Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷
1.7K posts

Mark Møcherad 🇺🇦 🇫🇷
@markmocherad
Game and level designer with 10+ years of exp. on AAA titles | @POLYSTRIKE creator
de_dust2 Katılım Ekim 2015
103 Takip Edilen1.5K Takipçiler
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi

King of the Fish!
Hope this lifted your mood a little. Have a great weekend, everyone!
#POLYSTRIKE #3D #gamedev
English
Mark Møcherad 🇺🇦 🇫🇷 retweetledi

Hi Polystrikers,
this might sound a bit ranty but I feel like it needs to be said, lately there’s this weird thing in gaming where devs are always smiling and acting like everything is amazing
like “player numbers are growing”, “we’re so excited”, “best state the game has ever been in”, and then out of nowhere the game just dies (servers shut down, support stops, that’s it)
like… what?
that kind of fake positivity honestly kills trust. it feels good for a while, but when reality hits it’s way worse
and it’s not just that
I’ve also seen a lot of situations where people point out real issues and just get shut down for it, downvoted into oblivion on reddit or straight up banned from discord. So the problems don’t get fixed, they just stack up until the game is too far gone
I don’t want that for this game. Yeah I know this sounds different from what most devs say, but I’d rather be honest about it
A lot of people keep asking why this game is taking so long, why there’s still no steam page, why things got delayed?
honestly, last year (especially since like September 2025) was pretty rough for the team in Ukraine, power outages, air raid stuff, constant interruptions. That’s not something you can just “push through”
Things slipped. code, characters, 3D stuff, all of it took longer than expected
I also see people asking why not just show what you have already
and honestly? because I hate when games do that, I don’t want to see some half-finished build with broken visuals and placeholder stuff and then be told “wishlist now!!” if we show the game, it has to be something we can actually stand behind
the trailer and the steam page are basically the moment where people decide what this game is, and if that first impression is weak, it sticks, so yeah we waited instead of rushing it
as for when you’ll actually see it, there’s finally a clear plan, Summer, August, this year, we’re aiming to show the game during a steam festival, with the page, trailer, everything at once
no pretending everything is perfect
no hiding problems
no fake hype
just trying to build something real and not screw it up long term, if you’re here for that, you’ll probably get it
English
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi

Dev Update: Starting Helicopter in Action
This is the animated helicopter players exit at the beginning of a round. The trailer is still in the works, but you can already see how the first moments of the game unfold. Thoughts?
#POLYSTRIKE #helicopter #gamedev
English
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
Mark Møcherad 🇺🇦 🇫🇷 retweetledi
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