Måns Ortner

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Måns Ortner

Måns Ortner

@mansortner

Den okunnige i Podcasten Overkligt. Senior Voice Over Designer DICE

Stockholm, Sweden Katılım Mart 2009
203 Takip Edilen535 Takipçiler
Ambaban
Ambaban@HampusAmbal·
@mansortner tack för du delar med dig. Hoppas allt blir bra tillslut.
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Victor Leijonhufvud
Victor Leijonhufvud@Vicachu·
Gå ut på promenad med ett nytt, starkt och i mitt tycke gripande avsnitt av poddserien Virtuellt, där min gamle vän Måns lägger sitt eget hjärta på bordet för analys och dissektion! <3 open.spotify.com/episode/7FSy04…
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Jay Steen
Jay Steen@jjmsteen·
@mansortner @SweejTech @sweetjusticesnd Such a cool idea. It's a little bit mind-bending to try to imagine how this would work in a 3D space over time, but it's good to have a challenge 😄
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SweejTech
SweejTech@SweejTech·
Hey, #gameaudio! We’re interested in your thoughts on software and workflows within the interactive audio space. Can you share with us what tools and features you think are currently missing in #gameaudiodev
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Måns Ortner
Måns Ortner@mansortner·
@jjmsteen @SweejTech @sweetjusticesnd Yes something like that, I’ve had a picture of a waterfall spectrogram in my head, but not sure if it would be scaleable and clear enough in the 3d world
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Måns Ortner@mansortner·
@SweejTech @sweetjusticesnd A Good way to visualize how attenuation affects energy on the frequency spectrum from a sounds origo and outwards in 3d space. Especially when you take obstruction of objects into account.
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Måns Ortner@mansortner·
@rosstregenza Record the sound off axis and prevent any type of proximity. The lavalier mic on the forehead is a great setup to use in these situation.
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TREGENZA / Composer
TREGENZA / Composer@rosstregenza·
Sound designers - do you have any cool tricks to make dialog in third person games (esp player's dialog) feel more rooted in 3D space? My normal tricks are to roll off a load below 300Hz after a meter, and a good conv verb. Anything else? #sounddesign #gamedev #gameaudio
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Calle Johansson-Sundelius
20 år sedan den här bilden togs, på mitt allra första Dreamhack Winter. Imorgon åker jag dit med kidsen, smått bisarrt.
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Warren Post
Warren Post@WarrenPost86·
Taking some DICE audio peeps visiting SoCal to see the sunset
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Jump Space
Jump Space@KeepsakeGames·
Humble beginnings! 😬 (don’t worry, we’ve leveled up since!)
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Ambaban
Ambaban@HampusAmbal·
@mansortner tack för avsnittet. Jäkligt mörkt men fint att du delar med dig
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Måns Ortner
Måns Ortner@mansortner·
@karl_zylinski I can't express enough how much this improves the flow and the likelihood of keeping yourself in the zone. It's seems small but it prevents micro distruptions.
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Karl Zylinski
Karl Zylinski@karl_zylinski·
The little things that make big differences. Before this you could not move connections by dragging the endpoint like this. #TheMachinery
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Måns Ortner
Måns Ortner@mansortner·
@toggleModal You should check out Elias softwares' project harmony for Unity 🎅🎄
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House of Elias
House of Elias@eliassoftware·
Getting to work with the sound design on @HazelightGames A Way Out was a great experience for Måns Ortner @mansortner but also a big challenge. We posted an article at our website about this and how that lead us into making Elias 4 - release 2022. #sounddesign #gameaudio
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Karl Zylinski
Karl Zylinski@karl_zylinski·
@mansortner You mean this margin on the left side? Just the margin of the arrow icon. I'm gonna tweak it though. Thanks.
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Karl Zylinski
Karl Zylinski@karl_zylinski·
Trying to figure out how to make easy-to-read nested property controls
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