Ngo Duc Manh
79 posts


Thanks everyone for an amazing Senpi week!
These charts show auto-trades on @senpi_ai on @base via @0xProject this week, one of several transaction routers we use.

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If you’re not bullish on DePIN’s inevitable effect on gaming after reading this, we don’t know what to tell you.
docs.beamable.network
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Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
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🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!

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Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
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in honor of the hot new collab between $moxie and $bracky, here's a quick vid on using 🤖 Moxie AI to:
1. Check the market sentiments on $bracky
2. See who the top $bracky holders are
3. See who the top $bracky traders are
4. Place a limit order to buy the dip on $bracky
@moxie_xyz 💜 @BrackyHQ
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💥boom!
26,000 new data coins launched on @moxie_xyz on Base this week, representing Basenames users!
...bringing the total coins on Moxie on Base to 109K
Buy Coins. Unlock Alpha.
-- with Moxie AI

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🚀 POGs are BACK – and on the blockchain!
Beamable & @PogDigital are reviving the 90s classic with POG Battle, a Web3-powered game where you can flip, collect & own digital POG:
🔥 250K+ games played
💰 $1.2B worth of POGs used in battles
🎟️ Claim your free GDC Beamable POG now: hubs.ly/Q03crgSQ0
Old-school fun meets new-school tech. Are you ready to SLAM?

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- WOLVES DEN - SUPER SECRET LIVESTREAM - Jon Radoff and Sam Steffanina x.com/i/broadcasts/1…
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