
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Visual Atelier 8
Visual Atelier 8@visualatelier8·
Projection mapping visual by dfifty
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Payton
Payton@Pjbomb2·
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Mr F
Mr F@guycalledfrank·
So it works now! If you have Bakery, can you try getting the latest github patch and using it? Add "Bakery Light Filter" component to an object to make it act like stained glass 😋 (video from RTPreview for fanciness, but it looks the same when baked) #gamedev
Mr F@guycalledfrank

Oh boy, got the textures hooked up

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Payton
Payton@Pjbomb2·
A video from Yanus on the new improvements I’ve done for my little photon mapping caustics thing for TrueTrace
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